Inject custom C++ code into GameMaker Studio 2 YYC builds

Overview

YYC Boost

Inject custom C++ code into GameMaker Studio 2 YYC builds!

License

WARNING: This tool is currently in an early stage of development and it is not guaranteed to work in all projects/cases! Use at your own risk! Currently only the Windows YYC target is supported!

Table of Contents

Features

Multithreading

Run functions in a separate thread!

yyc_run_in_thread(function () {
    while (true)
    {
        show_debug_message("This does not block the main thread!");
    }
});

Task system

Utilize multithreading for parallel tasks! Includes fallback for VM.

var _sleepTask = function (_arg) {
    var _ms = _arg[0];
    var _message = _arg[1];
    var _t = current_time;
    while (current_time - _t < _ms) {}
    show_debug_message(_message);
};

// Create standalone tasks:
new YYC_Task(_sleepTask, [1000, "Standalone task done!"]).Run();

// Or groups of tasks:
new YYC_GroupTask([
    new YYC_Task(_sleepTask, [1000, "Task 1 done!"]),
    new YYC_Task(_sleepTask, [2000, "Task 2 done!"]),
    new YYC_Task(_sleepTask, [3000, "Task 3 done!"]),
], _sleepTask, [1000, "Group 1 done!"]).Run();

C++ types of local variables

Define C++ type of a var to save memory and increase performance!

#macro COUNT 10000
var _t;

_t = get_timer();
for (var i = 0; i < COUNT; ++i) {}
show_debug_message(get_timer() - _t);

// This loop runs faster compared to when a regular var is used
_t = get_timer();
for (var j/*:int*/= 0; j < COUNT; ++j) {}
show_debug_message(get_timer() - _t);

C++ code injection

Replace function with a custom C++ code!

/// @desc Returns 1 when YYC Boost is used, otherwise 0.
function is_cpp()
{
    /*cpp
    _result = 1;
    return _result;
    */
    return 0;
}

Documentation

Online documentation for the latest release of YYC Boost is available here.

Building from source code

Requires Python 3!

git clone https://github.com/kraifpatrik/YYCBoost
cd .\YYCBoost\YYCBoost_CLI\
python.exe -m venv env
.\env\Scripts\activate
pip.exe install -r requirements.txt
python.exe setup.py

This will create a directory YYCBoost\YYCBoost_CLI\dist with yycboost.exe.

Support the project

If you like YYC Boost and you would like to support its further development, you can donate to paypal.me/kraifpatrik or purchase the asset from the Marketplace.

Links

You might also like...
Game code for Evennia servers designed for use with ALPACASclient.
Game code for Evennia servers designed for use with ALPACASclient.

ALPACASgame Game code for Evennia servers designed for use with ALPACASclient. This code is meant to be a type of "compatability layer" between the AL

Simple implementation of the classic Snake Game in under 100 lines of code
Simple implementation of the classic Snake Game in under 100 lines of code

Snake_Game Simple python implementation of the classic Snake Game in under 100 lines of code. Printscreen of the game: Imported Libraries: random; pyg

Game of life, with python code.

Game of Life The Game of Life, also known simply as Life, is a cellular automaton. It is a zero-player game, meaning that its evolution is determined

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch
Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch. Grâce à son interface graphique facile et intuitive, vous pouvez vous retrouver facilement.

A hangman game that I created. Thanks to Data Flair for giving me the code!

Hangman A hangman game that I created. Thanks to Data Flair for giving me the code! Run python3 hangman.py in a terminal if you have Python 3. Please

The repository that hosts the code that teaches a reinforcement learning - based bot to play 2048

The repository that hosts the code that teaches a reinforcement learning - based bot (based on policy gradients method) to play 2048

General Crossy Road Game using Python code

Python-Game General Crossy Road Game using Python code Using code such as function and while using turtle, I was able to recreate a beginner version o

Python code that gives the fastest path from point a to point b of a chess horse

PERSONAL-PROJECTS CARLOS MAGALLANES-ARANDA'S PERSONAL PROJECTS kchess.py is the code. its input is the start and the end. EXMPLE - a1 d5 its output is

Code for an arcade pop-a-shot style basketball game on Raspberry Pi

Basketball-Game Code for an arcade pop-a-shot style basketball game on Raspberry Pi, made over the course of winter break 2022. How To Run: Running th

Comments
  • Options to support improved automation

    Options to support improved automation

    As commissioned by Johnathan Fowler, I have added several features to the command-line tool to support usage of YYCBoost in a completely automatic fashion via GameMaker build hook scripts. I present the results of my work so far, so that you may incorporate it into the main project if you see fit to do so.

