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Stepper motor
2022-06-30 07:28:00 【weixin_ forty-six million one thousand two hundred and twenty-o】
system.c
uchar flag_1ms=0;
void Timer0_Init(void)
{
TH0 = T1MS>>8; // Assign initial value to
TL0 = T1MS; // Assign initial value to
TMOD = 0x01; // Set the timer 0 Using a 16 bit timer
EA = 1; // Open total interrupt
ET0 = 1; // Turn on timer 0 interrupt
TR0 = 1; // Start timer 0
}
void Timer0() interrupt 1 // Interrupt number 1
{
TH0 = T1MS>>8; // Assign initial value to
TL0 = T1MS; // Assign initial value to
flag_1ms=1;
}
/*void Delay_us(uint xus)
{
for(;xus>0;xus--);
}
void Delay_ms(uint xms)
{
for(;xms>0;xms--)
{
Delay_us(1000);
}
}
*/
void delay(uint i)
{
while(i--);
}
system.h
#include "reg52.h"
#define uchar unsigned char // Define unsigned characters
#define uint unsigned int // Defines an unsigned integer
#define FOSC 12000000L // Define the crystal oscillator frequency
#define T1MS (65536-FOSC/12/1000) // timing 10 In milliseconds , The value to be written by the counter
//void Delay_us(uint xus); //us Stage delay
//void Delay_ms(uint xms); //ms Stage delay
void Timer0_Init(void); // Timer initialization
void delay(uint i);
system.h
#include "system.h"
sbit MOTOR_PS = P1^6;
sbit MOTOR_PHASE1 = P1^5;
sbit MOTOR_PHASE2 = P1^4;
sbit MOTOR_I01 = P1^3;
sbit MOTOR_I11 = P1^2;
sbit MOTOR_I02 = P1^1;
sbit MOTOR_I12 = P1^0;
#define Motor_Active() (MOTOR_PS=1)
#define Motor_Sleep() (MOTOR_PS=0)
#define MOTOR_STEP_1() do{MOTOR_PHASE1=1;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP_2() do{MOTOR_PHASE1=0;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP_3() do{MOTOR_PHASE1=0;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP_4() do{MOTOR_PHASE1=1;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_1() do{MOTOR_PHASE1=1;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=1;}while(0)
#define MOTOR_STEP1_4_2() do{MOTOR_PHASE1=1;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=1;}while(0)
#define MOTOR_STEP1_4_3() do{MOTOR_PHASE1=1;MOTOR_PHASE2=1;MOTOR_I01=1;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_4() do{MOTOR_PHASE1=1;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_5() do{MOTOR_PHASE1=0;MOTOR_PHASE2=1;MOTOR_I01=1;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_6() do{MOTOR_PHASE1=0;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_7() do{MOTOR_PHASE1=0;MOTOR_PHASE2=1;MOTOR_I01=1;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_8() do{MOTOR_PHASE1=0;MOTOR_PHASE2=1;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=1;}while(0)
#define MOTOR_STEP1_4_9() do{MOTOR_PHASE1=0;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=1;}while(0)
#define MOTOR_STEP1_4_10() do{MOTOR_PHASE1=0;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=1;}while(0)
#define MOTOR_STEP1_4_11() do{MOTOR_PHASE1=0;MOTOR_PHASE2=0;MOTOR_I01=1;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_12() do{MOTOR_PHASE1=0;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_13() do{MOTOR_PHASE1=1;MOTOR_PHASE2=0;MOTOR_I01=1;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_14() do{MOTOR_PHASE1=1;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=1;MOTOR_I02=0;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_15() do{MOTOR_PHASE1=1;MOTOR_PHASE2=0;MOTOR_I01=1;MOTOR_I11=0;MOTOR_I02=1;MOTOR_I12=0;}while(0)
#define MOTOR_STEP1_4_16() do{MOTOR_PHASE1=1;MOTOR_PHASE2=0;MOTOR_I01=0;MOTOR_I11=0;MOTOR_I02=0;MOTOR_I12=1;}while(0)
void Motor_For(void);
void Motor_For1_4(void);
void Motor_Rev1_4(void);
motor.c
#include "motor.h"
void Motor_For(void)
{
static uchar timer=0;
timer++;
switch(timer)
{
case 1: MOTOR_STEP_1();break;
case 2: MOTOR_STEP_2();break;
case 3: MOTOR_STEP_3();break;
case 4: MOTOR_STEP_4();timer=0;break;
}
}
void Motor_For1_4(void)
{
static uchar timer=0;
timer++;
switch(timer)
{
case 1: MOTOR_STEP1_4_1();break;
case 2: MOTOR_STEP1_4_2();break;
case 3: MOTOR_STEP1_4_3();break;
case 4: MOTOR_STEP1_4_4();break;
case 5: MOTOR_STEP1_4_5();break;
case 6: MOTOR_STEP1_4_6();break;
case 7: MOTOR_STEP1_4_7();break;
case 8: MOTOR_STEP1_4_8();break;
case 9: MOTOR_STEP1_4_9();break;
case 10: MOTOR_STEP1_4_10();break;
case 11: MOTOR_STEP1_4_11();break;
case 12: MOTOR_STEP1_4_12();break;
case 13: MOTOR_STEP1_4_13();break;
case 14: MOTOR_STEP1_4_14();break;
case 15: MOTOR_STEP1_4_15();break;
case 16: MOTOR_STEP1_4_16();timer=0;break;
}
}
void Motor_Rev1_4(void)
{
static timer=17;
timer--;
switch(timer)
{
case 1: MOTOR_STEP1_4_1();timer=17;break;
case 2: MOTOR_STEP1_4_2();break;
case 3: MOTOR_STEP1_4_3();break;
case 4: MOTOR_STEP1_4_4();break;
case 5: MOTOR_STEP1_4_5();break;
case 6: MOTOR_STEP1_4_6();break;
case 7: MOTOR_STEP1_4_7();break;
case 8: MOTOR_STEP1_4_8();break;
case 9: MOTOR_STEP1_4_9();break;
case 10: MOTOR_STEP1_4_10();break;
case 11: MOTOR_STEP1_4_11();break;
case 12: MOTOR_STEP1_4_12();break;
case 13: MOTOR_STEP1_4_13();break;
case 14: MOTOR_STEP1_4_14();break;
case 15: MOTOR_STEP1_4_15();break;
case 16: MOTOR_STEP1_4_16();break;
}
}
main.c
#include "system.h"
#include "key.h"
#include "motor.h"
sbit sw1 = P3^7;
extern uchar flag_1ms; // Look for its definition in other modules . in addition ,extern It can also be used to specify Links .
static unsigned int key_timer=0;
void main(void) // The main function of a program
{
Timer0_Init(); Timer 0 Function call
Motor_Active();
while(1) // What's in braces , Executed in a constant loop
{
//1ms Enter once
if(flag_1ms==1) // With me , What's in my braces , Be regularly 1ms Do it once , Repeat
{
flag_1ms=0;
if(sw1==0)
{
key_timer++;
if(key_timer==100)
{
Motor_For();
}
else if(key_timer==900)
{
Motor_For();
}
else if(key_timer>=910)
{
key_timer=899;
}
}
else
{
key_timer=0;
}
}
}
}
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