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C4D quick start tutorial - creating models
2022-07-06 15:15:00 【Salted fish shell】
C4D Quick start tutorial —— Creating models
C4D edition R24
This time we are familiar with C4D Basic object operations , Including the following knowledge points .
- Create objects
- Simple manipulation of objects
- Layer application
- symmetry
- Boolean operation
- Add texture
In this article, we build the basic model of the development board . By building a basic model, you can know about C4D in , How to create objects and how to manipulate objects .
Create the base model
We need to measure the size of the real object , Open the whole after measurement 
- Select... In the toolbar 【 Cube 】 establish 【 Cube 】
Note that if you click 【 Cube 】 It will directly create a cube without the following options .
Correct operation is 【 Long press 】 choice 【 Cube 】 The following interface will appear .

- Set... In the property panel X The length of the shaft is 7.08cm ,Y Axis 7.35cm,Z Axis 0.16cm. take 【 Round corners 】 Check it, too .

3. Operations on views .
| Basic operation | explain |
|---|---|
| 【ALT】【 Left mouse button 】 | rotate |
| 【ALT】+【 Middle mouse button ( Roller )】 | translation |
| 【ALT】+【 Mouse mail 】 | The zoom |
Now let's confirm X Axis and Y Axis You can start to do it .
Save it first , So as not to crash and lose . Shortcut key 【ctrl+s】, The first save will create a file . Just give yourself the name you want .

Build a cylinder radius 0.15cm, high 0.2cm . We do Boolean subtraction with the board , Take out the locating hole .

Now our object panel has 2 Layers , Sometimes a certain object will get in the way , I want to turn it off first , I can click 【 object 】 in 【 The point above the object 】 Represents the display in the window / hide
Grey dots indicate automatic
The green dot indicates that
The red dot indicates hiding
The following points are the display of objects in the renderer / hide .
- Moving objects , Now we have two objects , Press shortcut key 【e】 and 【 Keypad numbers 9】 You can move the selected object .

What we should pay attention to is , Some friends can only move the coordinate axis of the table , and Unable to move objects . First check the left column 【 Whether axis modification is optional 】 If it is gray and cannot be selected, press the numeric key on the keypad 0123456789 Then it will recover .( It's said that and QQ Conflict ? I don't know the specific situation , But this is really good .)

7. Calculate the coordinate , take 4 Put the positioning holes in the corresponding positions
The coordinates of the first locating hole are X Axis :3.175cm Y Shaft for :3.355cm
Use symmetry to make X Shaft cylinder . Long press 【 Subdivision surfaces , Choose symmetry 】
here 【 object 】 A symmetrical layer appears on the panel . Press the left button to drag the cylinder layer into it .

Copy the previous cylinder 【CTRL+C】【CTRL+V】. Then in the property panel , Put the coordinates Y Change the shaft to -3.355cm
Come on, continue symmetry .
stay 【 The toolbar 】 choice 【 blank 】, Drag the symmetrical layer in 《 pack 》 So we can operate together .

- Boolean operation 【 The toolbar 】【 Subdivision surfaces 】【 Boolean 】 There will be another Boolean layer

Select 【A reduce B】 Pay attention to the layer position , Up for A for B
Bottom plate forming .
- Add texture
【 Material panel 】 Double click the left button to create a shader . Then double click the shader to enter 【 Material editor 】
【 texture 】 Select the picture and put it in
Click on 【 Face pattern 】 Select base plate to add . Move the shader to it and add materials automatically . To delete, select the shader behind the base plate and press DEL Press the key .
I feel a little low But there's no way , We will use this later to confirm the position of each component . So ugly can only watch first QAQ.
PS: Save a minute to sleep . Continue tomorrow
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