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A brief talk on professional modeler: the prospect and professional development of 3D game modeling industry in China
2022-07-04 02:13:00 【TFY54】
First ,3d The modeler , This job is first of all a labor-intensive job , It's not just modeling , Mapping , Among them, the art process accounts for 1/2. Half the time you are working as a low model in the practice line uv, These jobs are all manual work , You can do better by proficiency . And these technical processes , In essence, it is to compromise the lack of computer function , Or meet the game art process of the current generation , With the development of computers , These processes will gradually reduce the proportion .
And our country is a country with a large population in the world , In addition to living a rich life , Games have undoubtedly become a great pastime for us . But now there are many kinds of games , Some popular , Some can only be eliminated . therefore , We need more people to develop games together , This leads to the diversity of talents .
If you don't know what game modeling is, you can watch the video of game modeler :
secondly ,3d Modeling is at the end of the whole game process , Become 3d The modeler , You can't fully understand the whole game production process , More fun comes from relying on Original painting Created a convincing 3d The sense of achievement after the role .
Again ,3d Modeling salary returns is not as high as expected , Unless you are in a big factory , Or R & D studios that are willing to give money , Before you have enough ability to go here , You have at least 3 Years of road to grow .
Next, let me define , Or I think a good one The modeler , What qualities should you have , Under my present observation ,3 If you can't prove that you have this quality , Before you can enter 30% The ranks of the , This means that you can't do complicated and boring work better , So as to reduce to the bottom , Overtime will be a bit severe , It is more likely to cause you to lose confidence in the industry .
1. A solid art foundation , More normal aesthetic taste , Or know how to improve your foundation , This can be remedied .
2. Have a clear solution to the problem , Ability to analyze things methodically , This can be remedied .
Future game art , Will be more and more physical , Artists need to solve the model from the rational level , Performance of materials . The role of art in this link is a way of thinking guidance , It will make your work express from pure physics 8 Points rise to some induction 、 Choose aesthetically advanced 9 branch . Therefore, the above two qualities are indispensable .
With these two qualities , You are not limited to the game industry , Garage Kit , Animation , Movies , You can have a try . The difference between them is nothing more than the difference in technical requirements and production process .
I won't mention learning ability , Now there will be no job that you can learn a skill for a lifetime . Never too old , Learn to die . So to speak , It is interesting to .
Although different companies have different definitions of the rank of artists , But broadly speaking , The whole industry is vaguely divided into three levels , primary , Middle pole , senior , High level and above are very few existence , I've been working for a long time , So it's hard to describe that level , Call senior , It's called Lord beauty , Call the chief , Call the director or something , Too far from us , So let's start with the first three .
Primary is the time when you make the fastest progress , In the first year of my junior art career, I made more than three times the technical progress , Of course, it was mainly due to the outsourcing of Netease at that time , The quality of the project is excellent , Easier to exercise people . Many junior artists have more than one and a half years of working experience , The treatment in Chengdu is 3500-4000 about , Most people graduate in about two years , A gifted year , I use it myself. 20 From last month to intermediate .
Intermediate art , It is the main employee group of large companies , It's also the employee that startups want most , There are differences up and down , Intermediate is short , Responsible for a complex single model or role , Or be responsible for the processing of several map common models at the same time in the scene task , And at the intermediate level for more than two years , More than four years of total industry experience , I've done a lot of tasks , Basically, you can bring the project , It means , It's time to take my little brother , I personally describe this kind of person as “ Intermediate upper ”, Take perfection as an example , The middle and upper levels will manage three or four junior artists and one employee who has just been promoted to the middle level , To co-ordinate the project , Of course, there are also very important projects. The whole team is a special team of intermediate artists . alike , There are also great differences in treatment at this level , Some companies are newly promoted to intermediate art 4500, Having a good company intermediate art treatment may be 7000 Perhaps more .
Advanced art , It is a group with great promotion threshold , Talented people may be promoted to advanced level after three years of experience , There are also gifted , Eight years of experience , With the project for four years , But still not advanced , This is the benchmark for defining real capabilities . A process , It's really possible to make great progress , Back in the art world , Salaries will also increase dramatically .
Last
I won't talk about the way too far , You can at least learn and do modeling alone , do 3 year , Do one thing 3 year , It's not just about doing it perfectly , But through this thing, you can explore your own ability and potential , Find the difference between you and others , Establish your own set of thinking to analyze and solve problems , Help you live a good life . Can get to this point , The world can go .
As engaged in 3D Old driver of game animation modeling for many years , I have collected a lot of learning materials , There will be a live class on Game Modeling every night , The course will talk about 3D Max as well as Zbrush The use of software and machinery 、 The props 、 figure 、 scene And so on , You want to learn technology seriously Refer to the figure below :
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