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Unity + hololens publishing settings
2022-06-30 05:03:00 【StudyHard_ luozhongxu】
1. modify HoloLens Standby time
Modify the standby time to prevent automatic standby during deployment .
When equipment and HoloLens In the same network segment , Enter... In the browser HoloLens The equipment ip, Then select continue in the advanced options on the warning page , After that, you can enter the connection account and password to enter the remote control page .
Then choose System 》Preferences 》Sleep Setting The next option , To modify the HoloLens Standby time

2.HoloLens Performance commissioning panel for
choice MixedRealityToolkit node , open Diagnotics tab , And find it in there Enable Diagnotics System Options , If checked, the performance debugging panel will be displayed , Uncheck to hide the performance debugging panel . notes : If the corresponding option is gray , Please first clone Corresponding configuration file .

3.HoloLens Scan grid for
choice MixedRealityToolkit node , open Spatial Awareness tab , And find it in there Disaplay Settings --》Display Option , choice None Don't show grid . notes : If the corresponding option is gray , Please first clone Corresponding configuration file .

3. In order to save release time during project development, you can close Player Setting --> Other Settings --> Optimize Mesh Data*, Open it again when it is officially released

4. close Hololens in Debug Show
Debug.developerConsoleVisible = false;
5.HoloLens 2 The corresponding relationship between the display icons in the publishing settings is as follows




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