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What is the current situation of the next generation industry? 90% of career changing modelers are learning this process
2022-07-23 18:33:00 【Introduction to 3D Game Modeling】
3D Modeling is currently used in many industries , Like game design 、 Interior design 、 Film and television design 、VR/AR etc. . But different industries are right 3D The technical requirements are also different , So it's not mastered 3D modeling , All industries can take it all , After all, industry specializing in surgery , Each industry has its own characteristics ,3D The application of technology in various industries is also different .
Modeling is an innovative technology , It visualizes the idea of wisdom , Present the most intuitive visual experience to everyone , And infect different people . We will be intimate partners in different industries in the design process , And continue to challenge their own cognitive and technological growth . An excellent modeler , Is the ability to do boring work , Into vivid and interesting artistic creation , Whenever a successful work is born , Will be spread and recognized by the society , Keep you full of achievements and freshness , wait .
There must be no problem in the next generation industry , But it really needs to be based on your own foundation and situation .
The next generation process is a set of processes that are mainly used to make models in the current game market : Used about sixorseven 3D Software , The main software for the next generation is 3Dmax( perhaps maya),zbrush,substance painter, secondly topogun,unfold-3D, Eight monkeys, etc .

To highlight a : Generally, the entry companies are divided into R & D companies and outsourcing companies .
R & D companies make their own games , Outsourcing company is a project contracted by R & D company , Make models for R & D companies .
Which treatment is better for R & D companies than outsourcing companies ? Needless to say , It must be a game development company , Because the game is popular , Not bad money , Here's to Meng Xin's partner , The game is on fire , The outsourcing company that does the project basically has no relationship with half a cent , The outsourcing company only takes the price of the model , So many R & D companies are popular after the game , The welfare bonus is very nice , Reward BMW , Mercedes , There are more than ten months of salary .( This is also the way for R & D companies to attract talents ).

To highlight the : Next generation industries and companies , What do they value : Education + works .
Big factory , Better R & D companies , Their requirements for academic qualifications are basically bachelor's degree or above , Of course, if the individual is very excellent , Will also crack the admission , This year, we have two junior college partners who have also been hired by Netease Leihuo , But this is really a special case . Basic big companies and better game R & D companies prefer art students , The second is undergraduate art students . The basic treatment of R & D companies is 10K Above monthly salary .
The next generation is basically divided into these stages :
10K Above monthly salary , Mainly R & D companies , Most art students .
6-8K a monthly salary , Major outsourcing companies .
4K a monthly salary , Mainly working in outsourcing companies .
Of course, 2000, You can't even get into the industry .

Point three : Can zero basis enter the industry ?
No art foundation , No software foundation , No education , Can you still enter the industry , Certainly. , But your position should be clear , can 6-8K enter a profession , That's really good , So the market often says that the monthly salary is over 10000 , It's basically a bit like the packaged beef of instant noodles , Just propaganda .
Come back , He was admitted to the Academy of Fine Arts , Or I studied art for several years , So they have an advantage over those who have no foundation , It's also the advantage that people used to try to get , This industry is Marathon , Just keep working hard .
If you've always been right about 3d Have a strong interest in Game Modeling , add to 【 Modeling tutor 】 Number : It starts with :2038, In the middle is :838, The number at the end is :236 , Combine the above three groups of numbers in order, search and add in wechat friends .3d Introduction to modeling novice Xiaobai learning tools .3Dmax、Zbrush Second generation game animation modeling software teaching , Learning Planning 、 From zero basic sprouting to practical exploration , Teach you hand in hand 3D Game Modeling 
Zero foundation study guide :
First of all : Software start , Make some simple prop models .
second : Learn the basics of professional body art .
Third : Understand certain project specifications .
One : How to break software , Take what I need .
The following are the latest modeling techniques : Next generation PBR Process modeling , Used about sixorseven 3D Software , The main software for the next generation is 3Dmax( perhaps maya),zbrush,substance painter, secondly topogun,unfold-3D, Eight monkeys, etc .
See these software , It is estimated that many people will stop , So the classic saying is very good : You acted , Just kill 50% Competitors , I'm sure I'll panic in the face of so many software , But we can face these 3D After software , Don't rush to learn all , It is suggested to start with the interested software , such as 3dsmax perhaps maya, If you are an art major, you can start directly zbrush.
In addition, when learning software , Don't be obsessed with comprehending all the software , After all, in many cases, these software not only serve our game model making , such as 3Dmax, Architectural design , Interior design, etc , They max There are many curve modeling , And our game modeling uses polygon modeling , So for 3D The software takes what I need , We don't need to understand all the functions at once , It must be useful for game model making in the early stage , After all, everyone 3D Software is very powerful , Don't consume too much energy, which can penetrate the whole software .

