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Unity project hosting platform plasticscm (learn to use 1)
2022-06-30 05:04:00 【A Niu Niu Niu Niu Niu】
1: Create a new project , Check... At the same time Enable PlasticSCM.
2: Operate the scene ( Initialize the scene )
3: open PlasticSCM window
Here we can see every item in preparation
Then add comments , Check in changes again , The upload of the initial file is completed .
4: Now open PlasticSCM The client can see the file status in the project .
Controlled indicates that the file has been hosted to PlasticSCM, Ignored indicates that the file is automatically generated when the project is created , Don't worry too much about .
5: View branches
stay PlasticSCM The client can view the current branch status , It is convenient for developers to modify different nodes .
6: Update node
Create a branch under the current main branch , Update and modify the project in the branch .
After the branch is created , go back to Unity Make changes to the scene in .
Save the scene , And check in the changes , The modification of the branch is completed .
go back to PlasticSCM You can see the state of the branch 
Then merge branches to the main branch .


Then you can see that the branches are merged into the main branch 
Right click any node and select Switch the workspace to this changeset , It can be Unity The scene in returns to the state of the node .
node 1
node 2
Follow up update multi branch development , Resolution of merger conflicts and other issues .
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