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Cryengine5 shader debugging
2022-07-29 05:26:00 【longlongway2012】
CryEngine5 Debugging and previous article CryEngine3 Almost the same , So the actual test found that there are still some differences , It should be noted that :
1. Shader Cache The default directory is : C:\Users\Administrator\Saved Games\gamezero\shaders\cache\d3d11
2. Configuring the local compilation server always prompts Shader Compile failed , Turn off the compilation server , You can compile normally ( Didn't understand )
3. r_shadersdebug = 4 【ref】
Enable special logging when shaders become compiled
Usage: r_ShadersDebug [0/1/2/3/4]
1 = assembly into directory Main/{Game}/shaders/cache/d3d9
2 = compiler input into directory Main/{Game}/testcg
3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass
4 = compiler input with debug information, but optimized shaders
Default is 0 (off)
4. First configuration , Unable to proceed shader debugging , Then it's normal .
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