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Entity of cesium data visualization (Part 1)
2022-07-07 09:11:00 【FOR. GET】
Record a problem to be solved
- There is no effect after the contour width is set
One 、Billboard Billboard ( Picture form )
Used to draw position icons , It is convenient to view the characteristics of the region according to the icon , Such as the display of the national flag , And the display of city landmark buildings . The official link : Click on the access
var entity = viewer.entities.add({
// id: "", // Unique identifier of this object . If not provided , Will generate GUID.
name: "billboard", // Get or set the name of the object
// description: "", // Get or set HTML describe
// orientation: "", // Get or set the direction
position: Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883), // Get or set the location
billboard: {
show: true, // default Whether to display the entity
image: "/static/images/pythondjango.png", // Designated billboard URL,Django Can be static files or media files
scale: 1.0, // default: 1.0 , A numeric attribute , Specify the scale to apply to the image size
// Pixel offset type: Cartesian2 default:Cartesian2.ZERO
pixelOffset: new Cesium.Cartesian2(0, 0), // Two dimensional Cartesian coordinate system
// Eye deflection type: Cartesian3 default:Cartesian3.ZERO
eyeOffset: new Cesium.Cartesian3(0.0, 0.0, 0.0), // Three dimensional Cartesian coordinate points
// Horizontal alignment type: HorizontalOrigin default:HorizontalOrigin.CENTER
// CENTER The origin is at the horizontal center of the object ;LEFT The origin is on the left side of the object ;RIGHT The origin is on the right side of the object
horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
// Vertical alignment type: VerticalOrigin default:VerticalOrigin.CENTER
// CENTER The origin is at BASELINE and TOP The vertical center between ;BOTTOM The origin is at the bottom of the object ;
// BASELINE If the object contains text , Then the origin is at the baseline of the text , Otherwise, the origin is at the bottom of the object ;TOP The origin is at the top of the object
verticalOrigin: Cesium.VerticalOrigin.CENTER, // default: CENTER Vertical alignment position Reference resources Cesium.VerticalOrigin
// Get or set the height reference of this billboard type: HeightReference default:HeightReference.NONE
// NONE Absolute position ;CLAMP_TO_GROUND The position is fixed on the terrain ;RELATIVE_TO_GROUND Position height refers to the height above the terrain
heightReference: Cesium.HeightReference.NONE,
// Color type: Color default:Color.WHITE
color: Cesium.Color.LIME,
// Gets or sets the rotation angle in radians type: number default:0
rotation: 0,
// Gets or sets the alignment axis in world space type:Cartesian3 default:Cartesian3.ZERO
alignedAxis: Cesium.Cartesian3.ZERO,
width: 50, // Used to specify the width of the billboard ( In pixels ), And cover the original size .
height: 50, // Used to specify the height of the billboard ( In pixels ), And cover the original size .
// Get or set the near and far zoom attributes of the billboard according to the distance between the billboard and the camera type:NearFarScalar
// new Cesium.NearFarScalar (
// near: Lower limit of camera range default=0,
// nearValue: The value of the lower limit of the camera range default=0,
// far Upper limit of camera range default=1,
// farValue The value of the upper limit of the camera range default=0)
scaleByDistance: new Cesium.NearFarScalar(1.0e3, 2.0, 2.0e3, 1.0),
// According to the distance from the billboard to the camera , Get or set the near and far translucency properties of billboards type:NearFarScalar
translucencyByDistance: new Cesium.NearFarScalar(
1.0e3,
1.0,
1.5e6,
0.5
),
// According to the distance between the billboard and the camera , Get or set the near pixel offset and far pixel offset scaling properties of the billboard type:NearFarScalar
pixelOffsetScaleByDistance: new Cesium.NearFarScalar(
1.0e3,
1.0,
1.5e6,
0.0
),
// Defines the sub area of the image to be used for the billboard , Not the whole image , Instead, start from the lower left corner in pixels .
//imageSubRegion: Cesium.BoundingRectangle ( x , y , width , height )
// It specifies that this billboard will be displayed at a distance from the camera
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0.0, 5000.0),
// Get or set the distance from the camera , Disable depth testing at depth , for example , To prevent cutting the terrain .
