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UE4 在游戏运行时更改变量 (通过鼠标滑轮来更改第一人称角色的最大行走速度)
2022-08-05 03:29:00 【Zhichao_97】
在上一篇博客中(UE4 更改组件变量 (以修改第一人称角色模板的最大行走速度和跳跃高度为例))已经创建了最大行走速度这个变量,如何在游戏运行时修改它从而达到动态调整速度的效果?
效果:

步骤:
1.创建如下节点,这样鼠标滚轮每向上滚一下,速度就加50,反之减50

2.可以添加两个打印字符串节点来显示当前的速度

3.标注的区域表示,打印的信息会在屏幕上停留几秒再消失

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