当前位置:网站首页>Render minecraft scenes into real scenes using NVIDIA GPU
Render minecraft scenes into real scenes using NVIDIA GPU
2022-07-02 06:29:00 【Little Heshang sweeping the floor】
GANcraft- Turn gamers into 3D The artist
NVIDIA And scientists at Cornell University introduced a hybrid unsupervised neural rendering process , It can effectively represent large and complex scenes in the world of three-dimensional elements . essentially ,3D Artists only need to build the simplest part , The algorithm will do the rest to build a realistic world . Researchers applied this hybrid neural rendering pipeline to Minecraft A piece of the world , To produce a more realistic Minecraft Scene version .
NVIDIA And the wider research community (pix2pix、pix2pixHD、MUNIT、SPADE) Previous work solved image to image conversion (im2im) The problem of —— Convert an image from one domain to another . At first glance , These methods seem to provide a simple solution for the task of transforming one world into another —— Convert one image at a time . However ,im2im Method does not maintain viewpoint consistency , Because they don't understand 3D The geometric , And each 2D Frames are generated independently . As can be seen from the following image , The results of these methods will produce jitter and sudden color and texture changes .
MUNIT | SPADE | wc-vid2vid | NSVF-W | GANcraft |
---|
Get into GANcraft, A direct pair 3D A new way to enter the world to operate .
Researchers at Research Explained in :“ Because the photorealistic rendering of the block world created by the user does not exist at all , We have to pass
Indirect supervision to train the model .”
The working principle of this method is to randomly sample the camera view in the input block world , Then imagine what a realistic version of the view would look like . This is SPADE With the help of ,SPADE yes NVIDIA Previous work on image to image conversion , And it's popular GauGAN Key components in the demonstration . GANcraft By using a style adjustment network that can eliminate the ambiguity between world structure and rendering style , Overcome these generated “ False reality ” View inconsistency of . This makes GANcraft It can generate output video with consistent view , And different styles as shown in the figure !
Although the research results are in Minecraft Has been shown , But this method is applicable to other 3D A piece of the world , For example, stereo pixels . The potential to shorten the time and expertise required to build a high-definition world increases the value of this research . It can help game developers 、CGI Artists and the animation industry reduce the time it takes to build these large and impressive worlds .
GANcraft stay Imaginaire In the library . The library is optimized for the training of generation model and generation countermeasure network , Support more GPU、 Multi node and automatic hybrid accuracy training . NVIDIA To make the 10 The implementation of many different research work and the pre training model have been released . as time goes on , This library will continue to update the updated works .
边栏推荐
- web自动中利用win32上传附件
- Idea announced a new default UI, which is too refreshing (including the application link)
- Golang -- map capacity expansion mechanism (including source code)
- kali最新更新指南
- The difference between session and cookies
- 重载全局和成员new/delete
- Redis - grande question clé
- Sentinel Alibaba open source traffic protection component
- LeetCode 78. subset
- 【程序员的自我修养]—找工作反思篇二
猜你喜欢
随机推荐
CUDA user object
Network related knowledge (Hardware Engineer)
CUDA中的Warp matrix functions
队列(线性结构)
20201002 VS 2019 QT5.14 开发的程序打包
CUDA中的存储空间修饰符
Codeforces Round #797 (Div. 3) A—E
Detailed definition of tensorrt data format
分布式事务 :可靠消息最终一致性方案
【每日一题】写一个函数,判断一个字符串是否为另外一个字符串旋转之后的字符串。
Redis——缓存击穿、穿透、雪崩
web自动中利用win32上传附件
qq邮箱接收不到jenkins构建后使用email extension 发送的邮件(timestamp 或 auth.......)
奇葩pip install
LeetCode 40. Combined sum II
标签属性disabled selected checked等布尔类型赋值不生效?
记录一次RDS故障排除--RDS容量徒增
Dynamic global memory allocation and operation in CUDA
Distributed transactions: the final consistency scheme of reliable messages
MySQL的10大經典錯誤