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Senior game modelers tell newbies, what are the necessary software for game scene modelers?
2022-08-04 23:50:00 【3D modeling morning】
With the vigorous development of the domestic game market, the industry's demand for game scene modeling is constantly increasing.Generally speaking, all inanimate objects are modeled by the game scene model maker. For example, the mountains and rivers, city buildings, and plants in the game are all within the scope of the game scene.Here, the editor has compiled some software commonly used by game scene modelers, mainly to provide some valuable software recommendations for novice modelers.
One, the choice of game scene modeling software
Modeling software: 3DS Max, Maya, C4D
Recommended use: 3DS Max
The most basic of course is modeling software. The three commonly used modeling software are 3DS Max, Maya, and C4D. However, because Maya and C4D software focus more on film and television, animation, and special effects, soIt is recommended that you use 3DS Max to model the game scene model.Autodesk 3dsMax is a large-scale tool software launched by Autodesk, which is more suitable for games, architectural design, interior design, industrial design and other fields.
Volkswagen Magotan game model modeling
Second, game scene modelers must exhibit UV software
Unfolding UV software: modeling software comes with UV system, UVLayout, Unfold3D
Recommended use: UVLayout
The work after modeling is to unfold the UV. The UV system that comes with the software is usually full-featured but less convenient to use.In addition, these two UV unfolding gadgets are very good, but why is UVLayout more recommended here?
Game scene model UV unfolding
uvlayout has several distinct advantages over unfold3d:
a: Selecting edges can be mirrored. This is especially useful for complex organisms. It saves almost half of the time. Moreover, his mirror image is actually symmetrical in posture! That is to say, it is symmetric.Even if your model is a very weird pose. This is the same as zbrush. Unfold3d does not have this biggest advantage.
b. While highly intelligently unfolding, it has several different algorithms. Each has its own advantages. And unfold3d has only one.
c. Provides all the basic traditional unwrapping uv operations. For example, push and pull points, local scaling uv blocks, local relax, etc. And unfold3d does not have it. All his operations are automatic.Size, this is fatal to the cooperation with zbrush. Because the uv quadrant of zb is a circle smaller than that of general software (zb is evil software)
d. You can render uv directly. You don't need to go back to max. In this way, the uvunwarp function of max can be completely stopped. Zb+uvlayout+ps can complete all the pre-rendering work. Max is just a renderer
Three, texture drawing software
Painting and texture software: Adobe Photoshop, SubstancePainter, 3DCoat, BodyPaint, Mary
Recommended software: Each of these software has its own advantages and will not be recommended. It depends on everyone's needs.
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3D texture drawing
1. Adobe Photoshop, referred to as "PS", is an image processing software developed and published by Adobe Systems.Although ps is a graphic design and drawing tool, it also has its shortcomings for game design, that is, it cannot draw textures on 3D models.
2.SubstancePainter currently uses the most PBR material production software, which ends the traditional Photoshop drawing, the max or maya viewing effect, and finally the engine viewing, a tedious and hardware-intensive process, which can be simply said to draw textures directly in the engine,What you draw is what you get.
3.3DCoat is a software specially designed for game artists. It focuses on the detailed design of game models. It integrates the functions of real-time texture drawing and detailed sculpting of 3D models, which can speed up the detailed design.On the teaching website of Miao Miao Xue, I saw texture tutorials made by PS, BodyPaint, SubstancePainter, 3DCoat and other software.I have collected and organized a lot of video tutorials in this area, and I will teach 3D game modeling live classes for free every night. What I teach is basically easy to understand and full of fun like a turtle. Anyone who wants to learn this technologyLittle friends, you can learn and engage in resources seriously, go to my 3D modeling tutorial community (skirt), the first set of numbers is: 344, the middle set of numbers is: 704, the number at the endYes: 204. The above three groups of numbers can be combined in order.If you want to improve your own strength, you have to communicate more. Only by constantly absorbing the advantages of others can you achieve your own strength.
4.BodyPaint is a separate module of CINEMA4D drawing function, which is a powerful tool for online game model drawing and texture.Zbrush paints vertex shaders and converts them to textures.Mudbox is Autodesk's sculpting software. Except for zbrush, it is Mudbox. It is better than zbrush in drawing textures, and the addition of layers.
5.Mary's 3D model drawing and mapping software for Avatar movie production.
With these software, it is completely enough when modeling the game scene, and the software for the whole process from modeling, UV unwrapping to texture drawing is all included in the bag.The editor can only help here, and then I need to rely on you to show your skills.If there is a better software recommendation, you are welcome to make corrections.
Finally share the game modeling learning method
Suggestion: Everyone learn modeling from the most basic software. After mastering the basic software, follow the whole process of game modeling from beginning to end, and learn some other software operations in the process.Novices start with small props, small props - small scene - part of the character - character set - the whole character, the learning ideas are clear, and the learning tasks are clearly defined in stages.
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