🚗 INGI Dakar 2K21 - Be the first one on the finish line ! 🚗

Overview

🚗 INGI Dakar 2K21 - Be the first one on the finish line ! 🚗

This year's first semester Club Info challenge will put you at the head of a car racing team. You will participate to the world's most famous racing contest, the INGI Dakar. Your goal is to build the best car, and to beat your opponents by reaching the furthest distance from the starting line.

Challenge statement

Each group will be put in charge of a car racing team. Ultimately, your goal is to reach the furthest distance from the starting line, with any of your cars. For this, you will have 6 generations of 20 cars. Each generation will be produced based on the previous one. Your job is thus to implement the algorithm that takes the previous generation of cars in argument, and that produces the next generation. Such an algorithm is called a genetic algorithm, for which a theoretical background is given hereafter.

Genetic algorithms

Genetic algorithms (GA) are inspired by the process of natural selection. They are used to resolve complex problems. They use operators such as mutation, crossover and selection. GA process is split into generations. Each generation is composed of a finite number of individuals which are built from the best individuals of the last generation and one or several operators. The first generation is generally randomly created.

Genetic algorithms are used for a large variety of problems from antenna shape optimization to minimize the weight of structures embarked in mars rovers.

A genetic algorithm is based on three operators:

  • Mutation, a mutation is a random modification of a parameter for an individual in the generation,
  • Crossover, a crossover is the creation of an individual based on parameters values from several members of the last generation,
  • Selection, in a genetic algorithm, we select the best individuals of a generation to construct the next generation.

Alternative text describing the image

The Mutation operator is used to ensure that the selection is not trapped in a local optima and can not reach the global optima for each parameters.

Some useful links:

Program specifications

The program for the INGI Dakar 2K21 is composed of 7 Python modules:

  • Car.py: Defines the class Car that represents a car of the game. A Car is composed of two Wheels and a Chassis, where the Wheels are located on two of the four Chassis vertices.
  • Chassis.py: Defines the class Chassis that represents a car chassis. A Chassis is represented by four vertices connected with each other in a quadrilateral shape.
  • CustomFormatter.py: Used for logging purposes.
  • Game.py: Defines the class Game that represents a game of INGI Dakar 2K21, i.e. the simulation of the 6 generations of 20 cars.
  • main.py: Entry point of INGI Dakar 2K21, which launches the simulations and computes the score.
  • Terrain.py: Defines the class Terrain that represents the terrain on which the cars are driving.
  • Wheel.py: Defines the class Wheel that represents a car's wheel. A Wheel is defined by its radius and the fact that it is a motor wheel or not.

To participate to the challenge, you only have to modify the function next_generation in the module main.py, that takes a representation of the game world (a b2World object) and the previous generation of cars (a list of Car objects) as arguments, and that returns the next generation of cars (also a list of Car objects). The car features that you can update for the next generation are given below.

Car features

A car is composed of the following (the numbers in bold cannot be changed):

  • TWO wheels, one of which is a motor wheel
  • A chassis, composed by FOUR vertices, linked together to form a polygon shape.

The car features that you can modify to reach the maximum distance are the following:

  • Radius of the two wheels, separately.
  • Which wheel is the motor wheel.
  • Position of the four vertices of the chassis.
  • To which of the chassis' vertices the two wheels are attached.

Please consult the corresponding classes to understand how those features are expressed and used in the program.

Score computation

To start the simulation of the challenge, just run the python3 main.py Python module. You must also activate the python virtual environment with source penv/bin/activate.

The execution of the challenge, and computation of your final score, is as follows:

  • Each generation contains 20 cars. The maximum distance reached by any of the cars is recorded as the score of this generation.
  • A game is composed of 6 generations. The score of a game is the maximum score among all the generations.
  • To smoothen the results, 5 games are launched after each other. Your final score is the average of the different score you obtained during the games.

At the end of the 5 games, a plot will be shown, with your results for the 5 games.

Installation and execution

Installation

To install the project, first clone the repository with the following command:

git clone https://github.com/ClubINFO-INGI-UCLouvain/INGI-Dakar-2K21-Challenge.git

Then, install the needed libraries by running the install.sh script, inside the project directory:

python3 -m venv penv;
source  penv/bin/activate;
chmod +x install.sh;
./install.sh;

Execution

To run the challenge simulation, you can simply run the main.py Python module in the src directory, with the following command:

cd src/
python3 main.py [--seed_terrain SEED] [--seed_car SEED] [--no_UI] [--no_plot]

The command line arguments, all optional, are the following:

  • --seed_terrain SEED (with SEED an integer): sets the seed for the random generation of the game terrain to SEED, for reproducibility of the simulations
  • --seed_car SEED (with SEED an integer): sets the seed for the random generation of the first generation of cars to SEED, for reproducibility of the simulations
  • --no_UI: does not show the graphical interface of the game, which drastically speeds up the simulations
  • --no_plot: does not show the plot of the games' result at the end of all the games

Note that, for the contest, the seeds will be fixed for equity among the groups.