// When set to zero , Depth tests will always be applied . Set to Number.POSITIVE_INFINITY when , Never apply depth testing .
disableDepthTestDistance: Number.POSITIVE_INFINITY,
},
});
// Set up the camera asynchronously to view one or more entities or data sources provided . If the data source is still loading , Or the visualization is still loading , This method waits for the data to be ready before performing scaling .
viewer.zoomTo(entity);
// Change the relevant properties of the billboard , Instantiate first , And then it's like python The change value of the dictionary
var billboard = entity.billboard;
billboard.scale = 1.0;
billboard.color = Cesium.Color.WHITE.withAlpha(1);
Two 、Box The box ( Cuboid )
var entity = viewer.entities.add({
name: "box", // Set the new name
position: Cesium.Cartesian3.fromDegrees(-107.0, 40.0, 3000.0), // Set the position of the box Center
box: {
show: true, // Set whether to display
dimensions: new Cesium.Cartesian3(4000.0, 3000.0, 1000.0), // Cartesian3 type , Used to specify the length of the box , Width and height
// Specify the height relative to the position of the entity . default: HeightReference.NONE
// NONE Absolute position ;CLAMP_TO_GROUND The position is fixed on the terrain ;RELATIVE_TO_GROUND Position height refers to the height above the terrain .
heightReference: Cesium.HeightReference.NONE,
fill: true, // Specify whether to fill the box with the supplied material .
// MaterialProperty|Color default:Color.WHITE // Used to specify the material used to fill the box
material: Cesium.Color.RED.withAlpha(0.5),
outline: true, // Whether to display outline
// type:Property|Color default:Color.BLACK Contour color
outlineColor: Cesium.Color.YELLOW,
outlineWidth: 20, // Contour width
// type:ShadowMode default:ShadowMode.DISABLED
// DISABLED Objects do not cast or receive shadows ;ENABLED Objects cast and receive shadows ;
// CAST_ONLY Objects cast shadows only ;RECEIVE_ONLY This object only receives shadows .
shadows: Cesium.ShadowMode.DISABLED,
// type:DistanceDisplayCondition Specify to display this box at a distance from the camera .(a,b) It means that a and b Between
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(1.0e3,2.0e3 ),
},
});
viewer.zoomTo(entity);
3、 ... and 、Corridor corridor
var entity = viewer.entities.add({
name: "corridor",
corridor: {
// show: true,
// Specify the Cartesian3 An array of positions type: Cartesian3
positions: Cesium.Cartesian3.fromDegreesArray([
-80.0,
40.0,
-85.0,
40.0,
-85.0,
35.0,
]),
width: 200000.0, // Specify the distance between road edges .
height: 200000.0, // Specify the height of the corridor relative to the ellipsoidal surface .
// Specify the height relative to the position of the entity . default: HeightReference.NONE
// NONE Absolute position ;CLAMP_TO_GROUND The position is fixed on the terrain ;RELATIVE_TO_GROUND Position height refers to the height above the terrain .
heightReference: Cesium.HeightReference.NONE,
extrudedHeight: 100000.0, // Specify the height of the protruding surface of the corridor relative to the ellipsoid .
// Specify the height of the protruding surface of the corridor relative to .
extrudedHeightReference: Cesium.HeightReference.NONE,
// The style of the corner type:CornerType default:CornerType.ROUNDED
// ROUNDED The corners have smooth edges ;MITERED The corner point is the intersection of adjacent edges ;BEVELED The corners are trimmed
cornerType: Cesium.CornerType.MITERED,
granularity: Cesium.Math.RADIANS_PER_DEGREE, // The distance between each latitude and longitude
fill: true, // Specify whether to provide filling materials
// texture of material type:MaterialProperty|Color default:Color.WHITE
material: Cesium.Color.RED.withAlpha(0.5),
outline: true, // height or extrudedHeight must be set for outlines to display
outlineColor: Cesium.Color.BLACK,
outlineWidth: 1.0,
// type:ShadowMode default:ShadowMode.DISABLED
// DISABLED Objects do not cast or receive shadows ;ENABLED Objects cast and receive shadows ;CAST_ONLY Objects cast shadows only ;RECEIVE_ONLY This object only receives shadows .
