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Game test related tests a hero's skills (spring moves are asked more questions)
2022-07-03 10:56:00 【Pit player】
First of all , Spring moves rushed a lot of test posts , Including game testing engineer, which is a special position in the testing post .
Record a question asked more about spring moves ,“ How to test the skills of a hero ”.
In the final analysis, this problem is the same as the testing of a specific object in software testing .
First, put aside the specific functions of the object , See the essence — Follow a model
UI Interface ;
User's usage habits ;
Integrity and complexity of business processes ;
Including the learning cost and difficulty of users ;
There are also differences with similar mainstream software , Or the similarities and differences between them , Design, evaluate and consider from these dimensions ;
Specific to this object , Take the great move of the Dharma king as an example .
The hero chooses — Ritz's trick
Before the skill test , We need to divide it into several modules
- Before skill release
- When skills are released
- After skill release
- Use skills next time
Before skill release
According to the rule, only level 6 can have a big move , Then determine whether it is level six , Whether there is learning in the big move ;
Whether there is enough blue amount of big moves ;
from UI See whether the skill is bright in the interface , Whether it is not in the cooling state , Whether the icon of skill is correct ;
In terms of sound effect, if the big trick is not available, there is a unique sound effect ;
When skills are released
Or from ui Think about it , Whether there is a display when releasing skills , Skill effects , The action of the hero changes , Will there be sound effect after actively releasing skills ;
Can you release skills when the amount of blue is not enough , Whether the amount of blue will be deducted instantly when using ;
Then there is the interaction ,
Such as the interaction with their own hero skills , Whether you can release other skills when using big moves wqe Come again ,
Interact with Summoner skills , Is it releasing R Skill can release flash ,
Interact with equipment , Whether it can trigger blood sucking , Is the efficiency of blood sucking only 66.6%,
Interact with Rune skills , If you bring a conqueror, can you trigger the effect of the conqueror ;
After skill release
Skill effect , Because it is with displacement , So we should consider whether the displacement is successful , Whether the import is successful ,
Whether the displacement position is correct ,
Only the limitation of teammates ;
How many blows have been carried out ? Whether it is 10 paragraph ?
Whether the strike can trigger the critical hit effect ?
Whether the injury follows the algorithm
Whether the damage to the soldiers is only 25%
Skills only last 2s, 2001 Skills should not be released after milliseconds
Last
I have arranged a set of software testing review resources and interview questions for all my friends , Refer to many blog posts of online bosses . I hope it can help you understand and master . Because the length of the article is limited , Larger files , You can pay attention to the public at the bottom of the building ️ Card No ️️️️️ Programmers can check the specific content by themselves !
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