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Brief introduction to unity menu interface
2022-07-27 06:14:00 【YF Yunfei】
Unity The Chinese menu usually has :

The following is an introduction one by one :
File File menu ( For the project )

Columns from top to bottom are :
Create and open a scene
Save and save the scene as
newly build 、 open 、 Storage items
Set up and publish projects

Add Current You can add the current scene to the project among , Select different release versions in the lower left corner

stay PlayerSettings The corresponding version information can be changed in ( Like an icon ) And modify the corresponding parameters ( If it is full screen , Whether to use local resolution and whether to run in the background )
sign out unity
Edit Edit menu ( For editors )

The specific details will not be repeated in this chapter
among ,Preferences It can be understood as right Unity Its basic setting menu

Such as the tone of the editor 、 Color 、 Game hotkeys 、 Change the game cache server
and Selection It can be understood as right Hierarchy Object selection packaging , Similar to groups
stay Project Settings You can manage all items of the game
for example Input:

Represents the input management of the game ( Such as horizontal and vertical input control )
and Tag&Layers:

It's about the game level 、 Different identification Tag The control of
Others such as Audio、Time And so on is to control the game audio separately 、 Refresh frequency and other related contents , I won't go into details here
Asset Resources menu ( For project resources )


Create New script file 、 Preset object 、 Animation files 、 Physical materials, etc
Import/Export Package Import / Export package (Custom package Customize , The following is Unity My own bag )
Pro only It means the professional version can be used
Select Dependencies Find the object related to the selected object
Refresh Refresh resources
Reimport Re import resources (+All Then the object is all resources )
Sync MonoDevelop Project It is to synchronize the scripts compiled by the compiler
GameObject Object menu ( in the light of Hierarchy scene )

Create Empty Add empty objects
Create Empty Child Add empty objects to a subset of the selected objects
Create Other Is to add preset objects to the scene :

And others, such as setting up parent-child relationships 、 Modify the preset values of the scene, etc., which are omitted here
Component Component menu ( For the selected object )

for example Mesh Physical model and mapping 、Effects Special effects 、Physics Physical components 、 Script etc.
Window Window menu ( For Windows )

Introduce some new :
Animation
To what already exists Animation Make changes 、 shear 、 Add, etc ( Because of the complexity and inconvenience , Animation work is generally handed over to artists 3D Max Wait for the production )
Profiler

CPU、GPU Consumption of, etc ( The optimization part uses )
Version Control
Control the game version ( Lack of compatibility , Rarely used )
Animator

Use animation state machine to integrate different animations into a system

And the fusion of actions is all by Unity Done automatically
Sprite Packer
Used to store sprite animation
Lightmapping
Light window , Perform a series of rendering tasks such as scene baking
Occlusion Culling
Used for mask culling ( Scene optimization )
Navigation
Automatic pathfinding of characters in the scene
Console
Error reporting function

Can be moved , Easy to view in real time
Help In the help menu ( Get help for )

Browse the store for help :

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