There is also a hidden argument, maybe you can try to find it 😉

Owner
ClubINFO INGI (UCLouvain)
ClubINFO INGI (UCLouvain)
PyTorch wrapper for Taichi data-oriented class

Stannum PyTorch wrapper for Taichi data-oriented class PRs are welcomed, please see TODOs. Usage from stannum import Tin import torch data_oriented =

86 Dec 23, 2022
Certifiable Outlier-Robust Geometric Perception

Certifiable Outlier-Robust Geometric Perception About This repository holds the implementation for certifiably solving outlier-robust geometric percep

83 Dec 31, 2022
This is project is the implementation of the DeepShift: Towards Multiplication-Less Neural Networks paper

DeepShift This is project is the implementation of the DeepShift: Towards Multiplication-Less Neural Networks paper, that aims to replace multiplicati

Mostafa Elhoushi 88 Dec 23, 2022
This repository is the offical Pytorch implementation of ContextPose: Context Modeling in 3D Human Pose Estimation: A Unified Perspective (CVPR 2021).

Context Modeling in 3D Human Pose Estimation: A Unified Perspective (CVPR 2021) Introduction This repository is the offical Pytorch implementation of

37 Nov 21, 2022
Attention over nodes in Graph Neural Networks using PyTorch (NeurIPS 2019)

Intro This repository contains code to generate data and reproduce experiments from our NeurIPS 2019 paper: Boris Knyazev, Graham W. Taylor, Mohamed R

Boris Knyazev 242 Jan 06, 2023
Python package for downloading ECMWF reanalysis data and converting it into a time series format.

ecmwf_models Readers and converters for data from the ECMWF reanalysis models. Written in Python. Works great in combination with pytesmo. Citation If

TU Wien - Department of Geodesy and Geoinformation 31 Dec 26, 2022
Deep Learning for Computer Vision final project

Deep Learning for Computer Vision final project

grassking100 1 Nov 30, 2021
[WACV 2022] Contextual Gradient Scaling for Few-Shot Learning

CxGrad - Official PyTorch Implementation Contextual Gradient Scaling for Few-Shot Learning Sanghyuk Lee, Seunghyun Lee, and Byung Cheol Song In WACV 2

Sanghyuk Lee 4 Dec 05, 2022
HAT: Hierarchical Aggregation Transformers for Person Re-identification

HAT: Hierarchical Aggregation Transformers for Person Re-identification

11 Sep 05, 2022
MISSFormer: An Effective Medical Image Segmentation Transformer

MISSFormer Code for paper "MISSFormer: An Effective Medical Image Segmentation Transformer". Please read our preprint at the following link: paper_add

Fong 22 Dec 24, 2022
Official repository for the ISBI 2021 paper Transformer Assisted Convolutional Neural Network for Cell Instance Segmentation

SegPC-2021 This is the official repository for the ISBI 2021 paper Transformer Assisted Convolutional Neural Network for Cell Instance Segmentation by

Datascience IIT-ISM 13 Dec 14, 2022
Short and long time series classification using convolutional neural networks

time-series-classification Short and long time series classification via convolutional neural networks In this project, we present a novel framework f

35 Oct 22, 2022
Code for the ICME 2021 paper "Exploring Driving-Aware Salient Object Detection via Knowledge Transfer"

TSOD Code for the ICME 2021 paper "Exploring Driving-Aware Salient Object Detection via Knowledge Transfer" Usage For training, open train_test, run p

Jinming Su 2 Dec 23, 2021
根据midi文件演奏“风物之诗琴”的脚本 "Windsong Lyre" auto play

Genshin-lyre-auto-play 简体中文 | English 简介 根据midi文件演奏“风物之诗琴”的脚本。由Python驱动,在此承诺, ⚠️ 项目内绝不含任何能够引起安全问题的代码。 前排提示:所有键盘在动但是原神没反应的都是因为没有管理员权限,双击run.bat或者以管理员模式

御坂17032号 386 Jan 01, 2023
Code for HLA-Face: Joint High-Low Adaptation for Low Light Face Detection (CVPR21)

HLA-Face: Joint High-Low Adaptation for Low Light Face Detection The official PyTorch implementation for HLA-Face: Joint High-Low Adaptation for Low L

Wenjing Wang 77 Dec 08, 2022
Self-Adaptable Point Processes with Nonparametric Time Decays

NPPDecay This is our implementation for the paper Self-Adaptable Point Processes with Nonparametric Time Decays, by Zhimeng Pan, Zheng Wang, Jeff M. P

zpan 2 Sep 24, 2022
Repository of 3D Object Detection with Pointformer (CVPR2021)

3D Object Detection with Pointformer This repository contains the code for the paper 3D Object Detection with Pointformer (CVPR 2021) [arXiv]. This wo

Zhuofan Xia 117 Jan 06, 2023
This repository contains the code needed to train Mega-NeRF models and generate the sparse voxel octrees

Mega-NeRF This repository contains the code needed to train Mega-NeRF models and generate the sparse voxel octrees used by the Mega-NeRF-Dynamic viewe

cmusatyalab 260 Dec 28, 2022
The official implementation of Variable-Length Piano Infilling (VLI).

Variable-Length-Piano-Infilling The official implementation of Variable-Length Piano Infilling (VLI). (paper: Variable-Length Music Score Infilling vi

29 Sep 01, 2022
A collection of SOTA Image Classification Models in PyTorch

A collection of SOTA Image Classification Models in PyTorch

sithu3 85 Dec 30, 2022