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Use 3DMAX to make a chess piece
2022-07-01 23:03:00 【Geek style】
3D Studio Max By autodesk Three dimensional modeling launched by the company 、 Animation and rendering software , And easy to use texture 、 Animation and rendering tools , It provides users with a rich and flexible tool portfolio , Create advanced design through all-round artistic control , Built in Arnold The renderer provides a rich experience , Easily create what you need in a shorter time 3D works , Support for dealing with more complex roles 、 Scenes and effects .
List of articles
- One 、 Create chess
- Two 、 Select renderer
- 3、 ... and 、 Chess UV exhibition
- 1、 stay 3DMAX Select export file , Format selection OBJ. Then open the UVlayout, Click on Load, Select the file you just saved . Left side Dir You can select a folder , Then the files in that folder will be displayed on the right
- 2、 On the model in the operation area UV For cutting , Cut the top and bottom surfaces . Hover the mouse over the edge to be selected , Press C The key will see that the edge is selected ( The red one is artificially selected , The yellow ones are extended by program intelligence ). Select a circle and press enter , You can see that the object is cut . The bottom is cut in the same way
- 3、 Select a line on the side to cut . Put the mouse on one side , Press C healthy , After selecting all the edges on the cut , Press +S.
- 4、 Hover the mouse over the object , Press D Key into the flattening area
- 5、 Click on the left Display Expand menu , Then click on UV Button
- 6、 Hover the mouse over the object to be expanded , Press shift+f key , an UV, When nothing changes , By space , Then press the space after the object is fully expanded , In this way, expand the three parts in turn
- 7、 Space + Left click to rotate , Space + Middle key to move , Space + Right click to zoom , take UV Put it in the red box of the middle solid line . You can also press the button in the middle to automatically generate a red box
- 8、 Space + Left click to rotate , Space + Middle key to move , Space + Right click to zoom , take UV Put it in the red box of the middle solid line . You can also press the middle `` Automatically generate a red box
- 9、 take UV Save as a picture , open 3DMAX, Import the just saved OBJ file
- 10、 take UV Save as a picture . Choose a model , Select... From the modifier list on the right UVW an , Then click the Edit button in the following parameters
- 11、 In the pop-up edit UVW In the window, you can see the expanded UV, Select tools in the menu bar ---- Rendering UV, Then set the width and height to 1024, Click render UV Template
- 12、 In the pop-up window, click Save image in the upper left corner , choice PNG Format , You can also choose JPG Format
- Four 、 Make a map
- 1、 Put the picture in PS open , Double click the layer on the right , Choose Stroke , size 1, Location inside , The color is red
- 2、 Import the scanned chess picture , Drag the layer on the right , Put it in UV Below the layer , Resize the picture , For its UV The sideline
- 3、 Cut some wood grain in the bottom scanning image , Adopt the method of replication ( Don't stretch , Otherwise, the texture is coarse ) Also put in PS, As a side map , And press UV Resize
- 4、 hide UV layer , Then save the picture
- 5、 New layer , Click Select... In the menu ---- Color range , Then click the color on the text , Adjust color tolerance , Show the words clearly , Click the menu bar to edit ----- fill , Choose black , Then hide all other layers
- 6、 Switch to 3DMAX, Click the material editor in the toolbar
- 7、 Click a standard shader , Then click Assign object
- 8、 Click the mapping option below , Click after the diffuse color none Button
- 9、 Select bitmap in the pop-up window , Then select the first saved jpg file
- 10、 Click... Behind the bump none Button , Select the second saved png picture , Adjust the value behind the bump to the appropriate state
- 11、 Render view status , It can be seen that the color depth of the top and side surfaces are not consistent enough , So we need to PS Adjust the color of the map in the , And then in 3DMAX Reload the map in
One 、 Create chess
1、“ Standard primitives ”->“ Cylinder diagram ”
2、 View control area
3、 Select object
Two 、 Select renderer
1、“ Rendering ”-〉“ Renderers ”->“ Develop renderer ” ->“ Product level :”-〉 selection “mental ray Renderers ”
The rendering effect is displayed in a separate window
2、 Make chess models
“ establish ”-〉“ Standard primitives ”->“ Cylinder ” -> Place the mouse on the coordinate center , Press the left key to pull out a circle of appropriate size , Lift left key , Press the left key again to pull out the height .
