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Unity packaging and publishing webgl error reason exception: failed building webgl player
2022-06-30 05:04:00 【zjh_ three hundred and sixty-eight】
First picture , Anyway, my fault looks like this , My version is Unity 2017.2.0f3(64bit)

Don't worry about why I don't take screenshots , Take pictures with your mobile phone . Look at the birds at the bottom. I know this is an intranet , So the key point depends on whether you report such mistakes .
When I found this mistake , Of course it's Baidu , Indeed, I found that many of my friends have also met , But I saw some people's mistakes , Only the above two lines , Mine has 5 That's ok , This is this. ... Suppress the power of the flood and famine , Tell the fourth to send a few : Don't worry. Take your time ! Drink some cold water ! And many people ask questions without getting answers , So I wrote it down and shared it .
【 answer 】: The answer with two wrong lines means that the location of package storage should be the same root directory as the project location , Of course! ! I must have tried , But goose has nothing luan use , The error is still reported ! Say it here , If you encounter it, you can try , What if your can , That's easy ! Although at last my problem was solved and I packed it on the desktop, it was completely a problem !
【 case 】: Baidu is just a way to solve the problem , It hasn't been solved yet . Then the next step is self-test and test with colleagues ,
1、 First of all, is it u3d Their own bug, No matter the , First package with another project , Oh, my God , There is something wrong with the wood , Perfect release !
2、 I have a computer problem ? Then send the project to colleagues for release , The result is also an error , Later, I told my colleague Baidu that this was the problem unity Version of the problem , It's a self-contained but, Need to update one to 3 The version of ! Uh ... Start updating version , But it's the intranet , To update it, please tell me , I'm not satisfied !
3、 Because I found that another project could be released , So I don't agree , We started another project , Import all the original project resources , Re release ... Ha ha ha ha , I smile to the sky from the horizontal knife , I'll go pee after laughing ( I haven't left my seat all morning ).
【 ad locum 】: Yes , I have released the last step above , Quite splashy lung ! Finally, I found the problem ! Don't laugh at me , Don't laugh at me , Don't laugh at me , Because mistakes are low-level , That's it There are Chinese paths ! ok , I'll calm down first . Because earlier 5.x I heard that unity Will support Chinese ( Yes , Just heard that , I haven't tried , I will try , What's the matter ! In fact xx The community sees unity The new version will support the Chinese language , Too lazy to finish reading , Maybe the so-called Chinese support does not include Chinese paths , Everyone writes programs , Don't be so naive ! In the future, please underline with English numbers ), So when the project was under construction, Chinese was used , This is really the first time to use Chinese path , Trust me ! Forget it , What if I don't believe you !

ps: The process of solving the problem was worded casually , How do you experience the process of solving problems , Ha , I have time to step on the pit ! My first blog , If you don't like it, just look at the picture above !
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