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Unity4.3.1 engine source code compilation process
2022-07-03 08:15:00 【The east wind blows the Willows】
Originally, it was UE Of , Because of the need to learn , Let's see unity, First take a copy of the source code and adjust , Give it a try . Record the compilation process .
The source code for
** Open source and other websites can get , After all, it's a long version . If you don't want to trouble, please see the source code at the end of the article Baidu cloud link ,, However, some modifications need to be made by yourself .( If you really won't, you can leave a comment , I provide remote compilation and debugging services )
Compilation preparation
Visual Studio 2010
Visual Studio 2010 SP1
Perl 5.24.3
Python 2.7
7z-zip
Source code engineering preparation
- Dependent library decompression
cd build_path
python unzipExtenalBuilds.py
- Chinese garbled
stay Projects/Jam/Editor.jam Medium local vsflags Value is modified to local vsflags= /WX /wd4251 /wd4819 ;
- to grant authorization
modify LicenseInfo Code in header file and implementation file , Just shield it . There are many modifications , No post here .
Application.cpp Medium TickTimer() Note out the right LicenseInfo Call to .
Compile operation
Enter the outermost directory of the source code project , double-click jamCreateWorkspace.bat, Click on Projects/JamGenerated/_workspace.vs2010_/AllTarget.sln Run after the compilation is successful .

compile
function 


Release tests


matters needing attention : Online is generally 4.7 edition , But essentially 4.3 Of , If you don't change the version back , Possible packaging web player and Android There will be problems . It is suggested that 4.7.1 Change back 4.3.1.
link :https://pan.baidu.com/s/13JzrOXF9KG94JLGO02nN1Q
Extraction code :0w5a
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