(1)“ modify ”-〉“ Modifier list ”->“ The tensile ” -> Stretch value :-0.1.
(2) If the edge line is not displayed on the graph , Can press F4, Show it
(3) Right click on the graph , Select convert to — Convert to editable poly , Then select the vertex in the modifier list in the upper right corner
(4) Frame the middle rows of points in the front view (F- Front view ,P- Perspective ,T- Top view )( You can select the middle one first in the perspective view 4 side , Then press “ loop ” Button )
(5) Select the uniform zoom tool on the toolbar , Change the front view to the top view and zoom in , At the same time, observe the proportion of objects in the perspective
(6) Then frame the points in the middle two rows in the front view , Then select the zoom tool to zoom in , At the same time, observe the proportion . At the same time, you can also adjust the height of the model , Adjust repeatedly to achieve the appropriate proportion
(7) At present, this model is the initial parameter used , So the loop line on the side is only 4 strip , If the edge is not smooth enough , You can build the model at the beginning , Increase the number of height segments and sides
(8) Can also be converted to editable poly , Then select the edge in the modifier list in the upper right corner . Select the middle edge , Press “ loop ”, You can immediately select all the edges in the middle circle , And then zoom
3、 ... and 、 Chess UV exhibition
1、 stay 3DMAX Select export file , Format selection OBJ. Then open the UVlayout, Click on Load, Select the file you just saved . Left side Dir You can select a folder , Then the files in that folder will be displayed on the right
2、 On the model in the operation area UV For cutting , Cut the top and bottom surfaces . Hover the mouse over the edge to be selected , Press C The key will see that the edge is selected ( The red one is artificially selected , The yellow ones are extended by program intelligence ). Select a circle and press enter , You can see that the object is cut . The bottom is cut in the same way
3、 Select a line on the side to cut . Put the mouse on one side , Press C healthy , After selecting all the edges on the cut , Press +S.
4、 Hover the mouse over the object , Press D Key into the flattening area
5、 Click on the left Display Expand menu , Then click on UV Button
6、 Hover the mouse over the object to be expanded , Press shift+f key , an UV, When nothing changes , By space , Then press the space after the object is fully expanded , In this way, expand the three parts in turn
7、 Space + Left click to rotate , Space + Middle key to move , Space + Right click to zoom , take UV Put it in the red box of the middle solid line . You can also press the button in the middle to automatically generate a red box
8、 Space + Left click to rotate , Space + Middle key to move , Space + Right click to zoom , take UV Put it in the red box of the middle solid line . You can also press the middle <Auto Fit>
Automatically generate a red box
9、 take UV Save as a picture , open 3DMAX, Import the just saved OBJ file
10、 take UV Save as a picture . Choose a model , Select... From the modifier list on the right UVW an , Then click the Edit button in the following parameters
11、 In the pop-up edit UVW In the window, you can see the expanded UV, Select tools in the menu bar ---- Rendering UV, Then set the width and height to 1024, Click render UV Template
12、 In the pop-up window, click Save image in the upper left corner , choice PNG Format , You can also choose JPG Format
Four 、 Make a map
1、 Put the picture in PS open , Double click the layer on the right , Choose Stroke , size 1, Location inside , The color is red
2、 Import the scanned chess picture , Drag the layer on the right , Put it in UV Below the layer , Resize the picture , For its UV The sideline
3、 Cut some wood grain in the bottom scanning image , Adopt the method of replication ( Don't stretch , Otherwise, the texture is coarse ) Also put in PS, As a side map , And press UV Resize
4、 hide UV layer , Then save the picture
5、 New layer , Click Select... In the menu ---- Color range , Then click the color on the text , Adjust color tolerance , Show the words clearly , Click the menu bar to edit ----- fill , Choose black , Then hide all other layers
6、 Switch to 3DMAX, Click the material editor in the toolbar
7、 Click a standard shader , Then click Assign object
8、 Click the mapping option below , Click after the diffuse color none Button
9、 Select bitmap in the pop-up window , Then select the first saved jpg file
10、 Click... Behind the bump none Button , Select the second saved png picture , Adjust the value behind the bump to the appropriate state
11、 Render view status , It can be seen that the color depth of the top and side surfaces are not consistent enough , So we need to PS Adjust the color of the map in the , And then in 3DMAX Reload the map in
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