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unity学习(五):Excel表格读取和数据类生成
2022-08-02 03:33:00 【落水无痕】
id | petName | petAvt | description |
string | string | string | string |
1 | 软绵绵 | PetAvt1 | 一只可爱的小绵羊,但是千万不要被它的外表所迷惑 |
2 | 鸵鸟-KL | PetAvt2 | 理想城中的机械宠物,能够辅助赛车手进行比赛 |
3 | 军火猪 | PetAvt4 | 一只暴躁的虎皮猪,总是横冲直撞的破坏着 |
表格格式固定,第一行数据名 ,第二行数据类型,
第一行和第一列为非重复数据,防止读取冲突
1、选取表格,另存为.csv文件,生成的.csv需要转换为UTF-8格式,不然读取会有问题
2、生成解析csv窗口
Editor/CreatConfigDataFile.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary>
/// Excel表格的解析窗口
/// </summary>
public class CreatConfigDataFile : EditorWindow {
static string writePath = "/Scripts/GameConfigs/";
static Object selectObj;
[MenuItem("framework/打开配置Excel表格的解析窗口")]
static void ByWindow()
{
CreatConfigDataFile window = EditorWindow.GetWindow<CreatConfigDataFile>();
}
private void OnGUI()
{
GUILayout.Label("设置配置数据文件的生成路径");
writePath = GUILayout.TextField(writePath);
GUILayout.Label("请选择一个合法的CSV文件");
if (GUILayout.Button("生成C#协议文件"))
{
Debug.Log("生成C#协议文件----------");
if (selectObj != null)
{
CreatConfigUitl.CreatConfigFile(selectObj, writePath);
}
}
if (Selection.activeObject != null)
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
if (path.ToLower().Substring(path.Length - 4, 4) == ".csv")
{
selectObj = Selection.activeObject;
GUILayout.Label(path);
}
}
}
private void OnSelectionChange()
{
Repaint();
}
}
3、读取csv,并自动生成对应数据类
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.IO;
/// <summary>
/// CSV 读写
/// </summary>
public class CsvStreamReader
{
private ArrayList rowAL; //行链表,CSV文件的每一行就是一个链
private string fileName; //文件名
private Encoding encoding; //编码
/// <summary>
///
/// </summary>
/// <param name="fileName">文件名,包括文件路径</param>
public CsvStreamReader(string fileName)
{
this.rowAL = new ArrayList();
this.fileName = fileName;
this.encoding = Encoding.Default;
LoadCsvFile();
}
/// <summary>
///
/// </summary>
/// <param name="fileName">文件名,包括文件路径</param>
/// <param name="encoding">文件编码</param>
public CsvStreamReader(string fileName,Encoding encoding)
{
this.rowAL = new ArrayList();
this.fileName = fileName;
this.encoding = encoding;
LoadCsvFile();
}
/// <summary>
/// 文件名,包括文件路径
/// </summary>
public string FileName
{
set
{
this.fileName = value;
LoadCsvFile();
}
}
/// <summary>
/// 文件编码
/// </summary>
public Encoding FileEncoding
{
set
{
this.encoding = value;
}
}
/// <summary>
/// 获取行数
/// </summary>
public int RowCount
{
get
{
return this.rowAL.Count;
}
}
/// <summary>
/// 获取列数
/// </summary>
public int ColCount
{
get
{
int maxCol;
maxCol = 0;
for (int i = 0;i<this.rowAL.Count;i++)
{
ArrayList colAL = (ArrayList) this.rowAL[i]; //rowAL中的某个元素依然是ArrayList类型
maxCol = (maxCol > colAL.Count)?maxCol:colAL.Count; //取最大值
}
return maxCol;
}
}
/// <summary>
/// 获取某行某列的数据
/// row:行,row = 1代表第一行
/// col:列,col = 1代表第一列
/// </summary>
public string this[int row,int col]
{
get
{
//数据有效性验证
CheckRowValid(row);
CheckColValid(col);
ArrayList colAL = (ArrayList) this.rowAL[row-1];
//如果请求列数据大于当前行的列时,返回空值
if (colAL.Count < col)
{
return "";
}
return colAL[col-1].ToString();
}
}
/// <summary>
