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Low fidelity prototype vs high fidelity prototype, which one is more suitable for your design?
2022-06-24 15:10:00 【Running deer】
Have you ever wondered whether to use low fidelity prototypes or high fidelity prototypes in the process of designing products ? What are the differences between the two ? When is the best time to use ?
In this article , Discuss with you the main differences between low fidelity prototypes and high fidelity prototypes , The most appropriate use time and the case analysis of the two prototypes .
1. What is? Low fidelity prototypes ?
A low fidelity prototype is a sketch or prototype drawn on paper , It can also be a product page designed on a computer . The role of low fidelity prototypes is to represent the page relationships involved in the most important user processes and functions in the product .
Before designing low fidelity , We will first conduct user research and collect a series of product requirements , After all this work is done , The next step is to consider the function of the product .
Basic functions and information architecture
In the early stages of design , We don't want to get bogged down in page layout 、 In details such as images and gradients , Instead, we need to show the core functions of the product 、 Information architecture and flow between pages .
We will first outline some basic information about the page , These designs can help users achieve the main goals and meet the basic requirements of each function .
Basic layout and elements
In addition to information architecture and processes , Low fidelity also helps define the product UI Basic layout , For example, determine the size of page elements and components 、 Location and use of white space in the page .
2. What is? High fidelity prototype ?
The high fidelity prototype shows more details than the low fidelity , The high fidelity prototype is as close to the final product as possible . High fidelity prototypes have the same process and information architecture as low fidelity , It will also show more details and page relationships .
Advanced page design
The goal of the high fidelity prototype is to discuss the final product , Include everything you see in the final product , For example, the color of the product 、 The gradient 、 shadow 、 Graphics and typesetting .
Advanced interactive prototypes and features
The high fidelity prototype will further demonstrate the dynamic effect of the product , More advanced than simply clicking on the prototype , For example, show the scrolling effect of the page 、 Accordion menu 、 The drop-down list 、 Drag and drop etc .
High fidelity prototypes may also contain graphics and animations that move on the page , Or elements that users can manipulate , It also includes, for example, error messages and verification of form design , And the ability to store and reproduce data on various other page sizes .
3. When to use low fidelity prototypes ?
Brainstorming
Low fidelity prototypes are suitable for rapid brainstorming , And to the customer 、 Development and project participants demonstrate design ideas , It is suitable for integrating some early user tests into product design .
Gain development recognition
By showing the prototype , Development can tell us from the beginning whether some designs are technically feasible , It avoids spending a lot of time to design requirements but being told that some functions cannot be realized when they are submitted .
Conduct early user testing
The product is prepared for users , So it makes sense to test them in the early stages of design .
for example , When moving towards high fidelity prototyping , We will add a lot of additional details and minor features , If in the process , It is found that a core function of the product is neglected at an early stage , What to do if the product has usability defects ?
In the low fidelity prototype design stage , It is much easier to undo and modify the design . Showing the low fidelity prototype to the user will help to grasp the key functions before making more advanced design requirements , Better define the process 、 Information architecture and UI Layout .
Always start with low fidelity
Low fidelity prototypes not only help designers brainstorm ideas , It also helps keep in touch with customers . By clearly showing the low fidelity prototype to the director instead of simply talking about what you are going to do , It helps to avoid tedious rework .
4. When to use high fidelity prototypes ?
The product needs to provide the best possible user body , Making high fidelity prototypes ensures that everything from product managers to UX The designer , Everyone can grasp the direction of the product .
After the realization of basic functions
Basic function implementation refers to the completion of the process and page , At least in terms of core functional requirements, it meets the basic goals of users . Through low fidelity, we will know the page prototype we need to design , And the basic layout of each page , Then you can make high fidelity .
When testing more advanced interactions
When you start designing or testing more complex interactions and functions , High fidelity prototypes should be used . We need to make sure that most of the interactions in the prototype are intuitive , It can bring value and even interest to users .
When the design is handed over to development
High fidelity prototype design makes it easier for developers to write products in code , Don't need too much imagination . This not only reduces errors and rework , It also reduces the time spent writing code , This reduces the time it takes to bring the product to market .
5. Low fidelity prototypes case analysis
▲ Web pages use very few colors to highlight basic functions , For example, menu options 、 My connection, etc , The rest is grey , In this way, you can ignore the details and focus on the main functions of the product .
▲ Use the paper prototype to show the low fidelity of the product , Including clip art 、 The sketch 、 Color blocks, etc . Doing so can quickly demonstrate basic page processes and functions , Refine these functions and processes through continuous iterations , Enhance product experience .
▲ When you want users to notice the core functions of the product , That is, the company's position on the map in Figure 2 , The map can be displayed in more detail in low fidelity , Design that weakens other elements .
▲ Low fidelity in software , The spacing of elements 、 The location and size will be clearer than the paper version , This prototype is also what it looked like before entering the high fidelity iteration .
6. High fidelity prototype case analysis
▲ A high fidelity prototype of a flight reservation product , The user can select the city 、 date 、 Add functions such as passengers . This example shows how close a high fidelity prototype should behave before delivering the final product to development .
▲ This high fidelity e-commerce page has the function of rotation , Users can browse back and forth through the range of products offered . It also has other interactive functions , For example, the expandable hamburger menu , And buttons to attract users' attention . Low fidelity prototypes usually don't involve much detail , Only basic clickability .
▲ The high fidelity prototype of Apple watch not only shows the degree of reality that the prototype may achieve , It also shows that the prototype need not be limited to mobile phones 、 Tablet or web page .
▲ High fidelity usually means color , The prototype of Nike website perfectly reflects this concept . Pages have strong colors 、 Shadows and gradients , And real interaction 、 copy 、 Price and product image, etc .
▲ a 3D High fidelity prototype of printer products , Shows how interactive the page is , Users can print 3D See the real animation of the final product . The graphics on the page have clear details , It feels like the final version of the product .
Last
The difference between low fidelity and high fidelity prototypes is the level of detail involved . In the design process , In fact, you don't have to worry too much about fidelity , Carefully consider what design objectives need to be met at each stage before selecting the appropriate prototype , This is more practical .
Take your time , I hope it helps you ~
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