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UE4 material UV texture does not stretch with model scale
2022-06-29 09:30:00 【Deveuper】
Official document tutorial : link
WorldAlignedTexture
WorldAlignedTexture( Globally consistent texture ) The tiling texture() function is used to tile a texture on an object surface in global space , This tiling is independent of the size or rotation of the object .
This function allows you to specify the direction in which the texture is projected , And by global units ( Not the percentage of texture size ) Make a proportional adjustment .
Because this function tiles the texture in global space , So we need to pay attention , Any animated object that handles textures in this way will have textures " floating ", That is, the texture remains in its original position , The object slides under it .
project | explain | |
|---|---|---|
Input
| ||
Texture objects ( Texture objects )(TextureObject (Texture Object)) | Receive the texture to be tiled in global space . | |
Texture size ( vector 3)(TextureSize (Vector3)) | Texture size , With X、Y and Z Global units on the axis . | |
Global position ( vector 3)(WorldPosition (Vector3)) | Provide 3D The start point offset of the texture in global space . | |
Export floating point 4( Static Boolean )(ExportFloat 4 (StaticBool)) | Whether to use the alpha channel of the incoming texture . The default value is false. | |
Global space normals ( vector 3)(World Space Normal (Vector3)) | Allows you to specify the normal direction of the up axis of global space , So as to rotate the coordinates used by this function . The default value is 0,0,1, namely , Up Z. | |
Projected transition contrast ( vector 3)(ProjectionTansitionContrast (Vector3)) | stay X、Y and Z When projected in the direction , This value controls the blended contrast produced when two projection planes intersect . | |
Output
| ||
XY texture (XY Texture) | In the global X and Y The result of projecting the texture in the direction . | |
Z texture (Z Texture) | In the global Z The result of projecting the texture in the direction . | |
XYZ texture (XYZ Texture) | In the global X、Y and Z The result of projecting the texture in the direction . | |

Please note that , Although the ground has rotated , But the texture is still consistent with the global coordinates .
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