/// 根据最小行,最大行,最小列,最大列,来生成一个DataTable类型的数据
/// 行等于1代表第一行
/// <summary>
/// 检查行数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckRowValid(int row)
{
if (row <= 0)
{
throw new Exception("行数不能小于0");
}
if (row > RowCount)
{
throw new Exception("没有当前行的数据");
}
}
/// <summary>
/// 检查最大行数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckMaxRowValid(int maxRow)
{
if (maxRow <= 0 && maxRow != -1)
{
throw new Exception("行数不能等于0或小于-1");
}
if (maxRow > RowCount)
{
throw new Exception("没有当前行的数据");
}
}
/// <summary>
/// 检查列数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckColValid(int col)
{
if (col <= 0)
{
throw new Exception("列数不能小于0");
}
if (col > ColCount)
{
throw new Exception("没有当前列的数据");
}
}
/// <summary>
/// 检查检查最大列数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckMaxColValid(int maxCol)
{
if (maxCol <= 0 && maxCol != -1)
{
throw new Exception("列数不能等于0或小于-1");
}
if (maxCol > ColCount)
{
throw new Exception("没有当前列的数据");
}
}
/// <summary>
/// 载入CSV文件
/// </summary>
private void LoadCsvFile()
{
//对数据的有效性进行验证
if (this.fileName == null)
{
throw new Exception("请指定要载入的CSV文件名");
}
else if (!File.Exists(this.fileName))
{
throw new Exception("指定的CSV文件不存在");
}
else
{
}
if (this.encoding == null)
{
this.encoding = Encoding.Default;
}
StreamReader sr = new StreamReader(this.fileName,this.encoding);
string csvDataLine;
csvDataLine = "";
while (true)
{
string fileDataLine;
fileDataLine = sr.ReadLine();
if (fileDataLine == null)
{
break;
}
if (csvDataLine == "")
{
csvDataLine = fileDataLine;//GetDeleteQuotaDataLine(fileDataLine);
}
else
{
csvDataLine += "/r/n" + fileDataLine;//GetDeleteQuotaDataLine(fileDataLine);
}
//如果包含偶数个引号,说明该行数据中出现回车符或包含逗号
if (!IfOddQuota(csvDataLine))
{
AddNewDataLine(csvDataLine);
csvDataLine = "";
}
}
sr.Close();
//数据行出现奇数个引号
if (csvDataLine.Length > 0)
{
throw new Exception("CSV文件的格式有错误");
}
}
/// <summary>
/// 获取两个连续引号变成单个引号的数据行
/// </summary>
/// <param name="fileDataLine">文件数据行</param>
/// <returns></returns>
private string GetDeleteQuotaDataLine(string fileDataLine)
{
return fileDataLine.Replace("\"\"","\"");
}
/// <summary>
/// 判断字符串是否包含奇数个引号
/// </summary>
/// <param name="dataLine">数据行</param>
/// <returns>为奇数时,返回为真;否则返回为假</returns>
private bool IfOddQuota(string dataLine)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = 0;i < dataLine.Length;i++)
{
if (dataLine[i] == '\"')
{
quotaCount++;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 判断是否以奇数个引号开始
/// </summary>
/// <param name="dataCell"></param>
/// <returns></returns>
private bool IfOddStartQuota(string dataCell)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = 0;i < dataCell.Length;i++)
{
if (dataCell[i] == '\"')
{
quotaCount++;
}
else
{
break;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 判断是否以奇数个引号结尾
/// </summary>
/// <param name="dataCell"></param>
/// <returns></returns>
private bool IfOddEndQuota(string dataCell)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = dataCell.Length -1;i >= 0;i--)
{
if (dataCell[i] == '\"')
{
quotaCount++;
}
else
{
break;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 加入新的数据行
