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Watchful pioneer world outlook Architecture - (how does a good game come from)
2022-07-02 19:20:00 【Yewencc】
These two days, people were quarantined . Went to play ow2. It can only be said , It's a big disappointment , That classic may never go back . Those who used to be people have long changed . It may be because of frequent changes in internal personnel , Various problems in recent years . As a result, these people have long disappeared . That used to pursue excellence , And the existence of Blizzard . It's really touching .
OW World view , How to do it ? The predecessor :
stay ow Before , Blizzard has a product called “ Project Titan ” Project , Invested a lot . Unfortunately, it died prematurely . This made Blizzard's people hit hard . In the game company , commonly , Directly cut down a project , Personnel will also change . It may be completely cut , Only the core personnel are left . therefore , A large amount of capital investment in the early stage , The staff are in vain .
What are the core members left to do ? Start to reflect on the problem , Put forward new ideas , Solution . Here is another long time , Many new ideas have been put forward , but , Have not been adopted . So until ow key Jeff Kaplan( at that time Jeff He is already the game director ) Appearance , Put forward a new idea . Put forward a shooting game based on heroes , This is the key point , Be adopted , Just started ow The forerunner of . therefore , Why was it adopted ? at that time Jeff When making this point , It has caused great repercussions inside . Everyone thinks , This is the game Blizzard should play . By everyone , Resonate .
Jeff Kaplan: 2021 year 4 month 21 Daily turnover ,20 Years of working experience in blizzard . When leaving 43 year .
therefore , How to enrich the world ?
people , Begin to conceive , Fill the world , Design every hero .
Hero design :
The idea at that time , Every hero , We should not only have our own occupational classification , And a name , Background story , Life experience . Finally, there are various hero files . They began to refer to 《 The avengers 》,《X War policeman 》 Inspired by many heroic films . Every hero everywhere , Different personalities . That's exactly what it is. , What we see now . It is also achieved .
that , They have those teams , Among them is the art team , Conceptual design team . that , These people are senior people of worldofwarcraft for more than ten years . After the concept team gives the concept map , To the art team .
Blizzard art core values :
The first point , Readability , The most important point , That's what it says , Original words :“games about the games are about you know communication of ideas and the art is that communication ” Here translation is abstracted , Almost misled me . It means : Game is an expression of thought , Art is the expression of this thought . How can English have so much meaning . I really threw up , This translation .
Second point , Exaggerated proportions , Refer to , Orcs in worldofwarcraft , A painting of heavy armored mechanical infantry . Art students should understand
The third point , Depth , It means that every hero should have a deep story .
Fourth, , An immersive world , Make you want to live in such a world , Fight for it .
And finally , hand-painted , One thing that embodies the artist's skill .( Of course , There is a very good Chinese painter here )
therefore , This is the requirement of the art team . Also hope that ow It is so set .
Because they studied every classic game , Attractive points .
Worldview architecture in every game , Hope to get a new world view .
Then this new world view is the earth , The idea comes from “ Project Titan ” Planning ow when , People think that the earth world is a very powerful world setting .
So after understanding the core artistic values of Blizzard , It is also clear to construct a real earth world outlook .( This Chinese speaks , It seems that I always like this , But it's ok .Arnold Tsang:22 year ,2 month quit )
To develop ow Art design rules :
The first point , diversity , Refer to , Heroic design , shape , Color , Character outline , At the same time, players should have a sense of substitution , Let them feel that heroes are designed for them ( Here translation is abstracted , Not so esoteric , But the meaning is right )
Second point , Build the future world , from Chris Metzen and Billy make , Create a world that players want , So far, the world of fighting has said .
The third point , vitality ,“we talked about exaggerated silhouette as one of the core Blizard art values ” Exaggeration is one of Blizzard's core values . So through exaggeration , To show vitality . Not only in painting , Animation , On contour , Should be reflected in .
And finally , Or hand drawn . Each texture has been carefully polished . It adopts physics based rendering technology .
ow The artistic style of can be roughly divided into two categories .
The first category , Namely The continuation of classics , The core value of Blizzard . As said above , This style of painting using exaggerated proportions .
Heroes of this kind of design are : Tobion ( Old man craftsman ), Black Lily , McRae , Sledgehammer , The angel , Lu ba .
Tobion , It is the first hero designed by Blizzard , but , Not the first one . Why do you say that ? Because tobion's art design is the most reference standard , Subsequent design , Will be designed according to this painting style . Blizzard believes , In blizzard game , There can't be no dwarves . Dwarf craftsman role in the game , Is an essential element . Here we learn from the design of many classic games , such as 《 World of warcraft 》 Inside “ Muradin ”,《 starcraft 2》 And many other elements . Sum up how to design a new dwarf . There are probably thousands of words passing here , Balabala talked for a long time .
The second category , Namely ow Unique modern heroes , Never seen in the snowstorm
Heroes of this kind of design are : Cleft space ( The first hero designed ), Mao Mei ( Check when ), A 3 ( The light of order ),Dva, Fortress , Xiaomei , chimpanzee ( Winston ), Buddhist monk ( Zen pagoda ). Here I use the name given to them by the players in the game .
that , Such heroic elements , I learned a lot from , From every country , It's different . The design of every hero , It's very interesting . Among them, Xiaomei's design , A unique column is Jeff Speak of the . In the developer interview . Xiaomei set , Is a Chinese meteorologist , Master freezing technology .
The design of crack air hero , By the visual effects team ( There are already three teams here ) Designed . One of the most important skills of chakong is :" to flash back ". This skill , It makes people feel like they can really go back in time . This is also a skill possessed by some superheroes dreamed up by players . Therefore, chakong was first designed . Here comes the blizzard Film Department . In terms of visual effect , In detail , Gave a lot of modification suggestions for the design of the air crack hero .
Winston ( chimpanzee ), Set an orangutan born on the moon . A role with decent spirit . A lot of Balabala is omitted here , The design role of Orissa is interspersed in the middle , The birth of a decent hero . These two are heroes of tank position .
Come here , Mentioned the environmental design team ( The fourth team ). They are very interested in the earth world they have built .
Classic ideas of world outlook construction :
The first point :Sense of place( Sense of place ), Often the most important point . How to build an unforgettable world , What's new in this world , Whether there will be feelings . A sense of place is used here , It makes people feel like going to natural scenic spots , Leave a deep impression on people . So this is , Blizzard asked , To do .
Second point :Dramatic lighting( Dramatic lighting ) Here refers to light , Light is light, nothing else . Dynamic light , How should light fight , What kind of feeling does it give people . All mentioned very profound requirements . The impression of the scene .
The third point :Storyteling( narrative ) narrative , It has always been Blizzard's strength .
Make up the story of the world , Be careful , Here is the world outlook construction , Map design . How to narrate in the world ? First ,ow The map of is relatively small . This point has been played , We should all know . except , Where entities fight . All the others use a poster of the future , To describe the world . Walk over really , Players will only fall and die . therefore , Don't worry, . Still don't get stuck bug. Secondly, there are many actions of heroes , Every hero has his own unique skills .
Blizzard in World Architecture , Left many places related to heroes , Deeds . For example, where they live , laboratory , Genji and banzang fought in Huacun . Left a lot of traces . Observe carefully , It should be easy to find in the map . It's not difficult. , There are many players in the game , Look for colored eggs in the map . Discover the story inside . Reminiscent . This point , Only players who have played can truly feel . It's really designed like this .