    These changes are motivated by the fact that, as YYCBoost worked before these changes, it was occasionally necessary to manually clean and recompile the project and restart YYCBoost. I have not fixed the root cause of these errors, but instead implemented support for a workaround wherein, upon each build of a project:

    1. The project build cache is cleared,
    2. The project is built once without any YYCBoost extension, and
    3. The project is built a second time with YYCBoost running in the background to produce the final result.

    We found step 2 to be necessary because, on some machines it was tested on, there was a race between the compiler and YYCBoost in modifying the project files that regularly resulted in build errors or the project being built without extensions.

    The exact changes introduced in this pull request are:

    • Added new command-line arguments /help, /background, /close, /auto, -buildpath, -pidfile, -timeout, -logfile, and -threads, as described in the new /help output:
      Usage: yycboost.exe [/?] [/b] [/c] [/a] [-bp=PATH] [-pf[=PATH]] [-t=SECONDS] [-j=COUNT] [-l=PATH] [CPP_DIR]
      
      Options:
        /?, /help             Show information about command-line arguments.
        /b, /background       Create a background process that is detached from the current terminal (if any) and allows the
                              calling process to continue immediately instead of blocking until finished. Implies "/auto".
        /c, /close            Signal an existing instance of YYCBoost to exit, by deleting the file given by the "-pidfile"
                              option, or, if that option is absent, the default PID file location. Do not perform any code
                              injection and immediately exit after this.
        /a, /auto             Use default values rather than prompting the user for any input.
        -bp, -buildpath=PATH
                              The path of the "build.bff" file corresponding to the target. If not specified, the user is
                              prompted to enter a path on the terminal, unless "/auto" is set, in which case the default
                              value of "%LocalAppData%\GameMakerStudio2\GMS2TEMP\build.bff" is used.
        -pf, -pidfile[=PATH]
                              Creates a text file at "PATH" containing the main process ID of YYCBoost and watches it for
                              changes: if the file is deleted, moved, or its contents changed, this acts as a termination
                              signal and causes the present instance to exit; otherwise, YYCboost deletes the PID file when
                              exiting normally. If "PATH" exists, YYCBoost overwrites it. If "-pidfile" is given without a
                              "PATH" argument, then it defaults to "yycboost.pid" in the current user's home directory (on
                              Windows: %UserProfile%).
        -t, -timeout=SECONDS
                              Close after this many seconds, or stay open until explicitly closed if SECONDS is 0. If not
                              specified, defaults to 300 if "/background" is set, or otherwise to 0.
        -j, -threads=COUNT
                              The number of CPU cores to use. If not specified, defaults to the total number of cores on the
                              system.
        -l, -logfile=PATH
                              Print status messages to PATH rather than to stdout/err. This is useful for debugging while
                              the "/background" option is active.
      
      Positional arguments:
        CPP_DIR               Load cache directory from command line (no injection, only cleanup, handy for GMS1.4) [Note:
                              this option doesn't appear to do anything useful; it has been kept for backward compatibility,
                              but may be removed in the future. The "cache directory" referred to here is the project-
                              specific directory for .gml.cpp files, for example "%LocalAppData%\GameMakerStudio2\Cache\GMS2
                              CACHE\YYCBoost_2083F10D\YYCBoost\Default\Scripts\llvm-win"; if this argument is present, then
                              the "build.bff" file is not loaded and its path need not be given.]
      
    • Added build hook scripts pre_run_step.bat, post_run_step.bat, and pre_package_step.bat under the example Game Maker project that automatically run YYCBoost when the project is built, using the workflow described above.

    All changes are backward compatible, so any previous usage of the command-line tool should continue to work as it did before. I have not updated the documentation under docs_src to reflect any of these changes, so, if these changes are accepted, that might be called for in the future.

    While modifying the Python code for the YYCBoost utility, I found some parts of the code that didn't make sense to me and appeared to possibly be dead code, but I left them as they were so as to avoid making unnecessary changes, and only annotated them with # TODO: lines to suggest reviewing them in the future.

    opened by joodicator 0
Releases(0.1.1)
Warden - Warden guessing game 1

Warden first python project and first posted project sorry for errors warden gue

hasher 3 Jan 09, 2022
A base chess engine that makes moves on an instance of board.

