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Basic operations of unity3d scene production
2022-07-28 21:00:00 【Small digital media members】
Here is finishing unity The fifth day of tutorial notes ! Another day full of harvest !!!
One sentence per day : When your talent is not enough to meet your ambitions , We should calm down and study hard !
Catalog
Create a first person controller
Create a third person controller
Presupposition Prefabs
A collection of game objects and their components , The purpose is to make the game objects and resources can be reused
Create a preset body :
Assets—>Create—>Prefab, Drag the game object into Prefab Folder
stay Hierachy In the view , The name of the game object turns blue , Represents an instance of becoming a preset
Reduce terrain height
Terrain View —>Terrain Components —>Paint Terrain Drop down Set Height、Raise or Low Terrain
Draw terrain texture
Terrain View —>Terrain Components —>Paint Terrain Drop down Terrain Layers—>Create Layer
Add trees
Terrain View —>errain Components —>Paint Terrain—>Edit Terrain Layers—>Creat Layer
Add water effect
Environment Resource Pack —>water—>Prefabs
Set shadow
Directional Light View —>Light Components —>Shadow Type
Add the sky box
Window—>Rendering—>Lighting Settings—>Skybox Material
Import (Project01\Chapter05\skybox) Skybox resources
Drag onto Skybox Material
Add fog effect
Lighting View's Fog Options
Create a first person controller
Character Resource Pack —>FirstPersonCharacter—>Prefabs—>FPSController
( End playing status , Press keyboard Ctrl+P)
Create a third person controller
Character Resource Pack —>ThirdPersonCharacterr—>Prefabs—>ThirdPersonController
Cameras Resource Pack —>Prefabs—>FreeLookCameraRrg, Put it on ThirdPersonController Location
FreeLookCameraRrg Next FreeLookCam(Script) Component's Target Parameter specified as ThirdPersonController object
Simple effect
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