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Unity's 3D multi-point arrow navigation
2022-07-01 03:57:00 【itsxwz】
2022.06.28
- When leaving the first navigation point , Arrow automatically creates the next arrow , This method can control the distance between the two arrows . In addition, you can use time to control the timing of the next arrow generation . When the first arrow reaches the last navigation point , Reclaim the arrow , That is to say, at most one arrow is reserved .
- The arrow displacement is through transform.position Data superimposed , It can control its moving speed .
- The direction of the arrow is for each set of paths ( Start and end two navigation points ) The direction of , Be careful : If you use a three-dimensional model , It is required that the axis corresponding to the model in the world space coordinate system be assigned as the direction . in addition , The center point and center of gravity of the model must coincide .
- Some path segment arrows are not flat , This problem has not been solved yet , There are two ideas :1) Through the direction vector and Vector3 The angle corresponding to the axial direction can be obtained from the fractional vector in each direction , And then convert it to the desired degree of rotation ;2) Determine two vectors through three points , And then find its normal vector , Set the corresponding axial orientation according to the normal vector , None of them passed the verification .
2022.06.29
- Specification of model making , No problem ~
design sketch :
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