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unity平台相关宏

2022-06-09 06:00:00 左右...


  
UNITY_EDITORDefine for calling Unity Editor scripts from your game code.
UNITY_STANDALONE_OSXPlatform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
UNITY_DASHBOARD_WIDGETPlatform define when creating code for Mac OS dashboard widgets.
UNITY_STANDALONE_WINUse this when you want to compile/execute code for Windows stand alone applications.
UNITY_STANDALONE_LINUXUse this when you want to compile/execute code for Linux stand alone applications.
UNITY_WEBPLAYERPlatform define for web player content (this includes Windows and Mac Web player executables).
UNITY_WIIPlatform define for compiling/executing code for the Wii console.
UNITY_IPHONEPlatform define for compiling/executing code for the iPhone platform.
UNITY_ANDROIDPlatform define for the Android platform.
UNITY_PS3Platform define for running PlayStation 3 code.
UNITY_XBOX360Platform define for executing Xbox 360 code.
UNITY_NACLPlatform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).
UNITY_FLASHPlatform define when compiling code for Adobe Flash.
UNITY_2_6Platform define for the major version of Unity 2.6.
UNITY_2_6_1Platform define for specific version 1 from the major release 2.6.
UNITY_3_0Platform define for the major version of Unity 3.0.
UNITY_3_0_0Platform define for the specific version 0 of Unity 3.0.
UNITY_3_1Platform define for major version of Unity 3.1.
  
  
  
  
  
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https://blog.csdn.net/u014261855/article/details/51958052