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Serialization of unity
2022-06-24 08:04:00 【Kenight_】
after Serialize ( serialize ) Of class or attribute The value of is saved as a binary file , stay Unity Serializable in attribute Will be in Inspector Show it
Inherit MonoBehavior Under the circumstances
class And public attribute Are considered serializable
private attribute Considered non serializable , It can be done by SerializeField Force serialization
No inheritance MonoBehavior Under the circumstances
class And public attribute None of them unity Considered serializable
It can be done by System.Serializable serialize class
To be Serializable Of class Of public attribute Considered serializable , and private attribute Is still not serializable ( adopt SerializeField Force serialization )
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