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Spirit breath development log (12)

2022-06-24 04:59:00 Shain sign

The small game has produced new industry data statistics , I feel better than before . The industry data source is the head game data ( Although I don't know who the head game is ), But relatively speaking, the reference value has become larger .

( The previous version of industry data did not say the source , It looks like the average of all the games , That kind of average is like the per capita assets of Bill Gates and I xxx Yuan is the same , It doesn't make any sense )

At present, it is still reserved , Although it is said that a single machine should not care too much about retention , But the value of spirit breath is too low , That's not gonna work .

At present, it is still under optimization .

If we continue to aim at data , Perhaps the shortest way is to add pvp.

Then the game will become an online game , That seems to deviate from the independent game .

I always thought , Stand alone games are like a book . After the producer finishes writing , Printed and distributed by the publishing house , Go to bookstores , Readers buy , Write book reviews and exchange .

The reason why books can be bought by players , Because of its content , What it expresses .

The online game is a milk tea shop , It provides an occasion , Give a group of people a chance to get together , Chat, drink tea .

Compared to books , In fact, there are milk tea shops “ Repeat customers ” That is to say .

There are many ways to attract a person into a teahouse , For example, the environment is good , Good service , The drinks inside are good .

The business focus of many milk tea shops is not how to make milk tea , But how to improve the facilities around milk tea .

The purpose of developing new milk tea is to obtain traffic , Become a popular online drink .

The same two cups of tea , One is a must-have place for netizens to punch in , The other one was neglected , It happens all the time .


Write a book alone , A person opens a milk tea shop alone .

If there's a choice , Most independent game producers will choose the former .

Of course , In reality, there is no choice .

A little bit more

Words , In the past, Japanese cartoonists would hire several assistants when they got serials . The assistants help , While submitting their own serials , I will leave after I get the serial , Then find some assistants to start their own serials .

This pattern feels very hot in dreamers , It is also a good inheritance connection .

I don't know whether the independent game can develop such a model .

Thought for the , In fact, this can only be achieved when various conditions are met :

1、 Get serialization opportunities ( Get investment )

2、 Published by the publishing house ( Establish cooperative relationship with the issuer )

3、 A stable reader base ( Stable player base )

emmm……


Is the new generation of cartoonists still in this mode ?

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