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UE4 game architecture learning notes
2022-07-02 22:34:00 【It's a bald rabbit】
With UPROPERTY() Variables declared at the beginning of a macro can be garbage collected by the engine
UPARAM() macro , Mainly used to C++ The code is exposed to the blueprint .
Assertion
The simplest way to think assert Any “ Assertion ” Must be true , Otherwise, the program will stop running
Unreal Engine 4 (UE4) There are three different assert Equivalent term series :check、verify and ensure. If you want to check the code behind these functions , Can be in Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h. Everyone's behavior is slightly different , But they all have the same general function as diagnostic tools used in the development process .

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