shadows: Cesium.ShadowMode.CAST_ONLY,
// Display between the height from the ground
// distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
// 1.0e3,
// 2.0e3
// ),
// When the corridor is on the ground, it will be opposite to the terrain ,3D tiles Or classify the two type:ClassificationType default:ClassificationType.BOTH
// TERRAIN Only terrain will be classified ;CESIUM_3D_TILE Will only 3D Tiles To classify ;BOTH At the same time Terrain and 3D Tiles To classify .
classificationType: Cesium.ClassificationType.BOTH,
},
// zindex:1,// An attribute , Specify the zIndex, Only if undefined height and extrudedHeight And only when the road is static .
});
viewer.zoomTo(entity);
Four 、Cylinder prism ( cone )
Why should I call it prism , Because
slices
Attribute hours are actually prisms , It is a circle only when the value is infinite .
var entity = viewer.entities.add({
name: "cylinder", // Draw a cylinder
position: Cesium.Cartesian3.fromDegrees(-105.0, 40.0, 200000.0),
cylinder: {
// show: true,
length: 400000.0, // Cylinder length
topRadius: 200000.0, // Top radius of cylinder
bottomRadius: 200000.0, // Radius of cylinder bottom
// Specify the height relative to the position of the entity . default: HeightReference.NONE
// NONE Absolute position ;CLAMP_TO_GROUND The position is fixed on the terrain ;RELATIVE_TO_GROUND Position height refers to the height above the terrain .
heightReference: Cesium.HeightReference.NONE, //
fill: true,
material: Cesium.Color.GREEN.withAlpha(0.5),
outline: true,
outlineColor: Cesium.Color.DARK_GREEN,
outlineWidth: 1.0,
numberOfVerticalLines: 6, // Used to specify the number of vertical lines drawn along the perimeter of the profile .
// type:ShadowMode default:ShadowMode.DISABLED
// DISABLED Objects do not cast or receive shadows ;ENABLED Objects cast and receive shadows ;CAST_ONLY Objects cast shadows only ;RECEIVE_ONLY This object only receives shadows .
shadows: Cesium.ShadowMode.DISABLED,
slices: 8, // Number of edges around the cylinder , A large number makes a circle
// Set the height between which to display
// distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
// 1.0e3,
// 2.0e3
// ),
},
});
viewer.zoomTo(entity);
- When
slices
Greater thannumberOfVerticalLines
when ,numberOfVerticalLines
Will take effect
- Tongduo adjustment The radius of the bottom of the cylinder is
0
5、 ... and 、Ellipse The ellipse
Tip:
If the distance between the long axis and the short axis is equal, the circle is drawn
var entity = viewer.entities.add({
name: "Circles and Ellipses",
// Specify the center of the ellipse
position: Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 100000.0),
ellipse: {
show: true,
semiMajorAxis: 300000.0, // Long semi axis distance
semiMinorAxis: 150000.0, // Short semi axis distance
height: 0.0, // Specify the height of the ellipse relative to the ellipsoidal surface
// Specify the height relative to the position of the entity . default: HeightReference.NONE
// NONE Absolute position ;CLAMP_TO_GROUND The position is fixed on the terrain ;RELATIVE_TO_GROUND Position height refers to the height above the terrain .
heightReference: Cesium.HeightReference.NONE,
extrudedHeight: 0.0, // Used to specify the height of the extruded surface of the ellipse relative to the ellipsoidal surface
extrudedHeightReference: Cesium.HeightReference.NONE, // Is used to specify the extrudedHeight Relative to what
// rotation: Cesium.Math.toRadians(45), // Specifies that the ellipse rotates counterclockwise from the North
stRotation: 0.0, // Used to specify that the elliptical texture rotates counterclockwise from the North
granularity: Cesium.Math.RADIANS_PER_DEGREE, // Angular distance between points on ellipse
fill: true, // Whether to fill
material: Cesium.Color.BLUE.withAlpha(0.5),
outline: true, // Whether to display fill lines
outlineColor: Cesium.Color.DARK_GREEN,
outlineWidth: 1.0,
numberOfVerticalLines: 16, // The number of vertical lines drawn along the perimeter of the contour
shadows: Cesium.ShadowMode.DISABLED,
// distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
// 1.0e3,
// 2.0e3
// ),
// When on the ground, the terrain ,3D tiles Or classify the two type:ClassificationType default:ClassificationType.BOTH
// TERRAIN Only terrain will be classified ;CESIUM_3D_TILE Will only 3D Ceramic tiles are classified ;BOTH At the same time Terrain and 3D Tile To classify .
