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UE4 learning record 2 adding skeleton, skin and motion animation to characters
2022-06-25 23:36:00 【The struggle history of polar bear】
This is just to record my study UE4 Process of , May not help you , Sorry first . To prevent misleading others , Do not reprint , Do not reprint , Do not reprint .
The topic of this article is to add a skeleton to a character 、 The skin 、 Motion animation . General chapter contents (https://blog.csdn.net/chenxipu123/article/details/113523712).
1. See the previous learning record , Create a moveable character .https://blog.csdn.net/chenxipu123/article/details/113181002
2. Download the character's skeleton skin resources , And import the project . Use here UE4 Free resources for AnimStarterPack, It can be done by UE4 Download your own fantasy Mall , After downloading, put the resource file into the project content Under folder .


3. Double-click to open MyCharacter Blueprint class , Switch to viewport window , Choose Mesh object , In the detail on the right , Network body -》 Bone network body select the imported bone network body , Adjust the position of the character model , Align the foot position with the lower part of the capsule , And adjust the face of the character .

----> Adjust the position and orientation of the character , The front face is the blue arrow of the capsule 
4. stay MyCharacter In blueprint class , Add the component -》 Camera assembly , Under the added camera components , Add spring arm assembly , Adjust the position of the camera and spring arm .


5. Choose Camera object , Camera options on the right -》 Use Pawn Control the rotation , Check , The camera can be rotated up and down by the mouse .

6. Choose Mesh object , Animate on the right -》 Animation mode , Check use animation blueprint , Animation class , Choose UE4ASP_HeroTPP_AnimBlueprint Animation options , Complete the motion animation .

7. compile , preservation , close , function , Can operate character movement .
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