Fourth, :Memorable Vistas( An unforgettable vision ) This point , Is a very far-reaching point ; It's also mentioned above , I found it after playing the game for so long . Far reaching to the construction of worldofwarcraft , This technique is used . It's really him (Bily) I participated in the production of .
So how to create an unforgettable vision ? Designing a big vision gives people an illusion . It makes people feel the grandeur of the world , But I can't step , Unforgettable , Make you want to explore the world .
Design of the temple of Anubis : Reference design


summary : Every world is unique , Every place is exquisite . Every map , Are related to reality , And isolated from each other . Every map will make you feel different .
overwatch art style pillars (ow Pillars of artistic style )
The first point :Diversity ( diversification )

Second point :Hopeful Future( A promising future )

The third point :Dynamic( vitality ) Every character is full of movement

And finally :Hand Crafted( Hand drawn feeling )

The last few points are due to time constraints , I didn't go into details , Instead of .
ending : 
O(Over)W(Watch) meaning :o( Guard the world )w( Looking forward to the future )OW(OverWatch).
Sentiment :
all the time , I pursue technology , Target . Value only , The technology in it . Others don't care . It's a big mistake . original , For their pursuit of Technology , For others , It's just one of them . most important of all , thought , The idea of pursuing together , All aspects , There are hundreds of people in various teams , Thousands of people , Cooperate with each other . Want to put ta Realize it , Make every detail perfect . Finally, it will be presented to players . Maybe the environment is limited and my eyes are stopped , Make yourself a frog in a well . I haven't seen such a powerful world outlook behind . Don't say , There is indeed a group of skills that have accumulated very deep , People with technological foresight , And a group of people who always maintain a state of humility and continue to learn . Express art through games .What is this? That's what I want .
however , however , How did you get to this stage today . It really makes me feel speechless . Is it really like what the movie said : humility ——> Create brilliance —— Resplendence creates ease —— Ease corrupts people .
These two years , I played games on all platforms . what EA,Steam,2K,Origin,Switch As long as PC There are on the platform , new , classic 3A masterpiece , I played everything I could . Whether it's mobile games , Online games , It's still a single machine . Never found one like ow A game designed like this .
Today's Blizzard , Will it regroup , sleep on the brushwood . Create transcendence again ow The game comes . I can only expect . expect ta Can create more excellent Games , Not disturbed by external things .
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