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Unity3d post process volume profile

2022-06-22 02:39:00 Art is cTRlC

Ambient Occlusion Ambient light mask : Used to make it look like a corner of the world where light is hard to shine , Dark at intersections, etc .
Anti aliasing: Anti-Aliasing : The algorithm provided by anti aliasing function can make the edges with obvious sense of aliasing smoother , Although the sense of serration is reduced , But it will make the object blurred .
Auto Exposure Auto exposure : Simulate the human eye to adapt to various dark and light effects , Like coming out of a dark tunnel , The human eye will dazzle for a short time .
Bloom glow : Most commonly used Post-process One of the special effects , The effect is the same as his name , Provides the effect of image diffusion from bright edges ,Dirtiness Can simulate stains and dust to derive Bloom Special effects , stay FPS This kind of effect is common in games .
Chromatic Aberration chromatic aberration : Produce some color stripes on the boundary , Simulate the camera lens to increase the artistic effect because the color does not converge , Can be used to simulate poisoning effects .
Color Grading Color grading : Another frequently used special effect , Used to correct the color and brightness in the lens , To achieve a movie or poster effect , It can be understood as the filter in the mobile phone . You need a certain professional foundation to play , But by adjusting Tonemapping( Tone mapping ) Of mod Some effects can be achieved quickly .
Deferred Fog Delayed fog effect : Fog is the effect of superimposing colors on objects based on their distance from the camera . This is used to simulate fog or fog in an outdoor environment , And it is usually used to hide the clipping of objects when the far clipping plane of the camera moves forward to improve performance .
Depth of Field The depth of field : One of the common special effects , Simulate the focusing effect of the camera lens to produce a blur . Blurring not only gives visual cues about the distance of objects , And it also introduces scattered scenes , This is a pleasing visual artifact .
Grain Granular effect : Simulate the graininess of the old movie screen , Used to simulate old-fashioned imaging equipment .
Lens Distortion Lens distortion : This effect simulates the shape of the lens by distorting or not distorting the final rendered picture .
Motion Blur Motion blur :“ Motion blur ” Is a common post-processing effect , It can simulate the blur of the image when the object photographed by the camera moves faster than the exposure time of the camera . Motion blur is used to produce subtle effects in most types of games , But it is exaggerated in some types , For example, racing games .
Screen space Reflections Screen space reflection : Screen space reflection is a technology that reuses screen space data to calculate reflection . It is usually used to produce more subtle reflections , For example, on a wet floor surface or in a puddle .
Vignette Fainting : In photography , Vignetting is used to darken the edges of the image and / Or desaturation terms . Often used for artistic effects , For example, draw the focus to the center of the image .

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