当前位置:网站首页>els strip collision deformation judgment
els strip collision deformation judgment
2022-08-02 13:43:00 【joker_0030】
#include"els_h.h"
//背景数组
char g_arrBackGroud[20][10] = {0};
char g_arrSqare[2][4] = {0};
int g_nSqareID = -1;
// g_Line与g_nList记录当前模块左上角位置.
int g_nLine = -1;
int g_nList = -1;
void ChangeLineSqare()
{
if (1 == g_arrBackGroud[g_nLine][g_nList - 1])//横着的.
{
//清零.
g_arrBackGroud[g_nLine][g_nList - 1] = 0;
g_arrBackGroud[g_nLine][g_nList + 1] = 0;
g_arrBackGroud[g_nLine][g_nList + 2] = 0;
if (2 == g_arrBackGroud[g_nLine + 1][g_nList])
{
g_arrBackGroud[g_nLine - 1][g_nList] == 1;
g_arrBackGroud[g_nLine - 2][g_nList] == 1;
g_arrBackGroud[g_nLine - 3][g_nList] == 1;
}
else if (2 == g_arrBackGroud[g_nLine + 2][g_nList])
{
g_arrBackGroud[g_nLine + 1][g_nList] == 1;
g_arrBackGroud[g_nLine - 1][g_nList] == 1;
g_arrBackGroud[g_nLine - 2][g_nList] == 1;
}
else
{
//元素赋值.
g_arrBackGroud[g_nLine - 1][g_nList] = 1;
g_arrBackGroud[g_nLine + 1][g_nList] = 1;
g_arrBackGroud[g_nLine + 2][g_nList] = 1;
}
}
else//竖着的.
{
//清零.
g_arrBackGroud[g_nLine - 1][g_nList] = 0;
g_arrBackGroud[g_nLine + 1][g_nList] = 0;
g_arrBackGroud[g_nLine + 2][g_nList] = 0;
if (2 == g_arrBackGroud[g_nLine][g_nList + 1])
{
//赋值.
g_arrBackGroud[g_nLine][g_nList - 1] = 1;
g_arrBackGroud[g_nLine][g_nList - 2] = 1;
g_arrBackGroud[g_nLine][g_nList - 3] = 1;
//标记.
g_nList = g_nList - 2;
}
else if (2 == g_arrBackGroud[g_nLine][g_nList + 2])
{
g_arrBackGroud[g_nLine][g_nList + 1] = 1;
g_arrBackGroud[g_nLine][g_nList - 1] = 1;
g_arrBackGroud[g_nLine][g_nList - 2] = 1;
g_nList = g_nList - 1;
}
else if (2 == g_arrBackGroud[g_nLine][g_nList - 1])
{
//赋值.
g_arrBackGroud[g_nLine][g_nList + 1] = 1;
g_arrBackGroud[g_nLine][g_nList + 2] = 1;
g_arrBackGroud[g_nLine][g_nList + 3] = 1;
//标记.
g_nList = g_nList + 1;
}
else
{
//元素赋值.
g_arrBackGroud[g_nLine][g_nList - 1] = 1;
g_arrBackGroud[g_nLine][g_nList + 1] = 1;
g_arrBackGroud[g_nLine][g_nList + 2] = 1;
}
}
}
void OnPaint(HDC hDc)
{
//创建兼容性DC.
HDC hMemDC = CreateCompatibleDC(hDc);//内存id为:HMemDc,窗口id hDc.
//创建兼容性位图.
HBITMAP hBitmapBack= CreateCompatibleBitmap(hDc, 500, 600);
//关联起来.
SelectObject(hMemDC, hBitmapBack);
PaintSqare(hMemDC);
ShowSqare2(hMemDC);
//传递:
//返回值:失败返回0,成功返回非零.
//参数1:目标DC,窗口DC
//参数2,3:目标的起始位置,注意是基于我们的窗口.
//参数4,5:区域的大小.
//参数6:源DC,也就是我们的内存DC.
//参数7,8:内存图片的起始位置.
//参数9:传递方式.
//
BitBlt(hDc, 0, 0, 300, 600, hMemDC, 0, 0, SRCCOPY);
//释放DC
DeleteObject(hBitmapBack);
DeleteDC(hMemDC);
}
void Oncreate()
{
srand((unsigned int)time(NULL));//只执行一次.