A base chess engine that makes moves on an instance of board.

0 Feb 11, 2022
Utility to find games owned by all (or at least some) of the passed players.

SteamCommonGameFinder Utility to find games that are owned by all (or at least some) of the players you pass into this programm. You can already find

Daniel O'Grady 4 Jan 04, 2022
Useful guides, tutorials, and FAQs related to LEGO Universe and Darkflame Universe.

Awesome Lego Universe A curated list of awesome things related to LEGO Universe. LEGO Universe was a kid-friendly massively-multiplayer online role pl

Eric Myllyoja 33 Dec 12, 2022
This is a simple tic tac toe game that runs in the command line.

Tic Tac Toe Game This is a simple tic tac toe game that runs in the command line. Game Description: The game is made up of a square grid with 9 portio

Josias Aurel 2 Nov 12, 2022
We tried to recreate this classic game using python physics libraries.

We tried to recreate this classic game using python physics libraries. The result is certainly hilarious but enjoyable. One of my very first physics application.

Delwys Glokpor 2 Dec 12, 2021
Generates and prints proxies for the card game Magic: the Gathering

MTG-Proxy-Generator This program generates proxies for the card game Magic: the Gathering. These proxies can then be printed off and used. These copie

Carl L. 1 Jan 31, 2022
This a Chess PGN saver which allows you to save your game pgns, in a .pgn file

PGN Saver This a Chess PGN saver which allows you to save your game pgns, in a .pgn file This can be a very useful tool for the people using chessbase

3 Jan 06, 2022
A full featured game of falling pieces using python's pygame library.

A full featured game of falling shapes using python's pygame library. Key Features • How To Play • Download • Contributing • License Key Features Sing

Giovani Rodriguez 7 Dec 14, 2022
Snake - Code for "Deep Snake for Real-Time Instance Segmentation" CVPR 2020 oral

Good news! Snake algorithms exhibit state-of-the-art performances on COCO dataset: DANCE Deep Snake for Real-Time Instance Segmentation Deep Snake for

ZJU3DV 1.1k Dec 26, 2022
Space Invaders x Asteroid Game

Retro Journey 1: Space Invaders A simple implementation of a retro style video game where users compete against asteroids and the goal is to destroy a

Sandesh Lamsal 2 Aug 05, 2022
An easy to use game engine/framework for python.

A game engine powered by python and panda3d.

Petter Amland 1.6k Jan 05, 2023
This is a simple game made using pygame.

Ball breaker This is a simple game made using pygame game view The game view have been updated wait for the new view to be uploaded Game_show.mp4 Lear

Rishikesh Kumar 3 Nov 05, 2021
Python Knots and Crosses game, with customizable markers and more!

Knot-and-Crosses Python Knots and Crosses game, with customizable markers and more! Features: Ability to change your marker Ability to change how many

4 Nov 07, 2021
This is game 2048 created with moudle of python tkinter and OOP.

Game 2048 This is game 2048 created with moudle of python tkinter and OOP. This game build on classes. For start this game run: If you have python ver

0 Nov 02, 2021
Repository for the diana chess competition. AI Lecture 21/22

Notes for Assignment 8 (Chess AI) We recommend using an IDE (like Pycharm) for working on this assignment. IMPORTANT: Please make sure you use python

Cognitive Systems Research Group 3 Jan 15, 2022
Software Design | Spring 2020 | Classic Arcade Game

Breakout Software Design Final Project, Spring 2020 Team members: Izumi, Lilo For our Interactive Visualization, we implemented the classic arcade gam

Lilo Heinrich 1 Jul 26, 2022
Find live blooket games easy with python.

Blooket-pin-finder Find live blooket games easy with python. info when you start you will see what looks like error DON'T STOP those are just the thre

Crazedpotato 1 Mar 07, 2022
Simple program to play Metamon automatically

Getting Started Radio Caca Important disclaimer This software is intended for use by individuals familiar with Python programming language. It uses se

Metamon Island 35 Dec 28, 2022
Krieg is a Python package for a general game framework.

Krieg Krieg is a Python package for a general game framework. It provides base classes for implementing simple games. Some example games are already i

Juho Kim 2 Jan 06, 2022