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Debug No4 use renderdoc to troubleshoot bugs
2022-07-24 07:44:00 【Liu jingyiru】
1. No outline is drawn , It indicates that there is a problem with vertex data transmission ,Shader Unable to interpret data .
VS2019 Running results No false information .

2. RenderDoc in
Tips :fragment There is a mistake . So I guess it may be fragment Texture problems involved in . One is Shader dial the wrong number , The other is

The reason for the error , Multiple texture units , Every time you need to rebind . To write let Shader Understand the procedure , If you don't explain who is _texture, still _texture2, that shader Unable to resolve . in other words , Each in the loop is a separate program , So you need to rebind the texture .( In the tutorial , No texture unit is specified , Because it is a single texture unit, the default is 0. There is no need to specify )

summary : RenderDoc and VS Report more errors than . It can help you locate the problem , It saves a lot of time .
However, we should review the rendering process to avoid such problems .~ hope Bug less and less
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