/// </summary>
/// <param name="newDataLine">新的数据行</param>
private void AddNewDataLine(string newDataLine)
{
Debug.Log("NewLine:" + newDataLine);
//return;
ArrayList colAL = new ArrayList();
string[] dataArray = newDataLine.Split(',');
bool oddStartQuota; //是否以奇数个引号开始
string cellData;
oddStartQuota = false;
cellData = "";
for (int i = 0 ;i < dataArray.Length;i++)
{
if (oddStartQuota)
{
//因为前面用逗号分割,所以要加上逗号
cellData += "," + dataArray[i];
//是否以奇数个引号结尾
if (IfOddEndQuota(dataArray[i]))
{
colAL.Add(GetHandleData(cellData));
oddStartQuota = false;
continue;
}
}
else
{
//是否以奇数个引号开始
if (IfOddStartQuota(dataArray[i]))
{
//是否以奇数个引号结尾,不能是一个双引号,并且不是奇数个引号
if (IfOddEndQuota(dataArray[i]) && dataArray[i].Length > 2 && !IfOddQuota(dataArray[i]))
{
colAL.Add(GetHandleData(dataArray[i]));
oddStartQuota = false;
continue;
}
else
{
oddStartQuota = true;
cellData = dataArray[i];
continue;
}
}
else
{
colAL.Add(GetHandleData(dataArray[i]));
}
}
}
if (oddStartQuota)
{
throw new Exception("数据格式有问题");
}
this.rowAL.Add(colAL);
}
/// <summary>
/// 去掉格子的首尾引号,把双引号变成单引号
/// </summary>
/// <param name="fileCellData"></param>
/// <returns></returns>
private string GetHandleData(string fileCellData)
{
if (fileCellData == "")
{
return "";
}
if (IfOddStartQuota(fileCellData))
{
if (IfOddEndQuota(fileCellData))
{
return fileCellData.Substring(1,fileCellData.Length-2).Replace("\"\"","\""); //去掉首尾引号,然后把双引号变成单引号
}
else
{
throw new Exception("数据引号无法匹配" + fileCellData);
}
}
else
{
//考虑形如"" """" """"""
if (fileCellData.Length >2 && fileCellData[0] == '\"')
{
fileCellData = fileCellData.Substring(1,fileCellData.Length-2).Replace("\"\"","\""); //去掉首尾引号,然后把双引号变成单引号
}
}
return fileCellData;
}
}
CreatConfigUitl.cs
using UnityEngine;
using System.IO;
using UnityEditor;
/// <summary>
/// 自动化生成csv文件对应数据类
/// </summary>
public class CreatConfigUitl {
public static void CreatConfigFile(Object selectObj, string writePath)
{
string fileName = selectObj.name;
string className = fileName;
if (Directory.Exists(Application.dataPath + writePath) == false)
{
Directory.CreateDirectory(Application.dataPath + writePath);
}
StreamWriter sw = new StreamWriter(Application.dataPath + writePath + className + ".cs");
sw.WriteLine("using UnityEngine;\nusing System.Collections;\n");
sw.WriteLine("public partial class " + className + " : GameConfigDataBase");
sw.WriteLine("{");
string filePath = AssetDatabase.GetAssetPath(selectObj);
CsvStreamReader csr = new CsvStreamReader(filePath);
for (int colNum = 1; colNum < csr.ColCount + 1; colNum++)
{
string fieldName = csr[1, colNum];
string fieldType = csr[2, colNum];
sw.WriteLine("\t" + "public " + fieldType + " " + fieldName + ";" + "");
}
sw.WriteLine("\t" + "protected override string getFilePath ()");
sw.WriteLine("\t" + "{");
// filePath=filePath.Replace("Assets/Resources/","");
// filePath=filePath.Substring(0,filePath.LastIndexOf('.'));
sw.WriteLine("\t\t" + "return " + "\"" + fileName + "\";");
sw.WriteLine("\t" + "}");
sw.WriteLine("}");
sw.Flush();
sw.Close();
AssetDatabase.Refresh(); //这里是一个点
}
