当前位置:网站首页>Compile oglpg-9th-edition source code with clion
Compile oglpg-9th-edition source code with clion
2022-07-02 19:06:00 【A Sheng】
OpenGL It is a software library that can access the characteristics of graphics hardware devices , its 1.0 Version released at 1994 year 7 month , Mainly used in computer graphics . With AR and VR The development of , Computer graphics algorithms will become increasingly important , Like ray tracing [RayTracing].
One . Compile source code
Use CLion open OGLPG-9th-Edition Source code [1], Create in the root directory build Folder , then cd build, Carry out orders cmake .., The error is reported as follows : The solution is to comment CMakeLists.txt In the document 92-94 Line code :
Two . Have a problem
Unable to open file encountered glfw3_d.lib The question is , Need to compile OGLPG-9th-Edition\lib\glfw Source code [3]: Compiling solutions , stay OGLPG-9th-Edition\lib\glfw\build\src\Debug Can be found in glfw3.lib and glfw3.pdb file :
take glfw3.lib and glfw3.pdb Rename it to glfw3_d.lib and glfw3_d.pdb after , copy to OGLPG-9th-Edition\lib Below directory :
3、 ... and . Running example
Running example 01-keypress.cpp As shown below : Running example 01-triangles.cpp As shown below :
Four .01-triangles.cpp Source code analysis
(1) Vertex shaders and fragment shaders
GLFW What is the library ?GLFW It's used to create OpenGL Context and a third-party library of operation windows . that Glew What is a library ? Due to the OpenGL Of API There are differences ,Glew[OpenGL Extension Wrangler Library] Just put these API An integrated library . Vertex Shader ( Including subdivision and geometric coloring ) Determines where an element should be on the screen , Slice coloring uses this information to determine what the color of a slice should be .
(2)OpenGL and C Data type correspondence
suffix | data type | C Language data type | Corresponding OpenGL type |
---|---|---|---|
b | 8 An integer | signed char | GLbyte |
s | 16 An integer | signed short | GLshort |
i | 32 An integer | int | GLint、GLsizei |
f | 32 Bit floating point type | float | GLfloat、GLclampf |
d | 64 Bit floating point type | double | GLdouble、GLclampd |
ub | 8 Bit unsigned integer | unsigned char | GLubyte |
us | 16 Bit unsigned integer | unsigned short | GLushort |
ui | 32 Bit unsigned integer | unsigned int | GLuint、GLenum、GLbitfield |
(3)01-triangles.cpp File source code and comments
#include "vgl.h"
#include "LoadShaders.h"
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
void init( void )
{
// n: Specify the number of vertex array object names to generate
// arrays: Specifies the array to store the name of the generated vertex array object
// Assign vertex array objects : return n Unused object names to array arrays in , Used as a vertex array object
glGenVertexArrays( NumVAOs, VAOs );
// array: Specify the name of the bound vertex array
// Create and bind a vertex array object
glBindVertexArray( VAOs[Triangles] );
GLfloat vertices[NumVertices][2] = {
{ -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1
{ 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2
};
// void glCreateBuffers(GLsizei n, GLuint* buffers);
// return n Currently unused cache object names ( Each represents a newly created cache object ), And save to buffers Array
glCreateBuffers( NumBuffers, Buffers );
// void glBindBuffer(GLenum target, GLuint buffer);
// Name as buffer The cache object of is bound to target The specified cache join point .target Must be OpenGL One of the supported cache binding targets ,buffer It has to be through glCreateBuffers() The name of the assignment .
// If buffer It is the first time to be bound , Then the corresponding cache object will also be created .