CreateRandomSqare();
CopySqareToBack();
}
void PaintSqare(HDC hMemDC)
{
int i = 0,
j = 0;
//画大方块.
//创建的是窗口背景颜色.
HBRUSH hOldBrush1;
//创建一个颜色的画刷.
HBRUSH hNewBrush1 = CreateSolidBrush(RGB(63, 27, 18));
//绑定当前DC与画刷,返回系统默认画刷.
hOldBrush1 = SelectObject(hMemDC, hNewBrush1);
//释放画刷句柄.
//遍历
Rectangle(hMemDC, 0, 0, 300, 600);//矩形框距离运行窗口的开始位置坐标和截至位置坐标.
//指定一个方块.
/*g_arrBackGroud[2][4] = 1;
g_arrBackGroud[3][3] = 1;
g_arrBackGroud[3][4] = 1;
g_arrBackGroud[3][5] = 1;*/
//创建的是还未掉下的方块的颜色
HBRUSH hOldBrush;
//创建一个颜色的画刷.
HBRUSH hNewBrush = CreateSolidBrush(RGB(63, 27, 182));
//绑定当前DC与画刷,返回系统默认画刷.
hOldBrush = SelectObject(hMemDC, hNewBrush);
//释放画刷句柄.
//遍历
for (i=0 ; i < 20; i++)//2、?
{
for (j=0 ; j < 10; j++)
{
if (1 == g_arrBackGroud[i][j])
{
//画方块.
Rectangle(hMemDC, j*30, i*30, j*30 + 30, i*30 + 30);//矩形框距离运行窗口的开始位置坐标和截至位置坐标.
}
}
}
//使用完新画刷,把系统默认画刷选出来,返回创建的画刷.
hNewBrush = SelectObject(hMemDC, hOldBrush);
//释放画刷句柄.
DeleteObject(hNewBrush);
//使用完新画刷,把系统默认画刷选出来,返回创建的画刷.
hNewBrush1 = SelectObject(hMemDC, hOldBrush1);
//释放画刷句柄.
DeleteObject(hNewBrush1);
}
//创建随机块.
int CreateRandomSqare()
{
int nIndex=rand()%7;
switch (nIndex)
{
case 0:
g_arrSqare[0][0] = 1, g_arrSqare[0][1] = 1, g_arrSqare[0][2] = 0, g_arrSqare[0][3] = 0;
g_arrSqare[1][0] = 0, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 1, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 3;
break;
case 1:
g_arrSqare[0][0] = 0, g_arrSqare[0][1] = 1, g_arrSqare[0][2] = 1, g_arrSqare[0][3] = 0;
g_arrSqare[1][0] = 1, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 0, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 3;
break;
case 2:
g_arrSqare[0][0] = 0, g_arrSqare[0][1] = 1, g_arrSqare[0][2] = 0, g_arrSqare[0][3] = 0;
g_arrSqare[1][0] = 1, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 1, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 3;
break;
case 3:
g_arrSqare[0][0] = 1, g_arrSqare[0][1] = 0, g_arrSqare[0][2] = 0, g_arrSqare[0][3] = 0;
g_arrSqare[1][0] = 1, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 1, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 3;
break;
case 4:
g_arrSqare[0][0] = 0, g_arrSqare[0][1] = 0, g_arrSqare[0][2] = 1, g_arrSqare[0][3]= 0;
g_arrSqare[1][0] = 1, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 1, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 3;
break;
case 5:
g_arrSqare[0][0] = 0, g_arrSqare[0][1] = 1, g_arrSqare[0][2] = 1, g_arrSqare[0][3] = 0;
g_arrSqare[1][0] = 0, g_arrSqare[1][1] = 1, g_arrSqare[1][2] = 1, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 4;
break;
case 6:
g_arrSqare[0][0] = 1, g_arrSqare[0][1] = 1, g_arrSqare[0][2] = 1, g_arrSqare[0][3] = 1;
g_arrSqare[1][0] = 0, g_arrSqare[1][1] = 0, g_arrSqare[1][2] = 0, g_arrSqare[1][3] = 0;
g_nLine = 0;
g_nList = 4;
break;
}
g_nSqareID = nIndex;
return nIndex;
}
void CopySqareToBack()
{
int i = 0,
j = 0;
for ( i = 0; i <2 ; i++)
{
for ( j = 0; j < 4; j++)
{
g_arrBackGroud[i][j + 3] = g_arrSqare[i][j];
}
}
}
void OnReturn(HWND hWnd)
{
//启动定时器
//返回值:成功返回非零.
