当前位置:网站首页>【 TA - frost Wolf _may - "one hundred plan" 】 art 2.3 hard surface
【 TA - frost Wolf _may - "one hundred plan" 】 art 2.3 hard surface
2022-07-31 07:09:00 【zczplus】
[TA-Frost Wolf_may-"Hundred Talents Project"] Art 2.3 Hard Surface Foundation
[TA-Frost Wolf_may-"Hundred Talents Project"] Art 2.3 Hard Surface Foundation
2.3.1 What is hard surface
Most of the hard surfaces are industrial finished products, which are relatively more angular and have tougher line segments.
There are obvious structural lines, tough!
In comparison, not too hard performance:
2.3.2 How to make a hard surface
Use normal baking to express the high polyThe force is applied to the low mold.Save the number of low-poly faces and achieve better results.
There is an operation called: card line?Stuck light and shadow where you want (the blue car in the photo above) to save faces.
Example
(the above examples are based on high poly)
Tutorial 
Fantastic skills
Fake high poly, use the image to convert to normal, print normal in SP, use OpenSubdiv, use Zbursh for chamfering, and use point normals.
Personal Summary
- Direct chamfering, using a lot of faces to achieve the effect, difficult to modify and difficult to handle;
- The highlight is locked in a specific area by adding lines on two different faces (chamfering), another method is to use point card lines (soft and hard edges) to make highlights locked on one faceEffect.
Assignments
Wait a moment, clam, learn maya, and come back to make up homework after max.
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