Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
Experimental Brawl Stars v37.222 server emulator written in Python.

Brawl Stars v37 Experimental Brawl Stars v37.222 server emulator written in Python. Requirements: Python 3.7 or higher colorama Running the server In

13 Oct 08, 2021
python script to convert .OBJ files into Minecraft, rendering them in game with a core shader.

samples: random notes about the tool general output format: (animation not supported yet but planned) vertex id Minecraft's gl_VertexID isn't per mode

199 Jan 02, 2023
Overview: copain, your friendly AI framework to learn and play games

Overview: copain, your friendly AI framework to learn and play games Interface fceux with python and run reinforcement learning. Compatibility Current

fcharras 1 Dec 16, 2021
Setup minecraft server (Tuinity) to your directory

hapeshiva server-setup Setup minecraft server (Tuinity) for you. Support for optimization Create optimized yml Customazible server port and view dista

3 May 11, 2022
A python project to help you solve the Wordle game.

A python project to help you solve the Wordle game.

Jia Ping Chu 2 Feb 06, 2022
游戏中按TAB键查看所有玩家分数的小程序

DDNet-show-points-in-game DDRaceNetwork 游戏中按TAB键查看所有玩家分数的小程序

3 Oct 13, 2022
A Replit Game Know As ROCK PAPER SCISSOR AND ALSO KNOW AS STONE PAPER SCISSOR

🔥 ᴿᴼᶜᴷ ᴾᴬᴾᴱᴿ ᔆᶜᴵᔆᔆᴼᴿ 🔥 ⚙️ Rᴜɴ Oɴ Rᴇᴘʟɪᴛ 🛠️ Lᴀɴɢᴜᴀɢᴇs Aɴᴅ Tᴏᴏʟs If you are taking code from this repository without a fork, then atleast give credit

ANKIT KUMAR 1 Dec 25, 2021
Crazy fast kahoot game flooder with a GUI and multi OS support.

kahoot flooder Crazy fast kahoot game flooder with a GUI and multi OS support. Made in python using tkinter and KahootPY with toast notifications. Req

Ben Tettmar 1 Apr 09, 2022
Inflitator is a classic doom and wolfenstein3D like game made in Python, using the famous PYGAME module.

INFLITATOR Raycaster INFLITATOR is a raycaster made in Python3 with Pygame. It is a game built on top of a simple engine of the same name. An example

Zanvok Corporation 1 Jan 07, 2022
Attempts to solve Wordle-like puzzles.

Attempts to solve Wordle-like puzzles.

cotman 1 Feb 14, 2022
SuperChess is a GUI application for playing chess.

About SuperChess is a GUI application for playing chess. It is written in Python 3.10 programming language, uses PySide6 GUI library, python-chess lib

Boštjan Mejak 1 Oct 16, 2022
A visualization of how much Manchester United fans enjoyed each game from the first half of the 21/22 Premier League season.

Man-Utd-Fan-Satisfaction-Levels-First-19-games A visualization of how much Manchester United fans enjoyed each game from the first half of the 21/22 P

1 Jan 19, 2022
SpiderArcadeGame - A game where the player controls a little spider who is trying to protect herself from other invasive bugs

SpiderArcadeGame - A game where the player controls a little spider who is trying to protect herself from other invasive bugs

Matheus Farias de Oliveira Matsumoto 1 Mar 17, 2022
AXI Combat is a networked multiplayer game built on the AXI Visualizer 3D engine.

AXI_Combat AXI Combat is a networked multiplayer game built on the AXI Visualizer 3D engine. https://axi.x10.mx/Combat AXI Combat is released under th

. 0 Aug 02, 2022
A terminal-based number guessing game written in python

A terminal-based number guessing game written in python

Akshay Vs 15 Sep 22, 2022
a game of life implementation in python

gameoflife-py python implementation of game of life Installing As long as you have bash and curl installed and are on Linux the install script should

Raghav 5 Jun 09, 2021
This a secret santa game organizer that assigns secret santa randomly to each participant and then sends an automated mail to each santa with details of his/her secret santa child.

Before executing the script, make sure to turn on 'Less Secure App access' option from your gmail ID that will be used to send out the mails to all participants of the game. To do so, get going with

DEV_FINWIZ 10 Dec 06, 2022
🎅 Celebrating 2021 Christmas with the development of this game

ChristmasGame (DEVELOPING) 🎅 Celebrating Christmas with the development of this game You can also use this engine to create your game too, just empty

Érik Freitas 5 Jan 10, 2022
Trio Assembly Snakemake Workflow

Trio Assembly Snakemake Workflow Input HiFi reads for child in bam format Either

Juniper A. Lake 1 Jan 28, 2022
WIP python/pygame 2D zombie shooter

2d-shooter project A single/multiplayer co-op survival small space zombie shooter. If you'd like to contribute, feel free to join the discord! INSTALL

36 Dec 08, 2022