Two : Professional body art foundation :
The excellence of the model needs to be based on the foundation of Art ,3D Software can make up for our shortcomings in Art , But I want to go further in the industry , It is necessary to study art , Accumulate Art .
3D Models belong to game art , Zero based partners are prone to misunderstandings , I went astray on the basis of studying art , He was even fooled into enrolling in some unnecessary courses by training institutions , For example, traditional art foundation : Sketch , Watercolor , Or you need to learn the traditional hand-painted modeling before you can learn the new next generation technology , In fact, these courses basically take a few months to play a very small role in our model art foundation , Learn to sketch or draw models by hand for a few months , Actually, I'm just getting started , It's basically not helpful for us to make next generation models , Of course, if you study for a year or a few years , That must help a lot , But we don't have a few years to settle the foundation of Art , Learning these art basics for a few months is not very helpful for us to make models , How to learn zero foundation ?
I suggest taking some time to study human body art , In this way, we can get twice the result with half the effort , What are the basic aspects of human body art ?

- Human facial features and their proportions , We often say three courtyards and five eyes .2. Proportion of human body structure .3. Muscle and its trend , Two chestnuts : Just talk about the proportion of human body structure , Men and women are different , The proportion is different in different grades , Different projects , The proportion is also different. The Japanese and Korean projects are eight headed bodies , Europe and the United States 7.5 The ratio of head to body , The following figure is a part of human body art pictures :
Pictures with different proportions of men and women :

7.5 Head ratio male picture :

Pictures of different grades :

Another chestnut is the help of mastering muscles to our model :
Male muscle diagram :

Only when we master the position and trend of these muscles , Can be used freely when being a character , Whether it's monsters or characters , Of course, there are some differences between male and female muscles , The figure above is a character work .
3、 ... and : Another point is the project specification :
This is really difficult for many zero based partners , At present, many learning videos on we media, including training institutions, only teach you to make models , But not according to the project specifications , Therefore, the model is ok , But I can't enter the industry , Or enter the industry , The salary is very low ,
Jianwang three project specification high model error demonstration :

The wrong demonstration is that the folds are too light on the whole , All are some meaningless arcs floating on the surface .

The performance of folds is very obvious for the final effect , Folds that are large enough and deep enough with reasonable morphology can produce a normal map with clear structure and facilitate the cutting of the structure on the low mold , They play a decisive role in the shape and normal effect of the character within a certain distance in the game , So always remember “ Moderate exaggeration ” It's very necessary .
In terms of high model details, all details are required to be shown on the high model , Most of our clothing designs are made of cloth with some metal patterns , And these metal patterns will have some edge depressions when pressed on the cloth , This needs to be done
Uv Project specifications :


Whether it is high model or UV In fact, it's all done very well , But they didn't make it according to the requirements of the game project , So I can't find a job , The salary is really a little lower , This point also divides us into professionals and non professionals , So many institutional teachers lie about how many projects they have done in order to recruit students , For zero foundation partners, I really can't distinguish the strength of teachers , Many of them really fall into the pit .
If you've always been right about 3d Have a strong interest in Game Modeling , add to 【 Modeling tutor 】 Number : It starts with :2038, In the middle is :838, The number at the end is :236 , Combine the above three groups of numbers in order, search and add in wechat friends .3d Introduction to modeling novice Xiaobai learning tools .3Dmax、Zbrush Second generation game animation modeling software teaching , Learning Planning 、 From zero basic sprouting to practical exploration , Teach you hand in hand 3D Game Modeling
It's really not easy to learn the model well with zero foundation , But break through these three points , It must be possible to learn well , Even find a satisfactory job .
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