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Adventures of little mouse: behind the scenes gags of moss 2
2022-07-28 21:29:00 【Qingting net-】
Despite years of development ,VR The game market is still young , And we are familiar with the landmark VR Games are numbered , except 《 Half life : Alex 》 Based on classics IP Out of game , original VR The best player in the game is still 《Beat Saber》 And so on VR works .

adopt 4 In the Meta Game show , We have seen a number of early VR The sequel of the game , This side reflects VR The game ecosystem has developed to a certain volume that can attract developers to continue to invest , On the other hand, it also means that with VR Hardware technology development ,VR The game content experience is also undergoing iteration , This is for VR Game development is a positive signal .
Take the newly released 《Moss:Book II》 Speaking of , developers Polyarc Since the release of the first generation works , What are the new development experiences during the period of sequel , And embodied in the game ?

In the near future , The design director of the company Josh Stiksma It discloses a lot of details behind the development of this game , Shared in VR What have you learned on the road of development , And how to optimize VR Game design process .

according to the understanding of ,《Moss》 series VR The protagonist of the game is a little mouse Quill, these years Quill The adventure stories in the first film have attracted many players , Make it a classic of long-term dominance VR One of the Games . and 《Moss:Book II》 After the launch , Further consolidate this original IP.
Coherent plot and environment
And others VR Game comparison ,《Moss》 The difference is the consistency of the game content , From fighting to narration 、 Environment and other elements , Are coherent enough . therefore , As a player, it creates a credible 、 Immersive illusory worldview . Besides , Players follow Quill Adventurous steps , Gradually unlock the story line in this virtual world , It's like putting together puzzles to solve puzzles .

Stiksma Express : Developing 《Moss:Book II》 In the process of narration and worldview , The developer first drafted a rough map , And on this basis, conceive stories and game playing methods .

He added : We first visualize the rough world view , Then continue to enrich the various areas of the game and dungeons . After determining some ideas of the game , They began to integrate the elements of the world 、 The story 、 Game play and route . actually , It takes a long time to make the correlation between each level reasonable , Then you need to match the game route with the target rhythm .

It is reported that ,《Moss:Book II》 Many of the ways in play are not VR alone possess , It's built on 3A Level game 、CG Based on animation , Yes VR Make optimization .Polyarc Spend a lot of time to enrich the complexity of the game map , At the same time, we also need to avoid being too complicated and causing players to get lost . In addition, design and art team work , In order to ensure that 3D The relevance between models , In this way, the player is in the game map , You can identify your position according to the surrounding environment .

Integrating environmental art and map positioning is 《Moss:Book II》 A highlight of ,Polyarc Ingenious routes are laid in the game world full of iconic attractions , Guide players to find their own way in the vast world .

It's like 《 Legend of Zelda : The rest of the wilderness 》 Wait for adventure games , Some key landmarks can always be seen everywhere , In the distance, you can indicate your location according to the relative distance .

in addition , The work combines two scales , One is the protagonist Quill As a measure of mice , The other is human scale , Two different scales are cleverly combined , It brings value to the narrative of the game . such as ,Quill The perspective of exploring the world is through the grass 、 Avoid branches 、 Climb up the small stone , The player's perspective is to see the whole grassland 、 Whole tree , And the hills of falling rocks .

therefore , As Quill An adventurous bystander , You can help him get information that he can't see from his own perspective , Help him break through various obstacles .
Iconic battle play
And The Warden Scene of battle , yes 《Moss:Book II》 The most critical part of ,The Warden Is the biggest in the game boss,Quill You need the help of players to win . Interestingly , The game does not clearly show the way to play this level , Players can naturally interact with Quill Cooperate .

such as , When Warden When swinging a sledgehammer ,Quill Need to avoid , At the same time, players can also seize the hammer at the right time , avoid Quill Under attack . This physical interaction , It is the design determined by the development team after many prototype iterations .

Interestingly , The development team also considered VR Player's physical space , Including limiting game actions to players , You don't need to move a lot to enter the battle .

In order to improve VR The comfort of the game ,Polyarc Control the size of the game space , For example, the most comfortable interaction distance for players .Polyarc Think , The more comfortable the game experience 、 The simpler , Then you can have more flexible space to play in other parts .
besides ,《Moss:Book II》 Your character animation is also good enough , Especially in confrontation Warden During the tense process , You can see the shock 、 Full of personality animation .

Stiksma Express :《Moss》 How to play series games 、 Stories and animations , Learn from Pixar 、 DreamWorks and other traditional animation styles , By learning traditional animation , We found that characters who can perceive the presence of players and have eye contact will be more vivid .

Usually , In the first person VR In the game , Character animation is often not particularly emphasized , Because the action of the protagonist is mainly controlled by the player . by comparison , Game player 《Moss》 in , As the protagonist Quill The partners , Third person perspective , Therefore, adding high-quality character animation will help to enhance the immersion and fun of the game .

But as a small development team ,Polyarc In the production 《Moss:Book II》 Have to choose part of the content , This means sacrificing something that is difficult to bind 3D Role model , as well as Quill Skin of 、 Weapon prototype and so on . And in the process , Developers have also created several puzzle solving levels to test various concepts .

It is worth noting that , These contents that have not entered the official game , Will often be added to the next sequel . Besides 《Moss III》 Outside ,Polyarc Other new ones are also being prepared IP. Reference resources :RoadtoVR
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