PSD (Photoshop, Krita, Gimp...) -> Godot.

Overview

limage v0.2.2

Features Getting Started Tags Settings Todo Customizer Changes Solutions

WARNING: Requires Python to be installed

PSD (Photoshop, Krita, Gimp...) -> Godot.

Example files included. You can delete everything outside the "addons" folder.

Design in your prefered art tool. How you lay it out is how you get it out!
layers1 layers3
Draw origins + spawn points to make life easier.
points1 points2

Auto generate convenient code.

layers2

Tell Godot what kind of node you want the layer to be.
node1 node2

Auto polygon scene generator (WIP)

polygons

Features

  • Convert PSD to images + layer info.
  • Auto-generate scene where layer positions, visibility, and opacity are preserved in Godot.
  • Add origins to make rotations easier.
  • Many image formats, like WEBP.
  • Scale, quantize, and optimize images.
  • Images auto cropped to minimum size.
  • Optionally merge layers at build time, so they can stay seperate in your psd.
  • Only builds if there were changes.
  • Helper scripts:
    • Button: Pixel perfect sprite clicking, without a mask. (Sprite can scale + rotate!).
    • Customizer: Script generator for customizable content.
    • Cursorize: Call set_layer_as_cursor("layer_name") to set any layer as the cursor. (Will use origin to offset).
  • Polygon generator. (WIP! see Tags)

Getting Started

pip3 install psd-tools
  • Create a layered_images folder in Godot. res://layered_images.
  • Add .psd files. (Krita and Gimp can export .psd)
  • Activate the plugin. (Project > Project Settings > Plugins > Limage)
  • Click Limage at top of screen. (next to 2D, 3D, Script, Asset Lib)
  • Click generate.
  • The textures will be placed in a textures folder, and the data in a data folder.

Populating Scene

  • Create a scene in Godot.
  • Add LimageNode.gd script to it.
  • Drag data/name-of-your-psd .tres into the limage field.
  • Click the force_update toggle twice.

That should work. You could remove the LimageNode.gd if you like.

Every time you double click force_update it will update. Useful if you made changes. But it won't delete nodes. You can manually delete all the children to clear, and do a fresh generation.

Tags

Add tags in layer names, between []: layer_name [tag_1 tag2 tag-3]

Use () to set tags for all children. layer_group [tag1] (tag2 tag3)

Use (()) to set tags for all descendants. buttons ((button))

Tags can have values: background [parallax=10] which you can then get in Godot with limage.get_layer("background").tags.get("parallax").

  • x: Completely ignore layer. (Wont export image or layer info.)
  • visible: Will make layer visible, regardless of it's state in the psd.
  • !visible: ^
  • point: Won't generate an image, but will create an empty node in the scene. Useful for spawn points.
  • origin: Sets the origin of the parent group. If no parent, sets the global origin.
  • poly: (WIP!) Will generate a polygon scene. (Requires opencv-python and numpy)
  • button: Makes a clickable sprite button.
  • node: Tells Godot what node to use. my_light [node=Light2D]

These tags can be used on group layers.

  • origins: Children will be treated as points and used for layer origins, for easier rotations + scaling.
  • merge: "Flatten" children into one image.
  • options: Treat children as options for a sprite. (good for customizable objects.)
  • toggles: Treat children as optional child sprites that will be added/removed if enabled/disabled.

Settings

Export settings can be tweaked by including a json file next to the psd, with an identical name.

So next to layered_images/my_picture .psd include layered_images/my_picture .json with your settings.

# default settings
"path": "",						# location of psd if not in directory. (not implemented yet)
"seperator": "-",				# change to "/" and images will be stored in subfolders instead.

"texture_dir": None,			# if set, saves textures here
"data_dir": "data",				# if set, saves layer data here

# rescale textures
"scale": 1,

# in range of 0.0 - 1.0. makes rotation + flipping easier.
# creating a layer with an "origin" tag will replace this. 
"origin": [0, 0],

# you can choose any image format pillow + Godot support.
# but PNG, WEBP, and JPG are probably the most common.
# https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html
# https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html
"format": "WEBP", # WEBP can be A LOT smaller than png. and Godot supports it.

# can really decrease file size, but at cost of color range.
# https://pillow.readthedocs.io/en/stable/reference/Image.html#PIL.Image.Image.quantize
"quantize": False,

# default texture format settings
"PNG": {
	"optimize": True,
},

"WEBP": {
	"lossless": True,
	"method": 3,
	"quality": 80
},

"JPEG": {
	"optimize": True,
	"quality": 80
}

Todo

  • Better documentation.
  • Finalize polygon generator.
  • Normal map generation.
  • Blend mode shaders.
  • Optional padding for textures.
  • Text placement + preservation. (I only work with krita, which doesn't preserve text info when converting to psd.)

Customizer

If you include an options or toggles tag in any layer, a Godot script will be generated to make layer manipulation easier.

You can then replace LimageNode.gd with it.

You should override this rather than add code to it, as it will be replaced when regenerating.

Changes

0.2.2

  • Added node tag, so you can tell Godot what Node to use.
  • LimageNode now properly uses local coordinates, so it can be a child, rotated, scaled, without problems.
  • LimageNode options and toggles fields now work in editor more stabily.
  • LimageNode toggles initial visibility is fixed.

0.2.1

  • Editor should reload files properly now.

