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Adobe Premiere foundation - batch material import sequence - variable speed and rewind (recall) - continuous action shot switching - subtitle requirements (13)
2022-06-29 18:14:00 【Hu Anmin】
Bulk import
Video naming must be sequential , Generally in the form of serial number , Otherwise, it will be randomly placed in the track when importing
The first way :
Select the video you want and drag it to the blank timeline panel , Then it will automatically create a sequence matching the video for you 

The second way :
Select the video you want and drag it into the new item , Then it will automatically create a sequence matching the video for you 
Video rewind ( memories )
Simply put, play the video backwards , You go up the stairs , When you put it upside down, you fall down the stairs , We usually use it to recall characters ( Cooperate with white field filtration )
Positive playback 
Play backwards 
Click the material to be inverted , And then right-click , choice Speed / The duration of the 
Generally, if the video used for memory should be played faster , So set 3 Times the playback speed ( Negative numbers can slow down )
You can also use R Shortcut key Manually adjust the speed of the material
Our common acceleration scenarios : Accelerate the clouds , An accelerating vehicle , Accelerate the city , Accelerate the growth cycle of flowers
Our common inverted scenes : Look back , Magic , Error model , etc.
Continuous action lens switching
The main character : Each scene should be clear about who the protagonist is , When editing most scenes , The protagonist cannot leave the camera , Otherwise, switch to the next shot
When the characters switch between consecutive action shots , People can't leave the camera and switch , After switching, you can't wait for a while to display characters , This creates a fault in space , Where did the character go during this time ?, We're going to use How to cut the half length mirror , The character is half shot , Then half of it leaks when we switch to the next shot ( Action to match ), Column :
error 
correct
When the camera person goes out for half a body position , Then you can switch to the camera 2 了 , And then the camera 2 Also out of half a body position 
The logic behind the editing

The application opportunity of variable speed and inversion in actual combat
1、 Late acceleration makes a delay effect
2、 Used to make things move slowly , Increase dynamic
3、 Adjust the video rhythm through speed ( Secondary selection )
4、 Inverted has abnormal visual effect , It can arouse the curiosity of the audience .
5、 Use rewind to accomplish something that seems impossible


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