//参数1:窗口句柄hWnd,NUL
//参数2:定时器ID 不理会
//参数3:间隔时间,毫秒 1000ms=1s.
//参数4:设置为NULL 处理函数的地址.
SetTimer(hWnd, DEF_TIMER1, 200, NULL);
}
void SqareDwon()
{
int i = 0,
j = 0;
for (i = 19; i >=0; i--)
{
for (j = 0; j < 10; j++)
{
if (1==g_arrBackGroud[i][j])
{
g_arrBackGroud[i + 1][j] = g_arrBackGroud[i][j];
g_arrBackGroud[i][j]=0;
}
}
}
}
void OnTimer(HWND hWnd)
{
HDC hDc=GetDC(hWnd);//内核对象.
if (1 == CanSqareDown()&&1== CanSqareDown2())
{
SqareDwon();//停止下落.
g_nLine++;
}
else
{
//1到2
Change1To2();
//产生随机块.
CreateRandomSqare();
//复制到背景上.
CopySqareToBack();
}
//SqareDwon();
//显示方块:
//PaintSqare(hDc);
OnPaint(hDc);
ReleaseDC(hWnd, hDc);
}
int CanSqareDown()
{
int i = 0;
for ( i = 0; i < 10; i++)
{
if (1 == g_arrBackGroud[19][i])
{
return 0;
}
}
return 1;
}
void Change1To2()
{
int i = 0,
j = 0;
for ( i = 0; i < 20; i++)
{
for ( j = 0; j < 10; j++)
{
if (1==g_arrBackGroud[i][j])
{
g_arrBackGroud[i][j] = 2;
}
}
}
}
void ShowSqare2(HDC hMemDC)
{
int i = 0,
j = 0;
HBRUSH hOldBrush;
//创建一个颜色的画刷.
HBRUSH hNewBrush = CreateSolidBrush(RGB(233, 27, 182));
//绑定当前DC与画刷,返回系统默认画刷.
hOldBrush = SelectObject(hMemDC, hNewBrush);
for ( i = 0; i < 20; i++)
{
for ( j = 0; j < 10; j++)
{
if (2 == g_arrBackGroud[i][j])
{
Rectangle(hMemDC, j * 30, i * 30, j * 30 + 30, i * 30 + 30);//矩形框距离运行窗口的开始位置坐标和截至位置坐标.
}
}
}
//使用完新画刷,把系统默认画刷选出来,返回创建的画刷.
hNewBrush = SelectObject(hMemDC, hOldBrush);
//释放画刷句柄.
DeleteObject(hNewBrush);
}
int CanSqareDown2()
{
int i = 0,
j = 0;
for ( i = 19; i >= 0; i--)
{
for ( j = 0; j < 10; j++)
{
if (1== g_arrBackGroud[i][j])
{
if (2==g_arrBackGroud[i+1][j])
{
return 0;
}
}
}
}
return 1;
}
void OnLeft(HWND hWnd)
{
if (1== CanSqareLeft()&& 1==CanSqareLeft2())
{
HDC hDc = GetDC(hWnd);
//方块左移.
SqareLeft();
g_nList--;
//显示方块.
OnPaint(hDc);
ReleaseDC(hWnd, hDc);
}
}
void SqareLeft()
{
int i = 0,
j = 0;
for ( i = 0; i < 20; i++)
{
for ( j = 0; j < 10; j++)
{
if (1 == g_arrBackGroud[i][j])
{
g_arrBackGroud[i][j - 1] = g_arrBackGroud[i][j];
g_arrBackGroud[i][j] = 0;
}
}
}
}
int CanSqareLeft()
{
int i = 0;
for ( i = 0; i < 20; i++)
{
if (1==g_arrBackGroud[i][0])
{
return 0;
}
}
return 1;
}
int CanSqareLeft2()
{
int i,
j;
for ( i = 0; i < 20; i++)
{
for ( j = 0; j < 10; j++)
{
if (1 == g_arrBackGroud[i][j])
{
if (2==g_arrBackGroud[i][j-1])
{
return 0;
}
}
}
}
return 1;
}
void OnRight(HWND hWnd)
{
//HDC hDc = GetDC(hWnd);
方块右移.
