当前位置:网站首页>Kinect for Unity3d----KinectManager
Kinect for Unity3d----KinectManager
2022-07-27 19:04:00 【Miracle Fan】
Kinect Manager
KineManager yes Kinect The most basic part of the component . It controls the sensor and processes the data flow , All other components depend on the data it provides .

| Property: | Description: |
|---|---|
| Sensor Height | Sensor placement height |
| Sensor Angle | Kinect Elevation angle |
| Auto Height Angle | Whether the sensor height and angle are automatically set . The user must stay in front of the sensor , In order to automatically detect work |
| Compute User Map | Whether to use the user's depth image . |
| Compute Color Map | Whether to use color camera image |
| Compute Infrared Map | Whether to use the image of infrared camera . |
| Display User Map | Whether the user's face is displayed on the screen |
| Display Color Map | Whether the color camera image is displayed on the screen |
| Display Skeleton Lines | Whether to display the skeleton line on the user's face |
| Display Maps Width Percent | The depth on the screen and the width of the color image , Percentage of screen width . The image height is calculated according to the width . |
| Use Multi Source Reader | Whether to use Multi Reader( If any ) |
| Min User Distance | The minimum distance to the user , In order to consider bone data processing . |
| Max User Distance | The maximum distance to the user , In order to consider bone data processing . value 0 Indicates that there is no maximum distance limit . |
| Max Left Right Distance | The maximum left or right distance to the user , In order to consider bone data processing . The value is 0 It means there is no left-right distance limit . |
| Max Tracked Users | The maximum number of users that can be tracked at the same time . |
| Show Tracked Users Only | Whether to display only the tracking users within the allowable distance , Or show all users ( Higher fps). |
| User Detection Order | How to assign to users palyer Indexes - By appearance , Distance or order from left to right . |
| Ignore Inferred Joints | Whether to use only the really tracked joints ( And ignore the inferred joints ). |
| Ignore Z-Coordinates | Whether to ignore the joint z coordinate ( That is to say 2d Use them in the scene ). |
| Late Update Avatars | Whether in LateUpdate() In the update AvatarControllers, Not in update() in . need Mecanim Animation blending . |
| Skip Remote Avatars | Whether to skip remote character controller in multiplayer game |
| Smoothing | Joint smoothing parameter set |
| Use Bone Orientation Constraints | Whether to apply bone orientation constraints |
| Estimate Joint Velocities | Whether to estimate the speed of body joints |
| Velocity Smoothing | Joint velocity smoothing parameter set |
| Allow Turn-Arounds | Whether it is allowed to detect body rotation . |
| Allowed Hand Rotations | Allow wrists and hands to rotate :None - Hands are not allowed to rotate , By default , In addition to twisting , Allow hands to rotate .All - All rotations are allowed . |
| Wait-Time Before Remove | Wait time before deleting lost users ( In seconds ). This is to prevent accidental user switching . |
| Avatar Controllers | List of character controllers in the scene . If the list is empty , Available... Is detected when the scenario is started avatar controller |
| Player Calibration Pose | Calibrating posture requires , To start tracking their players . |
| Player Common Gestures | Regular function keys detected for each player |
| Min-Time Between Gestures | Minimum interval of gesture detection ( In seconds ) |
| Gesture Manager | Gesture manager , Used to detect programming Kinect gesture . |
| Gesture Listeners | Gesture monitoring list in the scene . If the list is empty , Then available gesture listeners will be detected at startup |
| Calibration Text | Display the user detection message gui - Text |
| Gestures Debug Text | Used to display the debug message of the current tracking gesture gui - Text . |
边栏推荐
- Ridis command notes
- Redis annotation
- Unity-显示Kinect深度数据
- Join query and subquery
- 模仿线程扣除
- normal distribution, lognormal distribution,正态随机数的生成
- Electric heating neck pillow chip-dltap703sc
- Filebeat.yml configuration file about the configuration of multiple services
- Order timeout cancellation and commodity query by category
- npm、cnpm 淘宝镜像
猜你喜欢

TypeScript安装

During the interface test, connect to the database and back up, restore and verify the data source

Kinect for Unity3D——BackgroundRemovalDemo学习

SSM integration

LeetCode 刷题 第三天

v-if,v-else,v-for

Jmeter接口自动化-如何解决请求头Content-Type冲突问题

MySQL 03 高级查询(一)

C # interaction with MySQL database - MySQL configuration and addition, deletion, query and modification operations

转行软测&跳槽到新公司,工作怎样快速上手?
随机推荐
瑞吉外卖笔记
During the interface test, connect to the database and back up, restore and verify the data source
连续时间系统的性能分析(2)-二阶系统性能改善方式PID,PR
Express get/post/delete... Request
Interviewer: what do you think is your biggest weakness?
Typeerror: conv2d(): argument 'padding' (position 5) must be multiple of ints, not STR [error]
模仿线程扣除
Learning notes of Microcomputer Principles - common addressing methods
Hash、Set、List、Zset、BitMap、Scan
Docker - docker installation, MySQL installation on docker, and project deployment on docker
Typescript installation
WSN Journal indexed by SCI(转)
WPS turns off annoying advertisements
Nodejs template engine EJS
大冤种们,新进测试行业,如何正确选择意向企业?
Order timeout cancellation and commodity query by category
Resource for NS2 beginner
Code interview of Amazon
Redis注解
Interceptor interceptor