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Blender model import UE, collision settings
2022-07-02 10:18:00 【Qiao'an fish】
One 、Blender export
Select object —— file —— export ——fbx
Set the type to export , You can check “ Selected objects ”, Complete the export of a single object —— Generate 3Dproject file
2. Import ue
Drag into the new folder
Imported by default 3d The models are separate , You can check “ Merge mesh bodies ” Import a whole
If you choose not to create a new material , The model is a white model .
3. Establish collision
The current model has no collision , Or a simple collision , Can't stand on the steps .
double-click “ Static mesh body ” Icon —— Open the editor —— details —— Collision —— Collision complexity —— Treat complex collisions as simple collisions
You can also select collision complexity on the tab , The viewport shows the coverage of the collision
Now? character You can stand on the steps , But I can't enter the house
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