glBindBuffer( GL_ARRAY_BUFFER, Buffers[ArrayBuffer] );
// void glBufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
// glBufferStorage Create a new immutable data store for the object currently bound to the target buffer
glBufferStorage( GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0);
ShaderInfo shaders[] =
{
{ GL_VERTEX_SHADER, "media/shaders/triangles/triangles.vert" },
{ GL_FRAGMENT_SHADER, "media/shaders/triangles/triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders( shaders );
glUseProgram( program );
// glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
// index: Attribute positions in shaders
// size: Indicates the number of components that need to be updated for each vertex , It can be 1、2、3、4 or GL_BGRA
// type: Specify the data type of each element in the array
// normalized: Set whether the vertex data needs to be normalized before storage
// stride: The size offset value between every two elements in the array
// pointer: Indicates in the cache object , The offset value of the array data calculated from the starting position , Use basic system units byte
glVertexAttribPointer( vPosition, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0) );
glEnableVertexAttribArray( vPosition );
}
void display( void )
{
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
// Clear the data in the frame cache before rendering
// GL_COLOR: Cache type cleared
// 0: Set the cache index to be cleared
// back: Set the color after clearing the cache
glClearBufferfv(GL_COLOR, 0, black);
// Select the vertex array to use as vertex data
glBindVertexArray( VAOs[Triangles] );
// Request rendering geometry
glDrawArrays( GL_TRIANGLES, 0, NumVertices );
}
int main( int argc, char** argv )
{
// glfw Initialization and configuration
glfwInit();
// At the same time, create a new rendering window OpenGL Environmental Science , Used to execute rendering instructions
GLFWwindow* window = glfwCreateWindow(800, 600, "Triangles", NULL, NULL);
// Set up window Associated with the window in OpenGL The environment is the current environment
glfwMakeContextCurrent(window);
// initialization GL3W library , establish OpenGL Before environment , This direction must be called once
gl3wInit();
// Set the data used in the program
init();
while (!glfwWindowShouldClose(window))
{
// Rendering work
display();
// Swap the front-end and back-end caches of the window , Go back to the content and show it
glfwSwapBuffers(window);
// Handle all waiting events , Check any information returned by the operating system
glfwPollEvents();
}
// Destroy the specified window and its context , Determine whether the window needs to be closed
glfwDestroyWindow(window);
// close GLFW library
glfwTerminate();
}
(4) Vertex shader triangles.vert Document code and comments
#version 400 core //OpenGL Color language version
layout( location = 0 ) in vec4 vPosition; // Save vertex position information
void main()
{
gl_Position = vPosition; // Copy the input vertex position to the specified output position of the vertex shader
}
(5) Slice shader file code and comments
#version 450 core
out vec4 fColor; // The color value corresponding to the slice
void main()
{
fColor = vec4(0.5, 0.4, 0.8, 1.0);
}
reference :
[1]The OpenGL Programming Guide 9th Edition:http://www.opengl-redbook.com/
[2]OpenGL Red Book Example Code:https://github.com/openglredbook/examples
[3]GLFW Source download - compile - Use :http://t.zoukankan.com/Doyoung-p-13690602.html
[4]OpenGL Programming Guide [ The first 9 edition ]
Artificial intelligence dry goods recommendation Focus on technology sharing in the field of artificial intelligence
Game metauniverse Focus on technology sharing in the game field
边栏推荐
- 迷你高尔夫球场:伦敦休闲旅游好去处
- sql训练2
- Singapore summer tourism strategy: play Singapore Sentosa Island in one day
- M2DGR:多源多场景 地面机器人SLAM数据集(ICRA 2022 )
- [0701] [论文阅读] Alleviating Data Imbalance Issue with Perturbed Input During Inference
- 开源物联网平台ThingsBoard的安装
- 医院在线问诊源码 医院视频问诊源码 医院小程序源码
- Redis (7) -- database and expiration key
- 【测试开发】软件测试—概念篇
- 新加坡暑假旅游攻略:一天玩转新加坡圣淘沙岛
猜你喜欢
Singapore summer tourism strategy: play Singapore Sentosa Island in one day
Introduction to the paper | analysis and criticism of using the pre training language model as a knowledge base
UML 类图
[daily question] the next day
Transformation of thinking consciousness is the key to the success or failure of digital transformation of construction enterprises
仿京东放大镜效果(pink老师版)
第一次去曼谷旅游怎么玩?这份省钱攻略请收好
SLC、MLC、TLC 和 QLC NAND SSD 之间的区别:哪个更好?
Google's official response: we have not given up tensorflow and will develop side by side with Jax in the future
开源物联网平台ThingsBoard的安装
随机推荐
Websocket of Web real-time communication technology
《病人家属,请来一下》读书笔记
R language uses lrtest function of epidisplay package to perform likelihood ratio test on multiple GLM models (logisti regression). Compare whether the performance of the two models is different, and
CDN acceleration and breaking J anti-theft chain function
新手必看,点击两个按钮切换至不同的内容
聊聊电商系统中红包活动设计
Crypto usage in nodejs
How can retail enterprises open the second growth curve under the full link digital transformation
【JVM调优实战100例】01——JVM的介绍与程序计数器
Introduction to sap s/4hana OData mock service
Leetcode (154) -- find the minimum value II in the rotation sort array
2022编译原理期末考试 回忆版
论文导读 | 机器学习在数据库基数估计中的应用
Mysql高级篇学习总结7:Mysql数据结构-Hash索引、AVL树、B树、B+树的对比
[100 cases of JVM tuning practice] 02 - five cases of virtual machine stack and local method stack tuning
Eliminate the yellow alarm light on IBM p750 small computer [easy to understand]
【每日一题】第一天
消息队列消息丢失和消息重复发送的处理策略
论文导读 | 关于将预训练语言模型作为知识库的分析与批评
UML class diagram