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Yu Xia looks at win system kernel -- debugging

2022-06-12 02:58:00 Silent feather summer

Write it at the front

   This series is my word by word code , Including examples and experimental screenshots . Due to the complexity of the system kernel , Therefore, there may be errors or incompleteness , If there is a mistake , Welcome criticism and correction , This tutorial will be updated for a long time . If you have good advice , Welcome to feedback . It's not easy to code words , If this article helps you , If you have spare money , You can reward and support my creation . If you want to reprint , Please attach my reprint information to the back of the article , And declare my personal information and my blog address , but I must be informed in advance .

If you look from the middle , Please read... Carefully Yu xiakan Win system kernel —— sketch , Easy to learn this tutorial .

   Before viewing this tutorial , Ask a few questions , Have you prepared the basic knowledge ? Have you learned the chapter on protection mode ? Have you learned the abnormal chapter ? Have you finished the exercise ? If not, don't continue .


Gorgeous dividing line



   Comrades who have learned programming should often use debugging , Debugging is a necessary step and an indispensable part of programming , that Windows What is the principle of debugging ? What is the so-called de debugging ? The following are the subdirectories of this chapter :

Subdirectory of this article

  • Debugging —— sketch ( This article will introduce )
  • Debugging —— Debug objects and debug events
  • Debugging —— Breakpoints and single steps
  • Debugging —— Summary and promotion

sketch

   What is the principle of the debugger we use ? How it is realized ? How each of its functions is implemented in the kernel ? What is the principle of de debugging ? How to fight ? This chapter will focus on these issues . Be careful , In learning this chapter, you must make the abnormal chapter clear , Otherwise, it will be hard to learn in some parts .

Next

   Debugging —— Debug objects and debug events

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