}
CsvStreamReader.cs 游戏内数据读取解析
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.IO;
/// <summary>
/// CSV 读写
/// </summary>
public class CsvStreamReader
{
private ArrayList rowAL; //行链表,CSV文件的每一行就是一个链
private string fileName; //文件名
private Encoding encoding; //编码
/// <summary>
///
/// </summary>
/// <param name="fileName">文件名,包括文件路径</param>
public CsvStreamReader(string fileName)
{
this.rowAL = new ArrayList();
this.fileName = fileName;
this.encoding = Encoding.Default;
LoadCsvFile();
}
/// <summary>
///
/// </summary>
/// <param name="fileName">文件名,包括文件路径</param>
/// <param name="encoding">文件编码</param>
public CsvStreamReader(string fileName,Encoding encoding)
{
this.rowAL = new ArrayList();
this.fileName = fileName;
this.encoding = encoding;
LoadCsvFile();
}
/// <summary>
/// 文件名,包括文件路径
/// </summary>
public string FileName
{
set
{
this.fileName = value;
LoadCsvFile();
}
}
/// <summary>
/// 文件编码
/// </summary>
public Encoding FileEncoding
{
set
{
this.encoding = value;
}
}
/// <summary>
/// 获取行数
/// </summary>
public int RowCount
{
get
{
return this.rowAL.Count;
}
}
/// <summary>
/// 获取列数
/// </summary>
public int ColCount
{
get
{
int maxCol;
maxCol = 0;
for (int i = 0;i<this.rowAL.Count;i++)
{
ArrayList colAL = (ArrayList) this.rowAL[i]; //rowAL中的某个元素依然是ArrayList类型
maxCol = (maxCol > colAL.Count)?maxCol:colAL.Count; //取最大值
}
return maxCol;
}
}
/// <summary>
/// 获取某行某列的数据
/// row:行,row = 1代表第一行
/// col:列,col = 1代表第一列
/// </summary>
public string this[int row,int col]
{
get
{
//数据有效性验证
CheckRowValid(row);
CheckColValid(col);
ArrayList colAL = (ArrayList) this.rowAL[row-1];
//如果请求列数据大于当前行的列时,返回空值
if (colAL.Count < col)
{
return "";
}
return colAL[col-1].ToString();
}
}
/// <summary>
/// 根据最小行,最大行,最小列,最大列,来生成一个DataTable类型的数据
/// 行等于1代表第一行
/// <summary>
/// 检查行数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckRowValid(int row)
{
if (row <= 0)
{
throw new Exception("行数不能小于0");
}
if (row > RowCount)
{
throw new Exception("没有当前行的数据");
}
}
/// <summary>
/// 检查最大行数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckMaxRowValid(int maxRow)
{
if (maxRow <= 0 && maxRow != -1)
{
throw new Exception("行数不能等于0或小于-1");
}
if (maxRow > RowCount)
{
throw new Exception("没有当前行的数据");
}
}
/// <summary>
/// 检查列数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckColValid(int col)
{
if (col <= 0)
{
throw new Exception("列数不能小于0");
}
if (col > ColCount)
{
throw new Exception("没有当前列的数据");
}
}
/// <summary>
/// 检查检查最大列数是否是有效的
/// </summary>
/// <param name="col"></param>
private void CheckMaxColValid(int maxCol)
{
if (maxCol <= 0 && maxCol != -1)
{
throw new Exception("列数不能等于0或小于-1");
}
if (maxCol > ColCount)
{
throw new Exception("没有当前列的数据");
}
}
/// <summary>
/// 载入CSV文件
/// </summary>
private void LoadCsvFile()
{
//对数据的有效性进行验证
if (this.fileName == null)
{
throw new Exception("请指定要载入的CSV文件名");
}
else if (!File.Exists(this.fileName))
{
throw new Exception("指定的CSV文件不存在");
}
else
{
}
if (this.encoding == null)
{
this.encoding = Encoding.Default;
}
StreamReader sr = new StreamReader(this.fileName,this.encoding);
