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Unity SKFramework框架(二十一)、Texture Filter 贴图资源筛选工具
2022-07-02 09:45:00 【CoderZ1010】
目录
简介
如图所示,在Unity Project窗口中我们可以筛选出不同类型的资源,但是Texture贴图资源有多种类型,例如Normal法线贴图、GUI贴图、Litghtmap贴图等等,当我们只想要选中整个工程中的某一类贴图资源时,往往需要手动去筛选过滤。
Texture Filter工具则提供了便捷筛选各种类型贴图资源的方法,该工具已经上传至SKFramework开发框架中的开发工具包:
框架开源地址:
https://github.com/136512892/SKFramework
使用步骤
1.选中所有Texture贴图
在开发工具包中安装好Texture Filter工具后,在Project窗口筛选出所有Texture贴图资源,通过Alt+A全选:
2.打开Texture Filter工具
通过菜单SKFramework/Texture/Filter打开工具,可以看见已经选中的贴图资源数量:
3.指定筛选类型
通过设置Texture Type来指定要筛选的贴图资源的类型,例如我们想要筛选出所有的Normal法线贴图:
4.Filter 进行过滤
设置好要筛选的贴图资源类型后,点击Filter按钮,进行过滤:
再次查看Inspector面板,可以看到我们选中的已经是所有的Normal类型贴图资源:
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