classificationType: Cesium.ClassificationType.BOTH,
},
});
viewer.zoomTo(viewer.entities);
6、 ... and 、Ellipsoid ellipsoid
var entity = viewer.entities.add({
name: "Spheres and Ellipsoids",
position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 300000.0), // Return from longitude and latitude values in degrees Cartesian3 Location .
ellipsoid: {
show: true,
radii: new Cesium.Cartesian3(200000.0, 200000.0, 200000.0), // Outer radius of ellipsoid
// innerRadii: new Cesium.Cartesian3(1000.0, 1000.0, 1000.0), // Inner radius of ellipsoid
minimumClock: 0.0, // Minimum clock angle
maximumClock: 2 * Math.PI, // Maximum clock angle
minimumCone: 0.0, // Minimum cone angle
maximumCone: Math.PI, // Maximum cone angle
heightReference: Cesium.HeightReference.NONE,
fill: true,
material: Cesium.Color.BLUE.withAlpha(0.5),
outline: true,
outlineColor: Cesium.Color.YELLOW,
outlineWidth: 1.0,
stackPartitions: 12, // The number of weft extension line cutting grid
slicePartitions: 12, // The number of linear cutting along longitude grid
subdivisions: 120, // Number of samples per contour ring , Determine the granularity of curvature , The bigger, the smoother
shadows: Cesium.ShadowMode.DISABLED,
// distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
// 1.0e3,
// 2.0e3
// ),
},
});
viewer.zoomTo(viewer.entities);
7、 ... and 、Label label
It is mainly used for marking the location of the map , It can be used with pictures (
billboard
Billboard ), At this time, in order to prevent blocking , You can set an offset to avoid .
var entity = viewer.entities.add({
name: "label",
position: Cesium.Cartesian3.fromDegrees(
-75.1641667,
39.9522222,
300000.0
),
label: {
show: true, // Whether to display text annotation
text: "label label ", // What are the displayed dimensions
font: "normal 30px Sans-serif", // Set the size and type of annotation font
fillColor: Cesium.Color.RED, // The font color
// FILL fill ;OUTLINE Show only borders ;FILL_AND_OUTLINE Both filled and framed
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
scale: 0.7, // Zoom as a whole , If the font appears fuzzy, you can set twice the size of the font , Then zoom
showBackground: false,// Whether to display the background color of the annotation
backgroundColor: Cesium.Color.BLUE, // Set the background color
backgroundPadding: new Cesium.Cartesian2(7, 5), // Specify the properties of horizontal and vertical background filling in pixels
pixelOffset: Cesium.Cartesian2.ZERO, // Specify the attribute of pixel offset
eyeOffset: Cesium.Cartesian3.ZERO, // Specify eye offset
horizontalOrigin: Cesium.HorizontalOrigin.CENTER, // Horizontal alignment
verticalOrigin: Cesium.VerticalOrigin.CENTER, // The vertical alignment
heightReference: Cesium.HeightReference.NONE,
outlineColor: Cesium.Color.BLACK, // Font peripheral color
outlineWidth: 1,
// Used to set the attribute of semi transparency according to the distance from the camera
translucencyByDistance: new Cesium.NearFarScalar(
1.0e3,
1.0,
1.5e6,
1
),
// Used to set according to the distance from the camera pixelOffset Properties of
pixelOffsetScaleByDistance: new Cesium.NearFarScalar(
1.0e3,
1.0,
1.5e6,
0.0
),
// Attribute used to set the scale according to the distance from the camera
scaleByDistance: new Cesium.NearFarScalar(1.0e3, 2.0, 2.0e3, 1.0),
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
0,
2.0e4),
// An attribute , Specify the distance from the camera to disable the depth test
disableDepthTestDistance: Number.POSITIVE_INFINITY,
},
});
viewer.zoomTo(viewer.entities);
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