string csvDataLine;
csvDataLine = "";
while (true)
{
string fileDataLine;
fileDataLine = sr.ReadLine();
if (fileDataLine == null)
{
break;
}
if (csvDataLine == "")
{
csvDataLine = fileDataLine;//GetDeleteQuotaDataLine(fileDataLine);
}
else
{
csvDataLine += "/r/n" + fileDataLine;//GetDeleteQuotaDataLine(fileDataLine);
}
//如果包含偶数个引号,说明该行数据中出现回车符或包含逗号
if (!IfOddQuota(csvDataLine))
{
AddNewDataLine(csvDataLine);
csvDataLine = "";
}
}
sr.Close();
//数据行出现奇数个引号
if (csvDataLine.Length > 0)
{
throw new Exception("CSV文件的格式有错误");
}
}
/// <summary>
/// 获取两个连续引号变成单个引号的数据行
/// </summary>
/// <param name="fileDataLine">文件数据行</param>
/// <returns></returns>
private string GetDeleteQuotaDataLine(string fileDataLine)
{
return fileDataLine.Replace("\"\"","\"");
}
/// <summary>
/// 判断字符串是否包含奇数个引号
/// </summary>
/// <param name="dataLine">数据行</param>
/// <returns>为奇数时,返回为真;否则返回为假</returns>
private bool IfOddQuota(string dataLine)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = 0;i < dataLine.Length;i++)
{
if (dataLine[i] == '\"')
{
quotaCount++;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 判断是否以奇数个引号开始
/// </summary>
/// <param name="dataCell"></param>
/// <returns></returns>
private bool IfOddStartQuota(string dataCell)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = 0;i < dataCell.Length;i++)
{
if (dataCell[i] == '\"')
{
quotaCount++;
}
else
{
break;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 判断是否以奇数个引号结尾
/// </summary>
/// <param name="dataCell"></param>
/// <returns></returns>
private bool IfOddEndQuota(string dataCell)
{
int quotaCount;
bool oddQuota;
quotaCount = 0;
for (int i = dataCell.Length -1;i >= 0;i--)
{
if (dataCell[i] == '\"')
{
quotaCount++;
}
else
{
break;
}
}
oddQuota = false;
if (quotaCount % 2 == 1)
{
oddQuota = true;
}
return oddQuota;
}
/// <summary>
/// 加入新的数据行
/// </summary>
/// <param name="newDataLine">新的数据行</param>
private void AddNewDataLine(string newDataLine)
{
Debug.Log("NewLine:" + newDataLine);
//return;
ArrayList colAL = new ArrayList();
string[] dataArray = newDataLine.Split(',');
bool oddStartQuota; //是否以奇数个引号开始
string cellData;
oddStartQuota = false;
cellData = "";
for (int i = 0 ;i < dataArray.Length;i++)
{
if (oddStartQuota)
{
//因为前面用逗号分割,所以要加上逗号
cellData += "," + dataArray[i];
//是否以奇数个引号结尾
if (IfOddEndQuota(dataArray[i]))
{
colAL.Add(GetHandleData(cellData));
oddStartQuota = false;
continue;
}
}
else
{
//是否以奇数个引号开始
if (IfOddStartQuota(dataArray[i]))
{
//是否以奇数个引号结尾,不能是一个双引号,并且不是奇数个引号
if (IfOddEndQuota(dataArray[i]) && dataArray[i].Length > 2 && !IfOddQuota(dataArray[i]))
{
colAL.Add(GetHandleData(dataArray[i]));
oddStartQuota = false;
continue;
}
else
{
oddStartQuota = true;
cellData = dataArray[i];
continue;
}
}
else
{
colAL.Add(GetHandleData(dataArray[i]));
}
}
}
if (oddStartQuota)
{
throw new Exception("数据格式有问题");
}
this.rowAL.Add(colAL);
}
/// <summary>
/// 去掉格子的首尾引号,把双引号变成单引号
/// </summary>
/// <param name="fileCellData"></param>
/// <returns></returns>
private string GetHandleData(string fileCellData)
{
if (fileCellData == "")
{
return "";
}
if (IfOddStartQuota(fileCellData))