//SqareRight();
//OnPaint(hDc);
释放.
//ReleaseDC(hWnd,hDc);
if (1 == CanSqareRight() && 1 == CanSqareRight2())
{
HDC hDc = GetDC(hWnd);
g_nList++;
//方块右移.
SqareRight();
//显示方块.
OnPaint(hDc);
ReleaseDC(hWnd, hDc);
}
}
void SqareRight()
{
int i,
j;
for ( i = 0; i < 20; i++)
{
for ( j = 9; j >=0 ; j--)
{
if (1 == g_arrBackGroud[i][j])
{
g_arrBackGroud[i][j+1] = g_arrBackGroud[i][j];
g_arrBackGroud[i][j] = 0;
}
}
}
}
int CanSqareRight()
{
int i = 0;
for (i = 0; i < 20; i++)
{
if (1 == g_arrBackGroud[i][9])
{
return 0;
}
}
return 1;
}
int CanSqareRight2()
{
int i,
j;
for (i = 0; i < 20; i++)
{
for (j = 0; j < 10; j++)
{
if (1 == g_arrBackGroud[i][j])
{
if (2 == g_arrBackGroud[i][j+1])
{
return 0;
}
}
}
}
return 1;
}
void OnDown(HWND hWnd)
{
OnTimer(hWnd);
}
void OnChangeSqare(HWND hWnd)
{
HDC hDc= GetDC(hWnd);
switch (g_nSqareID)
{
case 0:
case 1:
case 2:
case 3:
case 4:
if (1== CanSqareChangeShape())
{
ChangeSqare();//普通变形
}
else
{
return;
}
break;
case 5://方形
return;
case 6://长条变形.
ChangeLineSqare();
break;
}
OnPaint(hDc);
ReleaseDC(hWnd, hDc);
}
void ChangeSqare()
{
int i = 0,
j = 0,
nTemp=2;
char arrSqare[3][3] = { 0 };
//将背景块复制出来.
for ( i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
arrSqare[i][j] = g_arrBackGroud[g_nLine+i][g_nList+j];
}
}
//变形后复制回去.
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
g_arrBackGroud[g_nLine + i][g_nList + j]= arrSqare[nTemp][i];
nTemp--;
}
nTemp = 2;
}
}
int CanSqareChangeShape()
{
int i=0,
j=0;
for ( i = 0; i < 3; i++)
{
for ( j = 0; j < 3; j++)
{
if (2 == g_arrBackGroud[g_nLine + i][g_nList + j])
{
return 0;
}
}
}
//if (g_nList < 0 || g_nList + 2>9)//解决方案1.
//{
// return 0;
//}
if (g_nList < 0)
{
g_nList = 0;
}
if (g_nLine+2>9)
{
g_nList = 7;
}
return 1;
}
边栏推荐
- .Net 5.0快速上手 Redis
- Oracle update误操作单表回滚
- 栈 && 队列
- “多源异构”和“异构同源”定义区分详解「建议收藏」
- Fabric.js 动态设置字号大小
- Summer training camp-week2 graph theory
- C语言提高篇(三)
- Oracle update error operation single table rollback
- selenium chrome driver运行时的cannot determine loading status from target frame detached问题
- 腾讯安全发布Tencent Cloud EdgeOne,为企业出海打造安全加速一体化服务
猜你喜欢
随机推荐
FreeBSD bnxt以太网驱动源码阅读记录三:
图文短视频自媒体怎么创作?如何让点击量达到10W?
社区收藏缓存设计重构实战
How to create short images and short videos from the media?How to make the click volume reach 10W?
二进制中1的个数
目前想通过提取本地excel文件创建数据表,在sql语句这出了一些问题
【C语言】手把手带你写游戏 —— 猜数字
如何通过DBeaver 连接 TDengine?
Closures in JS
【C语言】剖析函数递归(2)
wx-wow(微信小程序动效库)
Mysql视图
【ONE·Data || 排序入门】
SQL函数 USER
[b01lers2020]Welcome to Earth-1
微信小程序getPhoneNumber接口code=40013
uniapp/小程序 onload方法每次打开页面都执行解读
[typescript] Use the RangePicker component in antd to implement time limit the previous year (365 days) of the current time
[C language] Explicit array solution (1)
【C语言】夏日一题 —— 求最大公约数和最小公倍数