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Unity supports the platform # define instruction of script
2022-06-30 04:58:00 【Bigfield】
Unity Platforms that support scripting #define The instructions are as follows :
attribute : function :
UNITY_EDITOR #define Instructions , Used to call... From game code Unity Editor script .
UNITY_EDITOR_WIN Windows Editor code on #define Instructions .
UNITY_EDITOR_OSX #define Instructions , be used for Mac OS X Editor code on .
UNITY_STANDALONE_OSX #define Instructions , Used specifically for Mac OS X( Include Universal,PPC and Intel Architecture ) compile / Execute code .
UNITY_STANDALONE_WIN #define Instructions , Used specifically for Windows Standalone application compilation / Execute code .
UNITY_STANDALONE_LINUX #define Instructions , Used specifically for Linux Standalone application compilation / Execute code .
UNITY_STANDALONE #define Instructions , For any stand-alone platform (Mac OS X,Windows or Linux) compile / Execute code .
UNITY_WII #define Instructions , Used to Wii Console compilation / Execute code .
UNITY_IOS #define Instructions , Used to iOS Platform compilation / Execute code .
UNITY_IPHONE It is not recommended to use . Please switch to UNITY_IOS.
UNITY_ANDROID Apply to Android Platform #define Instructions .
UNITY_PS4 #define Operation instruction Of PlayStation 4 code .
UNITY_XBOXONE #define Command execution Xbox One code .
UNITY_TIZEN Tizen Platform #define Instructions .
UNITY_TVOS Apply to Apple TV Platform #define Instructions .
UNITY_WSA
#define Instructions for Universal Windows platform .
Besides , When targeting .NET Core And use .NET compile C# When you file , Will define NETFX_CORE. Script backend .
UNITY_WSA_10_0 For general use Windows Platform #define Instructions . Besides , in the light of .NET Core compile C# When you file , Also define WINDOWS_UWP.
UNITY_WINRT And UNITY_WSA identical .
UNITY_WINRT_10_0 amount to UNITY_WSA_10_0
UNITY_WEBGL #define Instructions for WebGL.
UNITY_FACEBOOK Apply to Facebook platform (WebGL or Windows Independent ) Of #define Instructions .
UNITY_ADS #define Instructions , Used to call... From game code Unity Ads Method .5.2 And higher .
UNITY_ANALYTICS #define Instructions , Used to invoke Unity Analysis tools Methods in game code .5.2 And higher .
UNITY_ASSERTIONS #define Instructions are used to assert control procedures .
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