当前位置:网站首页>C4D quick start tutorial - creating models

C4D quick start tutorial - creating models

2022-07-06 15:15:00 Salted fish shell

C4D Quick start tutorial —— Creating models


C4D edition R24

This time we are familiar with C4D Basic object operations , Including the following knowledge points .

  • Create objects
  • Simple manipulation of objects
  • Layer application
  • symmetry
  • Boolean operation
  • Add texture

In this article, we build the basic model of the development board . By building a basic model, you can know about C4D in , How to create objects and how to manipulate objects .

Create the base model

We need to measure the size of the real object , Open the whole after measurement
 Insert picture description here

  1. Select... In the toolbar 【 Cube 】 establish 【 Cube 】

Note that if you click 【 Cube 】 It will directly create a cube without the following options .
Correct operation is 【 Long press 】 choice 【 Cube 】 The following interface will appear .

 Insert picture description here

  1. Set... In the property panel X The length of the shaft is 7.08cm ,Y Axis 7.35cm,Z Axis 0.16cm. take 【 Round corners 】 Check it, too .
     Insert picture description here

3. Operations on views .

Basic operation explain
【ALT】【 Left mouse button 】 rotate
【ALT】+【 Middle mouse button ( Roller )】 translation
【ALT】+【 Mouse mail 】 The zoom

Now let's confirm X Axis and Y Axis You can start to do it .
 Insert picture description here

  1. Save it first , So as not to crash and lose . Shortcut key 【ctrl+s】, The first save will create a file . Just give yourself the name you want .
     Insert picture description here

  2. Build a cylinder radius 0.15cm, high 0.2cm . We do Boolean subtraction with the board , Take out the locating hole .
     Insert picture description here
    Now our object panel has 2 Layers , Sometimes a certain object will get in the way , I want to turn it off first , I can click 【 object 】 in 【 The point above the object 】 Represents the display in the window / hide

Grey dots indicate automatic
The green dot indicates that
The red dot indicates hiding

The following points are the display of objects in the renderer / hide .
 Insert picture description here

  1. Moving objects , Now we have two objects , Press shortcut key 【e】 and 【 Keypad numbers 9】 You can move the selected object .
     Insert picture description here

What we should pay attention to is , Some friends can only move the coordinate axis of the table , and Unable to move objects . First check the left column 【 Whether axis modification is optional 】 If it is gray and cannot be selected, press the numeric key on the keypad 0123456789 Then it will recover .( It's said that and QQ Conflict ? I don't know the specific situation , But this is really good .)

 Insert picture description here
7. Calculate the coordinate , take 4 Put the positioning holes in the corresponding positions
The coordinates of the first locating hole are X Axis :3.175cm Y Shaft for :3.355cm
 Insert picture description here
Use symmetry to make X Shaft cylinder . Long press 【 Subdivision surfaces , Choose symmetry 】
 Insert picture description here
here 【 object 】 A symmetrical layer appears on the panel . Press the left button to drag the cylinder layer into it .
 Insert picture description here
 Insert picture description here
Copy the previous cylinder 【CTRL+C】【CTRL+V】. Then in the property panel , Put the coordinates Y Change the shaft to -3.355cm
 Insert picture description here
Come on, continue symmetry .
 Insert picture description here
stay 【 The toolbar 】 choice 【 blank 】, Drag the symmetrical layer in 《 pack 》 So we can operate together .

 Insert picture description here

  1. Boolean operation 【 The toolbar 】【 Subdivision surfaces 】【 Boolean 】 There will be another Boolean layer
     Insert picture description here
    Select 【A reduce B】 Pay attention to the layer position , Up for A for B
     Insert picture description here
    Bottom plate forming .
     Insert picture description here
  2. Add texture
    【 Material panel 】 Double click the left button to create a shader . Then double click the shader to enter 【 Material editor 】 Insert picture description here
    【 texture 】 Select the picture and put it in
     Insert picture description here
    Click on 【 Face pattern 】 Select base plate to add . Move the shader to it and add materials automatically . To delete, select the shader behind the base plate and press DEL Press the key .
     Insert picture description here
    I feel a little low But there's no way , We will use this later to confirm the position of each component . So ugly can only watch first QAQ.
    PS: Save a minute to sleep . Continue tomorrow
原网站

版权声明
本文为[Salted fish shell]所创,转载请带上原文链接,感谢
https://yzsam.com/2022/02/202202131321362516.html