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Official tutorial redshift 05 AOVs
2022-07-29 06:24:00 【Yuulily】

If you need a depth map, tick Enable Deep Output; The following screenshot explains the depth image ; As a reference, understand ;
below 3 A general default is ok ;
ADD Add various channels , A hint Beauty It means perfect , The official document is very clear , Here should be the meaning of the final image ;
Next, continue to add each channel, which is similar vray Elements , Personal summary of the role of these channels :.
1: It is convenient to check which channel diagram has problems , For example, some channels can obviously see a lot of noise after rendering , You can appropriately adjust the corresponding sampling parameters for this channel graph ;
2: One is to facilitate later image synthesis and secondary optimization and adjustment ;

When storing images , Save each channel as 16 position exr Enough ; In addition, all the saved names in the red box are unified ,rs A graph containing all channels will be rendered , You can import Nuke Later, when synthesizing ;
RS Channel synthesis formula :
RS Rendering AOVs Add in AmbientOcclusion Channel post rendering is black , Rendering AO Channel method and summary :
1、 New render layer ;
2、 All lights in the scene are turned off or deleted ;
3、 newly build rsIncandescent Shader , stay Color Add on channel rsAmbientOcclusion, then AOVs add to AmbientOcclusion passageway , You can render ;



Reflection OCC, After being synthesized on the object with strong reflection , It works better , It's real ;
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