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11_ UE4 advanced_ Change male characters to female characters and modify the animation
2022-07-28 10:46:00 【Ruthless reading machine】
Open the fantasy mall , Search for military style mannequins

Add the female role to the project

Wait for the download , Open up our project , Found that it has been loaded .

Delete the three selected folders
Now apply the female role to the existing blueprint
Open the blueprint of the little white man , Replace mesh Mesh volume in , Choose our female roles .



And then we do it for mesh Specify an animation blueprint ( The animation blueprint of women ).

test : Normal manipulation of female characters , But firing fireballs doesn't work , Because that set of logic is in the blueprint of male roles .
Set the maximum walking speed to 100, Now write a press shift The logic of running .

Now jump has a bug, When people start jumping , Will squat down to accumulate strength , If we press w, The little white man squatted and moved forward .

Solutions : Directly delete the animation of squatting in front .
Enter jump node , Select jump animation , Set from 6.5 Frame to play the animation

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Solve the last problem : Don't let your left arm fall back too much when jumping
First, adjust the jumping height of the character to 400
First copy a jump animation , In case the animation modification fails and cannot be restored .

Open animation , Pause animation , Pull to the last frame
Show bones

Choose this bone , To rotate the arm .
Let him stay in the air , Arms down

Make sure we choose this bone , And then click key

Then click apply

Something new has emerged

If we only change the first frame , Then a linear operation will be generated from the first frame to the last frame ( Calculate the position change of each frame in the middle ).
If we want him in the first 14 Slow down from frame to last frame , We're on the 14 Frame add another key frame .

At the last frame, the arm is still drooping
Add key , application , Then save the animation
Enter the animation blueprint , Then replace the animation

( Ah , Changed no response , Discuss this place later )
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