当前位置:网站首页>[unity] built in rendering pipeline to URP
[unity] built in rendering pipeline to URP
2022-06-28 10:09:00 【GrimRaider】
- open PackageManager;
- Search for Universal perhaps RP;
- install Universal RP;
- Assets Just create a directory , such as Settings, Right click => Create => Rendering => URP Asset;
- URP Asset The parameters in the document can be set as required ;
- Project Settings => Quality => Render Pipeline Asset Specify for the previously created URP Asset;
- Put all the Materials Check it out , Change what you should , The default can be specified as Universal Render Pipeline/Lit;
- above , Maybe we'll all live ,HDRP Empathy .
- Reference resources :Unity2020 How to switch from a built-in pipeline to URP、SRP Render pipeline - You know The following is based on Unity2020.1.5 The version shall prevail . The default reader is familiar with shader To write And rendering pipelines . The following is a reference for a quick conversion pipeline of a project . Project installation 1. install URP package , Contains shader Graph. Then towed to Quality On 2020 Version no longer exists independently core RP…
https://zhuanlan.zhihu.com/p/254810253
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https://zhuanlan.zhihu.com/p/254810253