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Exploring the road of steam education innovation in the Internet Era
2022-07-01 01:13:00 【Gewustan robot】
It was printed and distributed some time ago 《 Outline of the national action plan for scientific quality (2021-2035 year )》 It also mentioned that scientific quality is an important part of national quality , It is the foundation of social civilization and progress , It also puts forward specific requirements for the action of improving scientific quality for the youth group . For the personal growth of children , In the age of artificial intelligence , Scientific quality has also become one of the necessary qualities , Without technological confidence 、 Scientific thinking 、 Scientific ability , It may be difficult to move in the future . As advocated today STEAM education , The first link is Science—— science , so , It is necessary to cultivate children's scientific literacy .
“ Education should face the future ”, this sentence , Maybe everyone is familiar with . The focus of education is never limited to the present . The best education is , What we teach our children today , It should be enough for him to deal with the changes in the future society with ease . therefore , The goal of education is to impart knowledge , It has changed to ability training . The problem is , What abilities should we cultivate children ? What is the ability to adapt to the future society ? In short , In fact, there are two kinds of abilities : The ability to solve problems in the known world ; The ability to innovate in the future world . The Internet of things 、 Cloud computing 、 Big data and mobile Internet are the support STEAM The key technology of education . among , The Internet of things builds a bridge between classroom and life , It provides the latest technology and broad space for innovation ; Cloud computing provides STEAM A collection of network facilities and hardware equipment for education ; Big data helps analyze 、 Handle STEAM Educational information data ; Mobile Internet is constantly converging 、 Accept STEAM Data on the education system ; meanwhile ,STEAM The construction of educational innovation application system needs augmented reality technology 、3D Printing technology and other technical support . Besides , Teachers' 、 Student 、 Social learners and educational administrators are STEAM Core users of educational innovation applications .STEAM Education can provide teachers with online and offline teaching activities , Provide learning and resource services for students and social learners , Provide information management services for managers , So as to change the traditional teaching mode 、 Teaching methods 、 The teaching process , Cultivate innovative talents and comprehensive talents .
at present ,STEAM Education has become the leading and research hotspot of science education policies in many countries , And it has been gradually applied in the science and technology education curriculum in the basic education stage , But there is a lack of implementation plan 、 There is a shortage of educational resources 、 Lack of professional teachers and training mechanism 、 Hardware equipment and insufficient funds , Pictured 2 Shown . therefore ,“ Internet +” Time ,STEAM Educational application should be consistent with “ Internet +” The fusion , Develop top-level strategic planning , Integrate with maker space 、 And 3D Printing technology works hand in hand 、 Create an innovative experiment 、 Build an e-book package platform , To cope with the opportunities and challenges brought about by the third industrial revolution . Resource construction is the basis for realizing the reform of the education system , It is an important carrier in the teaching process .STEAM The application of educational innovation needs to focus on the construction of subject resource database 、 Open course database and management information database , So as to provide high-quality education services for industrial development , Provide self-regulated learning platform for professional learners 、 Deepen teaching reform 、 Promote the development of educational informatization .
The subject resource library is STEAM An important source of resources for teaching and learning , It mainly includes mathematics 、 technology 、 science 、 Teaching materials for mathematics and art 、 Courseware 、 Electronic resources 、 Media material 、 Case study 、 Exercises and other resources . The construction of subject resource base should conform to the development of the times , Application driven , Use purchase 、 build by oneself 、 Secondary development, etc , At the same time, we should use learning analysis 、 Big data and other information technologies , Manage and update the dynamic generation and evolution of resources systematically . The construction of open course library should adhere to the teaching idea of open sharing , take 3D Design 、 IOT innovation 、 robot 、 General technology and other resources are structured into a unified open education application platform , Form a good co construction and sharing mechanism . Besides , Huge information and data need to be centralized 、 Effective management , Should develop STEAM Education management system , Standardize the construction of professional teaching resources , Unify the construction standards of materials , Connect with the education information data center of relevant departments , Realize the continuous update of education data
that , Why should we cultivate children's scientific literacy from an early age ? This is because children have an innate curiosity and desire to explore , If you guide your child to explore science at the beginning , Stimulate children's curiosity and imagination , Increase interest in science 、 Innovation consciousness and innovation ability , In the future, it will be possible to cultivate a large number of young people with scientific potential , In order to speed up the construction of a strong scientific and technological country and consolidate the talent base . The new future STEAM Science and technology education is based on this idea , Integrate scientific inquiry into the curriculum , Each class designs small scientific experiments for the course theme , Let children operate 、 Observe carefully 、 Take the initiative to explore 、 Diligent in thinking , Realize scientific enlightenment , Enhance children's interest in science .
Children's exploration and study of relevant scientific fields , Often driven directly by curiosity and interest , Children's programming starts from this point , To cultivate children's scientific thinking and ability . To be specific , How can children's programming help develop their scientific literacy ?
Enhance children's ability to process information . The reality is full of redundant information , Every child must know “ Information ”、 understand “ Information ”, distinguish “ Information ”, Finally, I can control “ Information ”. To achieve such an educational goal , The best way is to continue to learn human third language —— programing language , Because programming is the modern way to process information . Strengthen your child's creativity .
in summary , The age of artificial intelligence , Imagination and innovative thinking are essential in the process of cultivating scientific literacy , However, innovative thinking is only the first step , The most important thing is to transform it into creativity . Introduce the programming experience in the early stages of children's growth , It can not only encourage children to practice 、 So that children's creative ability can be fully strengthened and consolidated , It can also make them get a full sense of self - achievement . As mentioned in the plan and outline , Technology and economy 、 Politics 、 Culture 、 social 、 Ecological civilization is deeply coordinated , Scientific and technological innovation is releasing tremendous energy , Profoundly change the way of production and life and even the mode of thinking . On the one hand, cultivating children's scientific literacy from an early age is of great benefit to children in coping with the challenges of the new era , On the other hand, it is also supported by national policies , And children's programming as a part of quality education , It plays an irreplaceable role in improving children's scientific literacy !
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