0.2

  • Saving + loading should work better on Windows.
  • Fixed merge tag still generating child textures.
  • Fixed JPEG error because of no alpha channel.
  • Fixed polygon generation not working with some image formats.
  • If settings file is changed, image will be rebuilt.

Solutions

WEBP

If WEBP exporting isn't working, try installing, reinstalling, or updating PILLOW, and/or libwebp:

On Ubuntu:

sudo apt-get install -y libwebp-dev
Draw a torus passing through three given points.

PyTorusThreePoints Draw a torus passing through three given points. Usage import numpy as np import pyvista as pv from torus_three_points.main import

2 Nov 19, 2021
An ascii art generator that's actually good. Does edge detection and selects the most appropriate characters.

Ascii Artist An ascii art generator that's actually good. Does edge detection and selects the most appropriate characters. Installing Installing with

18 Jan 03, 2023
Art directed cropping, useful for responsive images

Art direction sets a focal point and can be used when you need multiple copies of the same Image but also in in different proportions.

Daniel 1 Aug 16, 2022
Command line utility for converting images to seamless tiles

img2texture Command line utility for converting images to seamless tiles. The resulting tiles can be used as textures in games, compositing and 3D mod

Artёm IG 24 Dec 26, 2022
Make your master artistic punk avatar through machine learning world famous paintings

Master-art-punk Make your master artistic punk avatar through machine learning world famous paintings. 通过机器学习世界名画制作属于你的大师级艺术朋克头像 Nowadays, NFT is beco

蒋虎成 23 Jan 04, 2022
LSB Image Steganography Using Python

Steganography is the science that involves communicating secret data in an appropriate multimedia carrier, e.g., image, audio, and video files

Mahmut Can Gönül 2 Nov 04, 2021
Bot by image recognition simulating (random) human clicks

bbbot22 bot por reconhecimento de imagem simulando cliques humanos (aleatórios) inb4: sim, esse é basicamente o mesmo bot de 2021 porque a Globo não t

Yuri 2 Apr 05, 2022
Image Compression GUI APP Python: PyQt5

Image Compression GUI APP Image Compression GUI APP Python: PyQt5 Use : f5 or debug or simply run it on your ids(vscode , pycham, anaconda etc.) socia

Sourabh Dhalia 1 May 21, 2022
An API which would colorize a black and white image

Image Colorization API Machine Learning Model used- https://github.com/richzhang/colorization/tree/caffe Paper - https://arxiv.org/abs/1603.08511 Step

Neelesh Ranjan Jha 4 Nov 23, 2021
A Python package implementing various HDRI / Radiance image processing algorithms.

Colour - HDRI A Python package implementing various HDRI / Radiance image processing algorithms. It is open source and freely available under the New

colour-science 111 Dec 06, 2022
Python implementation of image filters (such as brightness, contrast, saturation, etc.)

PyPhotoshop Python implementation of image filters Use Python to adjust brightness and contrast, add blur, and detect edges! Follow along tutorial: ht

Kylie 87 Dec 15, 2022
MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.

MyPaint A fast and dead-simple painting app for artists Features Infinite canvas Extremely configurable brushes Distraction-free fullscreen mode Exten

MyPaint 2.3k Jan 01, 2023
Xmas-Tree-GIF-Tool - Convert any given animated gif file into an animation in GIFT CSV format

This repo is made to participate in Matt Parker's XmasTree 2021 event. Convert a

Aven Zitzelberger 2 Dec 30, 2021
Combinatorial image generator for generative NFT art.

ImageGen Stitches multiple image layers together into one image. Run usage: stitch.py [-h] backgrounds_dir dinos_dir traits_dir texture_file

Dinosols NFT 19 Sep 16, 2022
🛹 Turn an SVG into an STL for stencil creation purposes

svg2stl This repository provides a script which takes as input an SVG such as this one: It outputs an STL file like this one: You can also see an inte

Max Halford 3 Dec 29, 2021
A drop-in replacement for django's ImageField that provides a flexible, intuitive and easily-extensible interface for quickly creating new images from the one assigned to the field.

django-versatileimagefield A drop-in replacement for django's ImageField that provides a flexible, intuitive and easily-extensible interface for creat

Jonathan Ellenberger 490 Dec 13, 2022
Samila is a generative art generator written in Python

Samila is a generative art generator written in Python, Samila let's you create arts based on many thousand points. The position of every single point is calculated by a formula, which has random par

Sepand Haghighi 947 Dec 30, 2022
Create QR Code for link using Python

Quick Response QR is short and named for a quick read from a cell phone. Used to view information from transitory media and put it on your cell phone.

Coding Taggers 1 Jan 09, 2022
Python Interface of P3D

pyp3d 介绍: pyp3d是一个可在python上使用的工具包,它提供了一种可使用python脚本驱动创建模型的方法,为三维建模提供了全新的思路。 pyp3d中定义了一系列建模相关的必要的数据类型,例如球体、圆锥台、四棱锥台、 拉伸体、圆角管等几何体,pyp3d还提供了许多函数来实现放置集合体、

20 Sep 07, 2022
Image2scan - a python program that can be applied on an image in order to get a scan of it back

image2scan Purpose image2scan is a python program that can be applied on an image in order to get a scan of it back. For this purpose, it searches for

Kushal Shingote 2 Feb 13, 2022