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UE4 remove the mask transparent white edge in the material
2022-06-29 09:20:00 【Deveuper】
Sometimes you need to use Mask Make models of barbed wire mesh with materials .
Depending on the resources , Sometimes the transparent channel of model mapping is not standard , There will be a certain amount of “ White border ”. Here's the picture

The processing method is generally in PS And so on , Such as shrinking “ Feather Radius ” etc. .
There's another way , You can modify it directly in the material .
As shown in the figure below , Set transparent channel x 0~1 The numerical , The connection is transparent .

The principle is due to UE4 The material Opacity Mask Get a value of , black , White two colors .
The closer the value is. 0( All black ), Then remove , near 1 Value left .
In the original picture , Because the color of the middle layer is dark gray ( near 0), The inner layer is light gray ( near 1). Therefore, the value is masked with dark gray .
After modification , multiply 0.4. The outer dark grey is closer to 0, The inner layer turns dark grey , At this time, mask with dark gray , This is the effect of removing white edges .
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