{
if (IfOddEndQuota(fileCellData))
{
return fileCellData.Substring(1,fileCellData.Length-2).Replace("\"\"","\""); //去掉首尾引号,然后把双引号变成单引号
}
else
{
throw new Exception("数据引号无法匹配" + fileCellData);
}
}
else
{
//考虑形如"" """" """"""
if (fileCellData.Length >2 && fileCellData[0] == '\"')
{
fileCellData = fileCellData.Substring(1,fileCellData.Length-2).Replace("\"\"","\""); //去掉首尾引号,然后把双引号变成单引号
}
}
return fileCellData;
}
}
GameConfigDataBase.cs 通用数据读取管理模板
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Reflection;
/// <summary>
/// csv 通用数据读取管理模板
/// </summary>
public class GameConfigDataBase
{
protected virtual string getFilePath ()
{
return "";
}
//PetConfigData
static Dictionary<Type,Dictionary<string,GameConfigDataBase>> dataDic = new Dictionary<Type, Dictionary<string, GameConfigDataBase>> ();
public static T GetConfigData<T> (object key) where T:GameConfigDataBase
{
Type setT = typeof(T);
if (!dataDic.ContainsKey (setT)) {
ReadConfigData<T> ();
}
Dictionary<string,GameConfigDataBase> objDic = dataDic [setT];
Debug.Log("test (" + key + ")" + objDic.Count);
if (!objDic.ContainsKey (key.ToString())) {
throw new Exception ("no this config");
}
return (T)(objDic [key.ToString()]);
}
public static List<T> GetConfigDatas<T> () where T:GameConfigDataBase
{
List<T> returnList = new List<T> ();
Type setT = typeof(T);
if (!dataDic.ContainsKey (setT)) {
ReadConfigData<T> ();
}
Dictionary<string,GameConfigDataBase> objDic = dataDic [setT];
foreach (KeyValuePair<string,GameConfigDataBase> kvp in objDic) {
returnList.Add ((T)(kvp.Value));
}
return returnList;
}
static void ReadConfigData<T> () where T:GameConfigDataBase
{
T obj = Activator.CreateInstance<T> ();
string fileName = obj.getFilePath ();
string getString = Resources.Load<TextAsset>("GameConfig/" + fileName).text;
CsvReaderByString csr = new CsvReaderByString (getString);
Dictionary<string,GameConfigDataBase> objDic = new Dictionary<string, GameConfigDataBase> ();
FieldInfo[] fis = new FieldInfo[csr.ColCount];
for (int colNum=1; colNum<csr.ColCount+1; colNum++) {
fis [colNum - 1] = typeof(T).GetField (csr [1, colNum]);
}
for (int rowNum=3; rowNum<csr.RowCount+1; rowNum++) {
T configObj = Activator.CreateInstance<T> ();
for (int i=0; i<fis.Length; i++) {
string fieldValue = csr [rowNum, i + 1];
object setValue = new object ();
switch (fis [i].FieldType.ToString ()) {
case "System.Int32":
setValue = int.Parse (fieldValue);
break;
case "System.Int64":
setValue = long.Parse (fieldValue);
break;
case "System.String":
setValue = fieldValue;
break;
default:
Debug.Log ("error data type");
break;
}
fis [i].SetValue (configObj, setValue);
if (fis [i].Name == "key" || fis [i].Name == "id") {
//只检测key和id的值,然后添加到objDic 中
objDic.Add (setValue.ToString (), configObj);
}
}
}
dataDic.Add (typeof(T), objDic); //可以作为参数
}
}
读取示例
//数组读取
var level_configs = LevelConfig.GetConfigDatas<LevelConfig>();
//单条读取
var pet = LevelConfig.GetConfigData<LevelConfig>(1);
var pet2 = LevelConfig.GetConfigData<LevelConfig>("1");
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