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AE 3D particle system plug-in: Trapcode particle
2022-07-27 06:03:00 【Wuli hahahaha】
Trapcode Particular It's a powerful AE 3D Particle system plug-ins , It can produce various natural effects , It's like smoke 、 fire 、 Flash of light . It can also produce organic and high-tech graphic effects , It is very useful for graphic design of motion .

function
The designer ( new )
In the update Designer in , Creating particle effects is easier than ever . For emitter , The particle , Physics and helper particles add adjustable blocks with preset behaviors and styles . Or just click to add a full customizable particle effect .

Hydrodynamics ( new )
Use the new Dynamic Fluids The physics engine creates dynamic rotation effects , Make particles behave as if they were moving in a real fluid . from 4 Choose from customizable fluid behaviors . Text emitter ( new )
This is the first time that text is used as a transmitter , The creation process has been greatly accelerated from the previous version . No need to precompile . Create a write effect by controlling the display of particles along the text path . Mask emitter ( new )
For the first time ever, a mask was used as a transmitter , It makes it easy to create an emitter with a unique shape or use part of the image as a particle emission source . No need to precompile . Create a write effect by controlling the display of particles along the mask path .355PLUS Preset ( new )
Pass more than 355 A completely customizable Designer The preset starts running . especially 4 Including more than 55 A new preset , It shows powerful functions such as fluid dynamics . Explore the Library , Find the effect of exquisite design , For making fluids , written words , fire , Space flight , The fireworks , Muzzle flash , The explosion , Smoke, etc . Save your own presets , And share them in your facility .GPU Speed up
adopt OpenGL adopt Trapcode Particular The new GPU Speed up to get quick feedback . According to your system and settings , You can see that the speed is up to the previous version 4 Times or more .
3D Cameras and lights
Special use After Effects Of 3D Cameras and lights , In this way, you can combine particle effects with dynamic graphics and real actions vfx The lens is fully integrated . Instant feedback
Designers provide immediate visual feedback , Make the construction and preview effect an intuitive and creative experience . In particular 3 in ,Designer Respect AE comp Size , Bring composition and camera information . Preview the particle layout using the camera and emitter position controls Multiple systems
For the first time ever , In the same 3D When combining multiple particle systems in space , Explore unlimited creative possibilities . Create beauty through the interaction of different systems , Complex effects , All of these are in a specific instance . Transmitters in multi system settings can share parameter settings ( For example, turbulence , Gravity, etc ), And can be saved as a single preset .OBJS As a launcher
By using 3D Models and animations OBJ Sequence as particle emitter , Provide new dimensions for particle systems . To increase flexibility , You can choose from OBJ The vertex of the file , edge , Surface or volume emits particles . From specific 60 Multiple OBJ Select from library , Or directly at After Effects or Designer Use the new OBJLoading Panel Easily load your own model . Sprites and polygons
By specifying any image in the composite as 2D Sprites or texture polygons , Use it as any image in compositing . especially 3 Now contains more than 270 Static and animated sprite images , Can be directly in After Effects In or through new Sprite Loading Panel Easily load into Designer in . Lighting and shadows
stay After Effects Medium shades all particle types in the light . Shading can simulate light attenuation , and Shadowlet Rendering can cast shadows on primary and secondary particles . Bounce and Physics
Use a special physics engine to move particles organically into the air , Or bounce from other layers . Including wind , gravity , Turbulence control, etc , Used to simulate complex , Realistic movement . Auxiliary system
New sub particles are generated through special auxiliary systems . Create organic tracks and branches , Or build splash after rebound . especially 3 Update Aux The system now includes the ability to add custom particles to achieve more changes , And key parameters for more control . Reflection Mapping
Use layers as reflection maps , Create dynamic color changes in texture polygon particles . stay 3D Add
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