当前位置:网站首页>Unity technical manual - limit velocity over lifetime sub module and inherit velocity sub module
Unity technical manual - limit velocity over lifetime sub module and inherit velocity sub module
2022-06-23 10:26:00 【sesame seeds】
- Click the jump =>《 Navigation post 》- Unity manual , Systematic practical learning
- Click the jump =>《 Navigation post 》- Android manual , Revisit mobile development
This article is about 3 Thousand characters , Novice reading needs 9 minute , Review needs 2 minute 【 Collect at any time, no longer get lost 】
About author
as everyone knows , Life is a long process , constantly overcome difficulties , Constantly reflect on the process of progress . In this process, there will be a lot of questions and thoughts about life , So I decided to put my thinking , Share all your experiences and stories , To find resonance !!!
Focus on Android/Unity And various game development skills , as well as Share various resources ( Website 、 Tools 、 material 、 Source code 、 Games etc. )
If you need anything, welcome me , Communication groups make learning No longer alone .

Premise
This is what Xiao Kong insisted on writing Unity Novice series , Welcome to taste .
Novice (√√√)
bosses (√)
The particle section is a series of articles , And the introduction was very detailed , Suggest Collection .
Practice process
Life cycle speed limit (Limit Velocity Over Lifetime) Sub module

Separate Axes: Split the shaft into separate X、Y and Z component . When Dampen Not for 0 Is useful when
Speed: Set the speed limit of particles ,xyz The same value , When Dampen Not for 0 Is useful when .
Space: Choose whether the speed limit applies to local space or world space . Only if Separate Axes when , This option is only available .
Dampen: When the particle velocity exceeds Speed or Separate Axes When setting the speed limit value , The rate at which the particle velocity decreases .
Drag: Apply linear resistance to particle velocity .
Multiply by Size: When this property is enabled , Larger particles are more affected by the drag coefficient .
Multiply by Velocity: When this property is enabled , Faster particles are more affected by the drag coefficient .
The above attribute values basically support constant values , Curve change , Numerical range , Hyperbolic interval value .
Speed inheritance (Inherit Velocity) Sub module

The premise of using this module is that 【Simulation Space- Simulation space 】 by World The world .
Use scenarios such as automobile exhaust , Rocket exhaust , Steam engine steam these effects , When cars and rockets accelerate , The tail gas should also be produced with a little acceleration . This attribute is useful for moving objects to emit particles .
Mode: Specifies how the emitter velocity is applied to particles , Two options are available ,Current Indicates that the current velocity of the emitter will be applied to all particles at each frame . for example , If the transmitter decelerates , All particles will also decelerate .Initial Represents the speed at which each particle is born to apply the emitter once . Any change in the velocity of the emitter after a particle is born will not affect the particle .
Multiplier: The proportion of the emitter velocity that the particle should inherit .
You can also use curves to influence the effect over time . for example , Strong suction can be applied to newly created particles , Reduce the suction over time . This may be useful for steam train smoke , Because steam train smoke will drift slowly over time and stop following the train after it is sent out .
other
author : Xiaokong and Xiaozhi Xiaokong
Reprint note - Be sure to indicate the source :https://zhima.blog.csdn.net/
This Taoist friend, please Step back ️, I watch you Extraordinary bearing , There is a king's domineering spirit in his speech , There will be a great achievement in the future !!! There is give the thumbs-up Collection Today I tell you , Have you ordered it , Your success in the future ️, I don't take a penny , If it doesn't work ️, Or come back to me .
reminder : Click the card below to get more unexpected resources .
边栏推荐
- mysql中innodb下的redo log什么时候开始执行check point落盘的?
- Golang 快速上手 (2)
- 天龙八部TLBB系列 - 网单服务端各目录文件说明【超详细】
- 【第23天】给定一个长度为 n 的数组,将元素 X 插入数组指定的位置 | 数组插入操作4
- 【软件与系统安全】堆溢出
- 验证码redis实践总结
- Several practical software sharing
- sql根据比较日期新建字段
- 实现领域驱动设计 - 使用ABP框架 - 通用准则
- SQL writing problem to calculate the ring ratio of the current month and the previous month
猜你喜欢
随机推荐
Simple understanding of quick sort
2021-05-07构造器
SQL writing problem to calculate the ring ratio of the current month and the previous month
Mysql 的Innodb引擎和Myisam数据结构和区别
Golang 快速上手 (1)
Musk's 18-year-old son petitioned to change his name to sever the father son relationship
2021-05-11 instanceof and type conversion
卧槽,最惊艳的论文神器!
Cloud native database Amazon RDS
NOI OJ 1.2 整数数据类型存储空间大小
Bugs encountered in Oracle
汇编语言中断及外部设备操作篇--06
Personal blog system graduation project opening report
[day 23] given an array of length N, insert element x into the position specified by the array | array insertion operation 4
Is there anyone who plans to open source an industrial "seckill" system architecture?
[software and system security] heap overflow
2021-05-11instanceof和类型转换
NFTs、Web3和元宇宙对数字营销意味着什么?
RPC kernel details you must know (worth collecting)!!!
线程池在项目中使用的心得体会









